Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
I'm on 1.5.97 and used to use 3.0.7, but now using 4.0.7. Is it compatible or will I experience problems later on? Cause I haven't had any problems so far with it. Also mainly asking because I saw Summermyst SkyPatched and saw that it only Skypatched version 4.0.7 and 3.0.7, so it made me curious if one was for AE and the other for SE.
I'm afraid that the "Increased Experience" enchant is not working as intended. As an experiment i started a new character, then used to console to increase Enchanting to 100 and to add the proper perks. After that i made 4 items with maxed out Increase Experience enchant (at least 10% magnitude for each - necklace, circlet, right hand ring and left hand ring using another mod for the latter).
Well, with 40% XP increase i should be able to level the skills in no time which in fact is not happening at all. I just level at normal speed as if i don't have any XP increase buff at all despite the fact that the correct magic effect is listed by the game.
No idea why is so bugged as i don't have another mod doing the same thing. Would it be possible to fix it please?
Nobody sells resist fire enchantments. I've been shopping for weeks and not a one. I've found shock frost poison and disease but not one fire. This is unacceptable Fire resist is one if not the most needed enchantment in the game. You need to correct this asap please
You probably have something overwriting merchant lists, or just really unlucky RNG... I've seen one in a store and killed two enemies today with Resist Fire enchantments, so this mod isn't your problem.
My RNG has me short on Shock and Magic Resist (for now), so I feel the pain, but this isn't the right direction.
If I had a penny for everyone who reported being unlucky as a bug (Triptych, skeleton bones, Game of Fate, Jyggalag) I'd be rich enough to not need to make mods and deal with this anymore.
Resists only spawn on boots, necklaces and shields. Frost resist also spawns on some body armors but the other two don't. Also, more enchantments means the chance to find each enchantment goes down.
Anyway:
CrankyCaster's download history for "Summermyst - Enchantments of Skyrim"This user has not downloaded your file yet
That's crazy how author made no easy way to get those enchants. No way to cheat them via console for testing. AddItemMenu doesnt see them either. I'm on Enderal rn and there is no way for me to get these. Stupid way of softlocking.
That's crazy how author made no easy way to get those enchants. No way to cheat them via console for testing. AddItemMenu doesnt see them either. I'm on Enderal rn and there is no way for me to get these. Stupid way of softlocking.
What's crazy is your level of entitlement and ignorance lmao
Man you're playing goddamn Enderal, you should know by now 95% of Skyrim mods don't work out of the gate in Enderal without patching. Even armor mods struggle because of the two custom races Enderal uses.
Odd problem here with the Death Shroud enchantment- seems that the flash of light that occurs when the enchantment kills an enemy is somehow stuck repeating itself. It's sort of giving my screen a pulsing effect, with a continuous blood splatter effect occurring simultaneously. I have no idea of what triggered it or how to get rid of it. Any help would be appreciated.
Edit: reading post #46422250, it seems like it may have been the result of death shroud killing an enemy at the exact same I delivered a killing blow to him. Still have no idea how to get rid of it; Skyrim is currently unplayable as a result. Could I simply uninstall and reinstall the mod, or would that cause me to lose all my current armor enchantments and learned enchantments?
Endorsed the mod as it's easily my favourite enchanting overhaul.
I have a question though, since this might be a bug; is Weakness to Fire/Frost/Shock/Poison supposed to increase in duration instead of potency when enchanting it yourself? The equipment in the leveling list seems to increase in potency instead of duration, which makes way more sense to me.
As an example: I've found a Nordic Dagger with 20% reduction of poison resistance on hit for 5 seconds, but when I try to enchant this myself on a dagger it'll always be 10%, with varying duration (1s to 70s ish) depending on how far left or right I change the enchantment bar. This is with lv100 enchanting + Grand Soul Gem and a bunch of enchanting perks, so enchanting is maxed out.
Thanks in advance for the reply, and genuinely great work on all your overhauls!
Some enchantments are much stronger than listed/An immortal Wraith King appears at my side even with no relevant items equipped: Summermyst repurposes a large number of unused actor values (AVs) to implement scaling enchantments: many enchantments modify an unused AV, which is then read by a hidden perk or script. If some of these unused AVs are also used by another mod in your load order, Summermyst will accordingly grant you their effects. This is a compatibility conflict and you may want to not use the affected enchantments or uninstall one or the other mod. The Readme contains a list of all unused actor values.
1919 comments
Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Discuss this mod on /r/EnaiRim or the Enairim Discord
I'm afraid that the "Increased Experience" enchant is not working as intended. As an experiment i started a new character, then used to console to increase Enchanting to 100 and to add the proper perks. After that i made 4 items with maxed out Increase Experience enchant (at least 10% magnitude for each - necklace, circlet, right hand ring and left hand ring using another mod for the latter).
Well, with 40% XP increase i should be able to level the skills in no time which in fact is not happening at all. I just level at normal speed as if i don't have any XP increase buff at all despite the fact that the correct magic effect is listed by the game.
No idea why is so bugged as i don't have another mod doing the same thing. Would it be possible to fix it please?
My RNG has me short on Shock and Magic Resist (for now), so I feel the pain, but this isn't the right direction.
Resists only spawn on boots, necklaces and shields. Frost resist also spawns on some body armors but the other two don't. Also, more enchantments means the chance to find each enchantment goes down.
Anyway:
No way to cheat them via console for testing. AddItemMenu doesnt see them either. I'm on Enderal rn and there is no way for me to get these.
Stupid way of softlocking.
What is "crazy" is your inability to use the console. It's not hard.
What's crazy is your level of entitlement and ignorance lmao
Edit: reading post #46422250, it seems like it may have been the result of death shroud killing an enemy at the exact same I delivered a killing blow to him. Still have no idea how to get rid of it; Skyrim is currently unplayable as a result. Could I simply uninstall and reinstall the mod, or would that cause me to lose all my current armor enchantments and learned enchantments?
I tried to report it as a bug, but reports seem to be disabled.
I have a question though, since this might be a bug; is Weakness to Fire/Frost/Shock/Poison supposed to increase in duration instead of potency when enchanting it yourself? The equipment in the leveling list seems to increase in potency instead of duration, which makes way more sense to me.
As an example: I've found a Nordic Dagger with 20% reduction of poison resistance on hit for 5 seconds, but when I try to enchant this myself on a dagger it'll always be 10%, with varying duration (1s to 70s ish) depending on how far left or right I change the enchantment bar. This is with lv100 enchanting + Grand Soul Gem and a bunch of enchanting perks, so enchanting is maxed out.
Thanks in advance for the reply, and genuinely great work on all your overhauls!