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This page was last updated on 05 March 2024, 12:59AM
- Changelogs
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Version 3.3.1
- Replaced mentions of "PROJECT PROTEUS" with "PROTEUS".
- Refined mod requirement notification by referencing the minimum version required for PROTEUS to operate.
- Simplified player module menu option text.
- Added RemoveAllItems Freeze Fix as a recommended mod.
- Added SMP-NPC Crash Fix as a recommended mod.
- Released a new mod called Phenderix Dynamic Spawner which you may like using in combination with a multiple character party.
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Version 3.3.0
- HDT SMP physics hairstyles should now work with Proteus characters! Make sure you have Faster HDT installed! (and make sure you have the right version of it installed!)
- Added an option at the end of the weather module menu to see "more options". This will take you to a menu where you can see all weather options in the game, including those added by mods. (no patches required)
- Changed the way voice type edits are saved which should fix the reported voicetype bugs. Importing characters from past save game files should now have voice types loaded in properly. (On existing saves, will need to resave characters and potentially edit voice type again for changes to flow properly)
- Updated Arcanum, Aetherius, Manbeast, Mysticism, Pilgrim, and Scion patches. (may fix some freezing issues when using Proteus to create a new character)
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Version 3.2.5
- Further compatibility added for my latest mod Phenderix Elements. (tracks future element forms that will be released)
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Version 3.2.4
- Added full compatibility for my new mod Phenderix Elements (each Proteus character will have their own respective element/spell progression)
- Added ability to see associated forms of magic effect in spell summary in spell module
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Version 3.2.3
- Reworked Proteus alternative death system. It is now disabled by default.
- The alternative death system for Proteus now must first be enabled in the MCM for it to be active and in effect.
- Choose to either enable the Proteus alternative death system in the MCM or don't and continue to use the alternative death mechanic added by other mods.
- Added compatibility with Shadow of Skyrim. See alternative death system section of the Player Module guide for info on how to get Proteus and Shadow of Skyrim to work together. This will enable you to create a new character when your previous one dies and via Shadow of Skyrim generate a nemesis and a quest tracking the deceased character's lost items. Create a new character to go avenge the death of your previous character!
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Version 3.2.2
- Proteus alternative death mechanic will not trigger if the mods Marked for Death, Death Alternative - Your Money or Your Life, or Death Alternative -- Resurrection are detected.
- You must choose if you would like to use the Proteus alternative death mechanic or one added by another mod. (like that added by Shadow of Skyrim or one of the mods listed above)
- Nether's Follower Framework (NFF) is no longer a requirement for Proteus to run but is still strongly recommended.
- Extensible Follower Framework (EFF) now has minimal support with Proteus and will work to add/remove followers. The EFF wheel menu may not pop up upon speaking with followers- instead you may need to use the EFF Leader's Telepathy spell to access EFF advanced features for followers. While this limited support is added, I still strongly encourage you to switch to NFF as I may bake in further support / features for NFF + Proteus in future updates.
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Version 3.2.1
- Custom AI followers (like Lucien) will not break the Proteus switch process. They will, however, not easily be dismissed/recruited like other simple followers. (will need to manually set to follow or dismiss)
- Sacrosanct fortitude second life feature will be disabled if the mod is used alongside Proteus.
- Few other small fixes.
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Version 3.2.0
- Proteus now has an alternative death mechanic that unlocks a whole new level of role playing opportunities. Upon the player characters death, with Proteus installed, you will be prompted to either create a new character or to load a previous save. Essentially this introduces a permanent death mechanic and adds the ability for you to continue playing in the same game world, just with a new character.
- Proteus will add a burial urn in the spot where your character died that will contain all items that the character had in their inventory at their time of death. Once all items are removed from the urn, it will disappear.
- The deceased character will still have their data in the Proteus system (via saved JSON files) that you could later load back into the game if you wish. For example, you could use the import character feature to bring the character back into your game world.
- This is similar to the hardcore concept from Diablo games. If your character dies, you can no longer play as them. (Although Proteus is much more forgiving and will allow you to reload a prior save or to still later import that character into the game world again)
- This new feature is not currently compatible with Shadow of Skyrim . However, you can use the two mods together as Proteus will automatically disable its alternative death feature if Shadow of Skyrim is detected. Synergy and compatibility between the two mods may be added in a future update. (this newest version of Proteus will not work with other alternative death mods - if you want one to work with Proteus please leave me a comment/DM)
- Reworked requirements check process. When loading almost any Proteus module, a check for Papyrus Extender and JContainers will occur. If either are not found or not the right version, an error message will be thrown and Proteus will not run.
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Version 3.1.1
- Minor player module script improvements. (better notifications, removed some unneeded properties)
- When launching wheel spell, Papyrus Extender and JContainers version will be checked. If either are not installed or out of date, an error message will be thrown.
- Nether's Follower Framework is actually a hard requirement now, not just a recommended mod. The way that I have currently coded several Proteus scripts requires Nether's Follower Framework to be installed or the entire player module / npc module will not load. (for those of you not seeing menus load at all, this is likely the issue) This may eventually be modified. For now though, Nether's Follower Framework will be a hard requirement. Further synergies may be introduced in the future. (use Proteus version 3.0.1 if you really really don't want to use Nether's Follower Framework - although I recommend you just switch to using the framework)
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Version 3.1.0
- Huge improvement to the Proteus system. Player characters now have their followers saved and loaded when you swap between characters. This means that each of your player characters can have their own unique groups of followers. (Up to 10 followers can be captured at a time) (may or may not work with custom AI followers depending on how they are coded)
- This also works when using player created characters via Proteus as followers. Easily swap between player characters you've created in one party system.
- The new system will automatically keep track of party members and update them appropriately when you switch between members. You will not have to rerecruit followers that were in the same Proteus party. When switching to a different party member, all other party members will be made a follower of your now controlled character.
- This follower tracking feature requires Nethers Follower Framework to work. I may eventually expand this to work with other follower framework mods. Use the comments to leave suggestions on which ones you want me to make compatible with Proteus.
- Resetting a spawn now automatically dismisses it if it was a follower. (Requires Nether's Follower Framework)
- Creating a new character automatically dismisses all active followers. (Requiees Nether's Follower Framework)
- Vampire status of player characters should now be saved/loaded more accurately. May fix several bugs users reported associated with vampirism.
- Diseases are now properly cleared/dispelled when switching characters or when creating a new character.
- Several small fixes and other misc improvements.
- Note: Reminder that Proteus supports a maximum of 20 player created characters. (Each now with a maximum tracked 10 followers)
- Note: VR version will be updated to 3.1.0 eventually when I have time over the next few days.
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Version 3.0.1
- Fixed saving and removing of perks. (Several additional hours of mind-numbing testing from Nightfallstorm and I - hope you all appreciate the effort going into this mod lol)
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Version 3.0.0
- Nightfallstorm converted Proteus SKSE dll to CLib NG and made several fixes to make it work on all versions of Skyrim SE and AE, huge huge thanks to them! Please give them kudos and check out their mods - like Vanilla Scripting Enhancements!)
- Heavily updated mod guide, making it easier for new users to jump in and enjoy Proteus.
- Hid old file page for Project Proteus. This will hopefully reduce confusion related to this mod.
- Added powerofthree's tweaks as a heavily recommended mod.
- (Temporarily, powerofthree's papyrus extender is not required for this mod to function properly. It will however be added back as a hard requirement once it is updated for the latest version of Skyrim AE. Still download these mods if they work on your installation version of Skyrim. As soon as papyrus extender is updated, I will release Proteus 3.0.1, which will make this mod a hard requirement again)
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Version 2.1.0
- [New Feature] Can now copy NPC outfit/items onto the player.
- [New Feature] Can now copy player outfit/items onto an NPC.
- [New Feature] Can now spawn a horse from the player module cheat menu.
- [Improvement] Weapon/Armor/Spell summary will now also tell you the name of the mod that adds the content you are viewing or editing.
- [Improvement] Rewrote much of spell view/edit menu structure.
- [Improvement] Spell summary will now tell you the skill name, skill level, resistance, delivery type, and casting type for associated magic effects.
- [Improvement] Spell summary now shows if a spell is hostile or not and shows the name of any associated perk.
- [Improvement] If using Proteus wheel hotkey, can now view/edit spells equipped in shout/voice equip slot.
