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- Summermyst - Enchantments of Skyrim
Summermyst - Enchantments of Skyrim
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Version4.0.7
- Download:
- Manual
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Last updated
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Enai SiaionUploaded by
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This page was last updated on 29 March 2025, 3:03PM
- Changelogs
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Version 4.0.7
- Armor - Fortify Bashing: now works correctly.
- Armor - Fortify Shout Power: now works correctly.
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Version 4.0.6
- Weapon - Deep Breath: Manually include shouts that are not correctly keyworded (Cyclone, Drain Vitality).
- Armor - Fortify Potions: Fix conditions.
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Version 4.0.5
- Fix autogenerated levels for Quake rings and necklaces.
- Add missing Quake rings and necklaces.
- Add missing Cheat Death rings.
- Fix issue where necklaces could attempt to spawn an enchantment below its minimum level.
- Fix issue where ring sublists could attempt to spawn an enchantment below its minimum level.
- Fix issue where circlet sublists could attempt to spawn an enchantment below its minimum level.
- Fix issue where necromancer and vampire robes could attempt to spawn an enchantment below its minimum level.
- Weapon - Invisibility: Remove Quick Reflexes imagespace modifier.
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Version 4.0.4
- Failed upload due to Nexus glitch.
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Version 4.0.3
- Armor - Fortify Shout Rate: Value is now correct (was 100x too small).
- Armor - Fortify Shout Rate: Now reduces ShoutRecoveryMult instead of increasing it. (In vanilla, increasing the value reduces shout cooldowns, but apparently not when a mod does it. Bethesda may have hardcoded this to the vanilla archetypes.)
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Version 4.0.2
- Fix shock themed orcish battleaxes not spawning.
- Fix incorrect flags on the fire themed nordic mace loot list.
- Fix autogenerated levels for some types of nordic sword.
- Fix autogenerated levels for Imprison enchantments in ebony and stalhrim weapon loot lists.
- Fix autogenerated levels for Fortify Power Attacks enchantments in steel gauntlet loot lists.
- Weapon - Lingering Fire: Rescale from 1-6 to 2-6 damage per second (some people have enchantment magnitude reduction, causing an 1 to roll over to 0).
- Armor - Night Eye: No longer has an effect on NPCs.
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Version 4.0.1
- IF YOU ARE UPGRADING FROM 3.x, READ THE 4.0.0BETA CHANGELOG AS WELL. 4.x INCLUDES A VERY LARGE NUMBER OF CHANGES, SOME OF WHICH ARE NOT BACKWARDS COMPATIBLE.
- Armor - Death Shroud: Fix broken visuals if player dies to the Health drain.
- Armor - Magnet: No longer pulls dragons, giants or trolls.
- Weapon - Drain Armor: Now has its definitive actor value.
- Weapon - Drain Attack Damage: Now has its definitive actor value.
- Weapon - Mania: Fix incorrect calculation that resulted in fractional damage or healing being applied.
- Weapon - Weakness to [Element]: Fix resistance reduction being permanent and unremovable. (Use player.modav fireresist [amount] to fix yourself/followers.)
- Amulet of Talos: Fix regression where shout cooldown was again listed as 0% instead of 20%.
- Fix autogenerated levels for Banish enchantments in daedric loot lists.
- Fix autogenerated entries for Killstreak enchantments in the Orcish Battleaxe loot list.
- