Skyrim Special Edition

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Enai Siaion

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EnaiSiaion

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1609 comments

  1. EnaiSiaion
    EnaiSiaion
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    Locked
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    Notice

    Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!

    Discuss this mod on /r/EnaiRim or the Enairim Discord
  2. sabrio204
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    Small bugs that might be worth fixing (I checked the v4 beta and they still exist):

    * All Banish sublists for enchanted Daedric weapons have all 3 tiers of the imprison enchant at the same level (53)
    * LItemEnchOrcishBattleaxeSoulTrap is missing the 3rd tier of the Killstreak enchant
    * Many DLC2SublistEnch leveled lists for Frost damage Nordic weapons have Ancient Nord weapons in them
    * DLC2SublistEnchNordicDaggerAbsorbStamina: SUM_NordicDaggerIllusoryBurden03 is available from level 1.
  3. PotatoHunter
    PotatoHunter
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    Hey no rush but any tentative date on the full 4.0 release? Waiting on my full playthrough kick off for this xD
    1. shunpro
      shunpro
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      SAME
    2. DAVIDINTEL
      DAVIDINTEL
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      Same
  4. LordMankarCamoran
    LordMankarCamoran
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    Hi, no option in the bugs section to make a bug report, so I'm gonna leave this here.

    The "Recharge Weapons" enchantment description says "Recharges - up to the level of charge the weapon had when it was equipped" however as far as I can tell it simply just recharges them constantly up to full, regardless of if the weapon is totally empty by the time you pick up and equip the item with Recharge Weapon enchantment on it.

    The description just seems inaccurate to what it seems to actually do, and I'm fairly sure that nothing is breaking it since nothing seems to be overlapping enchantments or should be touching that particular enchantment.
    1. EnaiSiaion
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      The cap is not the charge amount the weapon had when the enchantment was equipped but when the weapon was equipped.
  5. DAVIDINTEL
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    Love the mod, 10/10 and endorsed!
    I have found some necklaces that were not given unique names
    The first two were, but not the rest.

    SUM_SilverJeweledNecklaceStabilityExt01   named Necklace of Grit
    SUM_SilverJeweledNecklaceStabilityExt02   named Necklace of Tenacity
    SUM_SilverJeweledNecklaceStabilityExt03   generic name
    SUM_SilverJeweledNecklaceStabilityExt04   generic name
    SUM_SilverJeweledNecklaceStabilityExt05   generic name
    SUM_SilverJeweledNecklaceStabilityExt06   generic name
  6. ElRuti
    ElRuti
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    Can it be installed in the middle of a game?
    1. SirCadsimar
      SirCadsimar
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      Probably.  But you should go through multiple world and interior cells in the game, save the game in an interior cell especially like a player home, load that save, save the game again, wait some time in the game (not sure how long, but I would say a minimum of 24 ingame hours).  Then maybe the items added by this mod will show up where they should.
    2. teyx
      teyx
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      It doesn't for me. Installed this mod a month ago and they don't show up. Not to buy, not to loot. 
  7. frostryder
    frostryder
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    Has anyone figured out why you can only enchant basic clothing with Amplify Destruction? I've tried tracing what allows which enchantment on which type of items, and rapidly got lost. :)
  8. AntOut07
    AntOut07
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    People complains about a creator decision/vision instead of NOT using the thing they do not like... Modding community at it finest 
    1. AntOut07
      AntOut07
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      No
  9. phaeltone
    phaeltone
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    why has a phantom following me after i install this mod ?
    1. darkdraconx
      darkdraconx
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      Does it look like this? From this mod Troubleshoot section in the description
      Some enchantments are much stronger than listed/An immortal Wraith King appears at my side even with no items equipped: Summermyst repurposes a large number of unused actor values to implement scaling enchantments: many enchantments modify an unused actor value, which is then read by a hidden perk or script. If some of these unused actor values are also used by another mod in your load order, Summermyst will accordingly grant you their effects. This is a compatibility conflict and you may want to not use the affected enchantments or uninstall one or the other mod. The readme contains a list of all unused actor values.

      See if there's a patch for a conflicting mod in the "Mods requiring this file"  at the Requirements tab or follow what the mod author wrote in the troubleshoot part

      Articles of Summermyst compatibility if you need it
      https://www.nexusmods.com/skyrimspecialedition/articles/116
  10. bigray85
    bigray85
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    Orcish Bow of Pain burns for 2 seconds, but not for 2 seconds until combat is over, as the description says.
  11. redcon48
    redcon48
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     I don't even know who was complaining but they should probably just get owl or something..