SnowOverSkyrim.esp must be enabled or else you will crash in winter.
powerofthree's Tweaks must be installed or else you will crash. Immediately.
Is it compatible with XYZ weather mod? Yes. Is it compatible with No Grass In Objects? Yes, if you use DynDOLOD 3.0 Is it compatible with XYZ tree mod? IDK, I'm not some nexus encyclopedia. Ask XYZ tree mod authors to add support for Seasons
Included with the mod is the config file po3_SeasonsOfSkyrim.ini. If you open it with notepad you'll see that at the very top are settings which give the season type for the world:
;0 - disabled ;1 - permanent winter ;2 - permanent spring ;3 - permanent summer ;4 - permanent autumn ;5 - seasonal Season Type = 5
By default the config is set to seasonal, but if you want to force it to summer you can set Season Type = 3. Then you'd just follow the guide here while only generating summer grass, textures, LOD, etc.
I'm playing 1.6.1170 and testing a modlist for AE from the other site. I've generated seasonal grass caches and the caches work, with appropriate grass being shown for the seasons (I've seen Summer, Autumn and Winter). Also, other landscape features have changed appropriately as the seasons have progressed. I have not run xLodgen or Dyndolod yet because I wanted to fully test through all seasons before I did so. I'm at level 21 and, remarkably, had no CTDs at all until Autumn changed to Winter.
I've reloaded an earlier save before the change and fast traveled to just about everywhere in game with no problem. After the change, I get a CTD when I fast travel. Several crashlogs are provided below but I don't see anything that even points to SoS or Seasonal Landscapes (although I'm not skilled at reading these logs). Also, the crash logs vary but the crashes always happen only after the change to Winter.
Tearing my hair out and am sure I've done something wrong as I don't see any other reports here of this kind of CTD. Hope someone can provide some troubleshooting ideas. Thanks!
Landscape and tree snow textures seem to reflect the sky colour during the winter. This only affects exterior world spaces from what I've seen so far with object meshes being completely unaffected. Is this normal or some sort of limitation that the mod has?
Been tearing my hair out trying to figure this out.
The mod almost works but for some reason the game doesn't like to remove the previous season's LOD without either:
Rebooting the game Using the "Fix LOD" button from LOD Unloading Bug Fix Fast Traveling a significant distance and fast traveling back. (Haven't tried manually walking though.)
The map screen also NEVER changes seasons without a game reboot.
reproduction steps: Go to Riften in Fall Use "set gamemonth to 0" to change to a winter month. Enter Riften's gate Observe the snow inside of riften. Exit Riften's gate Observe the snow outside of riften. use "tfc" to look at the distant LODs Observe that the LODs are using Fall LODs instead of winter LODs. Save and Restart OR Fast Travel to whiterun and back to Riften. use "tfc" to look at the distant LODs Observe that the LODs are using Winter LODs like they are supposed to.
Okay, so the problem I'm describing occurs specifically in child/parent worldspace transitions. If I change the date and enter & exit an interior space the mod functions correctly, this applies both to Tamriel worldspace and its children (such as the inside of whiterun or riften)
IS ONLY CITY GATES in which the (failure to swap LOD) problem occurs.
Actually Markarth is the only city in which this problem doesn't occur because unlike the other cities Markarth is an entirely seperate worldspace from Tamriel.
I don't exactly know what's happening on a technical level but it seems that the sharing of data between Tamriel and its Child worldspaces is causing a "jamming" effect that prevents LOD swaps from occuring correctly.
Because of this the closest workaround I have managed so far is to install Open Cities because parent to child worldspace transitions (the offending type of transition) no longer exist with that mod installed (as far as I know), but I consider that a bandaid solution.
A possible solution could be making it so parent to child worldspace transitions no longer trigger season swaps. Season swap works correctly if it is triggered by an actual interior (going inside or exiting a building).
EDIT:
I forgot to mention, entering and exiting a building does not "repair" the issue with city gates I have described. IF ENTERING A CITY GATE CHANGES THE SEASON IT WILL ALWAYS BREAK LOD SWAPPING (except markarth)
I creat a new instance and install this mod in it, i can see snow in whiterun city, which is impossible in my old instance. there must be some problem in my mod list. i will find it sooner. --------------------- I THINK the reason is i didn't use XLODEN .
Hey big dog, I noticed you putting in some work on figuring this out. I've been looking up and down on how to find a solid fix. In my discord for my modpack, a member changed some settings in an ini file and disabled the seasons. I would like to do that myself but Im not seeing an ini file that comes with this mod. I tried disabling the mod altogether but I dont like to do that with modpacks since that can break other things. At this point I'm looking for bread crumbs. My particular season is summer from spring. My lods are nonexistant. I tried changing seasons back to spring while being inside but that didn't fix it either. Looking for anything and you're my only hope Obi-wan.