- [Misc] Reminder that many cheat functions of this mod were removed and released as a separate mod called Skyrim Cheat Engine. Please check it out if you haven't already!
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Version 2.0.3
- All Proteus spells will now ignore spell resist, reflection, and absorption.
Should fix a few issues users experienced. (NPC targeting for example)
- All Proteus spells will now ignore spell resist, reflection, and absorption.
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Version 2.0.2
- Further fixes to load appearance script. (reverted some changes)
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Version 2.0.1
- Small fix to load preset script.
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Version 2.0.0
- This update will require a new save game if you've previously used the spawn / switch character feature.
- If you haven't used the switch character function yet, you should be able to just simply update like normal.
- Improvements to player appearance saving/loading. HDT SMP hairstyles remain incompatible. DO NOT USE THESE HAIRSTYLES WITH PROTEUS OR YOU COULD CTD!
- You must now go to RaceMenu mod's skee64.ini settings and enable ExternalHeads. Make the bExternalHeads=1 in the FaceGen options section. If you don't do this, the player/NPC appearance may not be accurate/reliable.
- Improved saving and removing of hidden items in inventory. (may fix carry weight bugs and other issues)
- Player is now invulnerable during character save process, switch process, and new character process.
- Updated mod explorer functionality for new character options and NPC outfit/voice type options.
- Fixed a couple papyrus errors/bugs and made other misc changes.
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Version 1.9.3
- [Fix] Solved errors in Proteus recurring script.
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Version 1.9.2
- [Improvement] Updated NPC Module voice type and outfit explore functions to take advantage of new code I wrote for Skyrim Cheat Engine.
- [Improvement] Updated Player Module new character function to take advantage of new code I wrote for Skyrim Cheat Engine.
- [Misc] Fixes a few minor bugs that I introduced in 1.9.1.
- [Misc] Changes to copy NPC appearance script. Not really that much better, still doesn’t really work. If anyone is an expert on this, please reach out to me.
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Version 1.9.1
- [Removal] Removed all cheat module mod explorer functionality from this mod. This has been released as a separate mod called Skyrim Cheat Engine. Please check it out! (much improved content and new features)
- [Misc] Streamlined Player Module cheat menu.
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Version 1.9.0
- [New Feature] Can now permanently change the hair color of any NPC. (3 options related to this: permanent change, temporary change, delete change)
- [Improvement] Weapon, armor, and spell edits made via Proteus will now properly reload upon switching characters and update within the same game session. For example, one character could have an item do 10 damage and then upon switching characters you could have the other character have the same item but it do 100 damage.
- [New Feature] Added ability within Player Module to view and edit movement speed and unarmed damage.
- [Improvement] Improved Player Module edit attribute/skill menus to have more information, like displaying current attribute/skill value. Added ability to enter a custom value when editing player regen values. Fixed increasing/decreasing of regen values. Removed many notifications and streamlined menus.
- [Fix] Fixes related to outfits properly being equipped to spawns. (spawns should now always properly have the right outfit equipped)
- [Fix] Fixes related to grabbing unused NPC for new character spawn. Existing users of this mod may need to wipe/clear existing spawns and recreate them using the Player Module.
- [Fix] Properly removed ConsoleUtil as a requirement in NPC Module scripts. Rewrote and fixed several parts of the NPC script using Proteus DLL functions. This will likely fix many errors users encountered using the NPC module as a result of possibly not having ConsoleUtil installed.
- [Misc] Removed ability to add perks to NPCs as this doesn't work with Skyrim's engine.
- [Misc] NPC outfit page will no longer auto close after a selection is made. Much quicker to try out different outfits on NPCs now.
- [Misc] Upon loading the game with this mod installed, only the "Proteus - Wheel" spell will be added to your spells list. No longer are the other individual spells added to your spells list automatically. You can still at any time use the Utility function of this mod to add the individual respective Proteus spells to your spells list. This should help with spell list clutter. As a reminder, you can access all content added by this mod via the wheel menu.
- [Fix] Fixed colorful magic patch bug within FOMOD.
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Version 1.8.2
- [Fix] Fixed spawner function within the Utility Module.
- [Fix] Fixed NPC Add Spell / Add Perk functions within the NPC Module.
- [Misc] Proteus Mysticism patch updated.
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Version 1.8.1
- [Fix] Further inventory load fix. (issue caught by wangcx)
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Version 1.8.0
- [Fix] Fixed critical issue of inventory not saving / loading correctly upon switching player characters.
- [Fix] Made it impossible for spawns to know flames / healing. This will prevent the issue of warrior or archer spawns casting flames.
- [Fix] Made additem sound silent on switch. (prevents awful mass item add sounds that were playing)
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Version 1.7.0
- [New Feature] Can choose option to view items in inventory preview screen via Cheat Item menus. (like AddItemMenu) Search must return less than 500 results for this option to appear.
- [Fix] Removed duplicate or "missing item" last line that sometimes appeared in cheat results.
- [Fix] Fixed bug in cheat menus that would output wrong number of total pages of results.
- [Misc] Can now toggle RaceMenu appearance backup saves on/off in the MCM. (defaults to off)
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Version 1.6.2
- [Fix] Fixed bug where not all equipped items would be captured and saved in JSON files. (including ammo)
- [Fix] May have fixed error for some people that occurred when selecting a character to import and the system output that the preset could not be found.
- [Enhancement] You can now set a hotkey in the PROTEUS MCM to bring up the weather changer menu.
- [Misc] The save character process is now a bit slower due to the inventory capture change. Hopefully this can be improved in a future update.
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Version 1.6.1
- [Fix] Fixed positioning of spawn upon swap. (I messed this up last update)
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Version 1.6.0
- [Fix] Fixed initial t-posing of PROTEUS spawns.
- [Fix] Completely redid how shared stash works. It should now open successfully 100% of the time.
- [Fix] Fixed a few harmless papyrus log errors that occurred when saving a character.
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Version 1.5.0
- [Major Fix] Spawn outfits will now persist and stay on the NPC even if you leave their current location. No longer should the PROTEUS spawns default to the previous farm clothes outfit. This is a huge fix to an issue that has plagued PROTEUS / Project Proteus for a long time - really happy to have found a solution for this.
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Version 1.4.2
- [Enhancement] Spawner function now has mod explorer functionality. (Search for NPCs by mod)
- [Misc] Spawner cheat amount prompt now defaults to 1. This will enable support for controllers.
- [Misc] Can now access NPC spawner from player module cheat menu.
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Version 1.4.1
- [Fix] Fixed cheat hotkey.
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Version 1.4.0
- [New Feature] Mod Explorer (Items). This will allow you to choose from any mod you have installed and then view and add any item found within it. Convenient search function included. Reminder, the cheat function can be assigned to a hotkey within the PROTEUS MCM.
- [New Feature] Player Module cheat function will now allow you to add ANY KEY OR POTION, including those added by mods. No patches required. Convenient search function included.
- [New Feature] New option in player module cheat menu to clear active magic effects from player character.
- [Enhancement] Within all cheat options, there is now an option to explore by mod. (e.g., search for spells within Phenderix Magic World mod)
- [Enhancement] Made many elements of the cheat menus better and made several fixes.
- [Fix] Combat Gameplay Overhaul (CGO) item duplication issue should now be fixed.
- [Misc] Several new SKSE DLL functions written by EchoEclipse.
- [Misc] Cheat amount prompt now defaults to 1. This will enable support for controllers.
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Version 1.3.3
- [Fix] Potentially fixed issue users were having with freezing on saving character appearance.
- [Fix] Potentially fixed Combat Gameplay Overhaul (CGO) item equip duplication issue.
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Version 1.3.2
- [Fix] PROTEUS outfit and voice type search functions should now work for Skyrim AE / SE.
- [Fix] Fixed papyrus log errors for PROTEUS cheat functions.
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Version 1.3.1
- [Enhancement] Removed need for Papyrus Extender mod. EchoEclipse has built new functions into Proteus.dll using opensource code published by powerofthree.
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Version 1.3.0
- [Enhancement] Removed need for ConsoleUtil mod. EchoEclipse has built three new functions into the Proteus.dll. (showracemenu, setsex, and setlevel)
- [Enhancement] New character remove spell process is now more efficient.
- [New Feature] You can now teach any spell in the game or add any perk in the game to an NPC using the NPC Module.
- [Fix] Player Module cheat menus should now work better in Skyrim SE and have had several improvements.
- [Fix] Spawner menu should now work in Skyrim SE.
- [Fix] Fix related to loading items onto Proteus character.
- [Fix] Several fixes within Proteus.dll. (for SE and AE)
- [Fix] Proteus save backups will now still allow you to search by character name in the main menu.
- [Patches] Added compatibility patch for Colorful magic.
- [Patches] Updated Phenderix Magic World, Phenderix Magic Evolved, Apocalypse, Arcanum, and Mysticism patches.
- [Misc] New error checks to see if the wrong version of Proteus.dll is installed.
- [Misc] Much smaller file size due to FOMOD image compression.
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Version 1.2.1
- [Enhancement] Can now either reset a spawn or choose to permanently delete character within Player Module.
- [Fix] Delete Character function should now work properly.
- [Fix] Switch character no longer saves current character if the process is canceled.
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Version 1.2.0
- [Enhancement] EchoEclipse has created new remove perk functions that further improve the Player Module process. Expect faster and more accurate switching of characters and new character function.
- [Enhancement] Within import character function you can now see every character that has been saved into the Proteus system across all save files. This will make it easier to import characters from other save games / worlds. Reminder to have all your characters have different names. You will not be able to import another character from another world with the same name as a character you have in your current world.
- [Enhancement] Improved Weapon Module menus and structure / layout.
- [Fixes] Proper appearance preset should now load on the character at game start. (big fix!)
- [Fixes] Notification name for cheat add items now matches name in the cheat menu. Other small fixes.
- [Fixes] Optimizations and improvements within Proteus.dll
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Version 1.1.0
- [Enhancement] Added option to type in the number of items you want added in the Player Module cheat menus. (e.g., choose to add 5 iron sword to your inventory, instead of clicking it 5 times)
- [New Feature] Player Module cheat function will now allow you to add ANY PERK OR SHOUT, including those added by mods. No patches required. Convenient search function included.
- [New Feature] Player Module cheat function will now allow you to add ANY BOOK, AMMO, OR SCROLL, including those added by mods. No patches required. Convenient search function included.
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Version 1.0.0
- Initial release of PROTEUS.
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- Author's activity
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March 2024
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05 Mar 2024, 12:59AM | Action by: phenderix
Attribute change
'Description changed.'
February 2024
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28 Feb 2024, 6:19PM | Action by: phenderix
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'File \'PROTEUS - 3.3.1\' description changed.'
January 2024
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27 Jan 2024, 7:02PM | Action by: phenderix
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'Description changed.'
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27 Jan 2024, 6:58PM | Action by: phenderix
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12 Jan 2024, 6:11PM | Action by: phenderix
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September 2023
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11 Sep 2023, 5:02PM | Action by: phenderix
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11 Sep 2023, 5:02PM | Action by: phenderix
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11 Sep 2023, 3:28AM | Action by: phenderix
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'Description changed.'
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11 Sep 2023, 3:27AM | Action by: phenderix
File added
'PROTEUS - 3.3.1 [version 3.3.1]'
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11 Sep 2023, 3:24AM | Action by: phenderix
Attribute change
'Description changed.'
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11 Sep 2023, 3:22AM | Action by: phenderix
Changelog added
'Change log added for version 3.3.1'
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09 Sep 2023, 11:12PM | Action by: phenderix
Permission change
'Bug tracker set to private.'
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05 Sep 2023, 6:32PM | Action by: phenderix
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'Description changed.'
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03 Sep 2023, 11:02PM | Action by: phenderix
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'Description changed.'
June 2023
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16 Jun 2023, 5:32PM | Action by: phenderix
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'Description changed.'
January 2023
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20 Jan 2023, 8:44PM | Action by: phenderix
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'Description changed.'
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20 Jan 2023, 8:41PM | Action by: phenderix
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'Description changed.'
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20 Jan 2023, 7:48PM | Action by: phenderix
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'Description changed.'
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20 Jan 2023, 7:47PM | Action by: phenderix
Attribute change
'Description changed.'
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20 Jan 2023, 7:46PM | Action by: phenderix
File added
'PROTEUS - 3.3.0 [version 3.3.0]'
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- Mod page activity
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April 2024
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26 Apr 2024, 6:11PM | Action by: Dayumbhruu
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26 Apr 2024, 3:59PM | Action by: 00Enaxela00
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