Is water supposed to be frozen or no? Most water sources are still running in my game but the river bed turns white making the water look almost invisible..
I been having issues with the outer parts of Skyrim's map not having any LOD when seasons are enabled. Best example I have here is Red Mountain, currently a rather bare bones list other than a good bit of bug fixes, SoS, Turn of The Season, and Dragonborn Re-cut to give Red Mountain it's visible plume. Sorry if the image isn't too noticeable, but look at the crosshair to see what I mean.
Hoo boy it gets so much worse, I did some testing walking around the open world after using the console to switch the gamemonth to another season.
The season swapped OUTSIDE without any loading screens in the most awkward way. I did NOT enter any doors at all.
Any asset that was not previously loaded before I typed in the command would swap, causing these "partial swaps" to occur.
I could see the borders of where a piece of terrain refused to swap, squares of green grass next to squares of snow.
I have to make the game unload an asset by traveling (either manually or fast travel).
From what I understand from the mod description, seasonal swaps are supposed to occur only during interior-to-exterior transitions.
Qoute: "Seasonal changes will happen during interior-to-exterior transitions."
This is not the case (however using interior-to-exterior transitions does cause the expected behavior so long as you haven't already started seeing the bug occur), seasonal changes happen literally as soon as the month changes and assets start getting swapped as soon as they are unloaded. But because the game only unloads an asset when not in use at all, for any reason, these only swap partially unless I FORCE the game to unload everything by traveling a far distance or using that Fix LOD button in LOD Unloading Bug Fix's MCM.
And to repeat myself once more, I am not missing any assets, the assets are there, the game recognizes and uses them but ONLY if the previous "version" of that asset is completely purged from the game's memory cache will it actually load it.
Here's a new set of instructions to reproduce the bug:
Launch the game.
open console, type: coc whiterun
once loaded in, in the console type: set gamemonth to 11
The month is now a winter month, evening star.
Observe how your current surroundings are still the late summer of the game's starting date in Last Seed.
Now start walking, it doesn't matter which direction so long as you are traveling a distance.
Notice how assets start to become winter assets, but in seemingly nonsensical and inconsistent ways. You will see clear borders between "old season" assets and "current season" assets.
Edit:
To summarize a bit more, if I understand correctly the game is supposed to wait until the player enters a building (or more accurately, leaves as building) before swapping assets for the new season, correct?
My game doesn't wait for me to enter a building, it just does it willy nilly but can't force it upon currently loaded assets.
3) Seasons can't swap out the terrain texture sets when PBR applies to them. It's an incompatibility in the DLLs of Seasons and CS. The original authors likely won't fix it, so unless someone else does it, PBR landscape and seasons are incompatible.
1860 comments
powerofthree's Tweaks must be installed or else you will crash. Immediately.
Is it compatible with XYZ weather mod? Yes.
Is it compatible with No Grass In Objects? Yes, if you use DynDOLOD 3.0
Is it compatible with XYZ tree mod? IDK, I'm not some nexus encyclopedia. Ask XYZ tree mod authors to add support for Seasons
Want to know how to generate LOD and grass LOD? Problems with LOD? Read this help page.
Report any LOD issues to the official DynDOLOD forums
Can you run this without DynDOLOD? Yes, but it will look ugly af.
;0 - disabled
;1 - permanent winter
;2 - permanent spring
;3 - permanent summer
;4 - permanent autumn
;5 - seasonal
Season Type = 5
By default the config is set to seasonal, but if you want to force it to summer you can set Season Type = 3. Then you'd just follow the guide here while only generating summer grass, textures, LOD, etc.
https://dyndolod.info/Help/Seasons
I've reloaded an earlier save before the change and fast traveled to just about everywhere in game with no problem. After the change, I get a CTD when I fast travel. Several crashlogs are provided below but I don't see anything that even points to SoS or Seasonal Landscapes (although I'm not skilled at reading these logs). Also, the crash logs vary but the crashes always happen only after the change to Winter.
Tearing my hair out and am sure I've done something wrong as I don't see any other reports here of this kind of CTD. Hope someone can provide some troubleshooting ideas. Thanks!
https://privatebin.net/?5feb39a4562adf26#A66DJdFU4c6nCcP8kPNJkdoKcNqBxUMaBETETW6aAT3g
https://privatebin.net/?d98f850fe7373ee7#69bJqAJPBH5QDprvaHrszjyv5X7QSfJ5YYT5iMRnN1C7
https://privatebin.net/?3e90db2b8f25fdb5#29kmqnXzTHtjsM9gGRVNmAnR2u14pVDYysdT7g1u22hs
Screenshot Below:
The mod almost works but for some reason the game doesn't like to remove the previous season's LOD without either:
Rebooting the game
Using the "Fix LOD" button from LOD Unloading Bug Fix
Fast Traveling a significant distance and fast traveling back. (Haven't tried manually walking though.)
The map screen also NEVER changes seasons without a game reboot.
reproduction steps:
Go to Riften in Fall
Use "set gamemonth to 0" to change to a winter month.
Enter Riften's gate
Observe the snow inside of riften.
Exit Riften's gate
Observe the snow outside of riften.
use "tfc" to look at the distant LODs
Observe that the LODs are using Fall LODs instead of winter LODs.
Save and Restart OR Fast Travel to whiterun and back to Riften.
use "tfc" to look at the distant LODs
Observe that the LODs are using Winter LODs like they are supposed to.
If I change the date and enter & exit an interior space the mod functions correctly, this applies both to Tamriel worldspace and its children (such as the inside of whiterun or riften)
IS ONLY CITY GATES in which the (failure to swap LOD) problem occurs.
Actually Markarth is the only city in which this problem doesn't occur because unlike the other cities Markarth is an entirely seperate worldspace from Tamriel.
I don't exactly know what's happening on a technical level but it seems that the sharing of data between Tamriel and its Child worldspaces is causing a "jamming" effect that prevents LOD swaps from occuring correctly.
Because of this the closest workaround I have managed so far is to install Open Cities because parent to child worldspace transitions (the offending type of transition) no longer exist with that mod installed (as far as I know), but I consider that a bandaid solution.
A possible solution could be making it so parent to child worldspace transitions no longer trigger season swaps.
Season swap works correctly if it is triggered by an actual interior (going inside or exiting a building).
EDIT:
I forgot to mention, entering and exiting a building does not "repair" the issue with city gates I have described.
IF ENTERING A CITY GATE CHANGES THE SEASON IT WILL ALWAYS BREAK LOD SWAPPING (except markarth)
---------------------
I THINK the reason is i didn't use XLODEN .
I noticed you putting in some work on figuring this out. I've been looking up and down on how to find a solid fix. In my discord for my modpack, a member changed some settings in an ini file and disabled the seasons. I would like to do that myself but Im not seeing an ini file that comes with this mod. I tried disabling the mod altogether but I dont like to do that with modpacks since that can break other things. At this point I'm looking for bread crumbs. My particular season is summer from spring. My lods are nonexistant. I tried changing seasons back to spring while being inside but that didn't fix it either. Looking for anything and you're my only hope Obi-wan.
season.
The season swapped OUTSIDE without any loading screens in the most awkward way. I did NOT enter any doors at all.
Any asset that was not previously loaded before I typed in the command would swap, causing these "partial swaps" to occur.
I could see the borders of where a piece of terrain refused to swap, squares of green grass next to squares of snow.
I have to make the game unload an asset by traveling (either manually or fast travel).
From what I understand from the mod description, seasonal swaps are supposed
to occur only during interior-to-exterior transitions.
Qoute: "Seasonal changes will happen during interior-to-exterior transitions."
This is not the case (however using interior-to-exterior transitions does cause the expected behavior so long as you haven't already started seeing the bug occur), seasonal changes happen literally as soon as the month
changes and assets start getting swapped as soon as they are unloaded.
But because the game only unloads an asset when not in use at all, for
any reason, these only swap partially unless I FORCE the game to unload
everything by traveling a far distance or using that Fix LOD button
in LOD Unloading Bug Fix's MCM.
And to repeat myself once more, I am not missing any assets, the assets are there, the game recognizes and uses them but ONLY if the previous "version" of that asset is completely purged from the game's memory cache will it actually load it.
Here's a new set of instructions to reproduce the bug:
Launch the game.
open console, type: coc whiterun
once loaded in, in the console type: set gamemonth to 11
The month is now a winter month, evening star.
Observe how your current surroundings are still the late summer of the game's starting date in Last Seed.
Now start walking, it doesn't matter which direction so long as you are traveling a distance.
Notice how assets start to become winter assets, but in seemingly nonsensical and inconsistent ways.
You will see clear borders between "old season" assets and "current season" assets.
Edit:
To summarize a bit more, if I understand correctly the game is supposed to wait until the player enters a building (or more accurately, leaves as building) before swapping assets for the new season, correct?
My game doesn't wait for me to enter a building, it just does it willy nilly but can't force it upon currently loaded assets.
comment by Faultierfan: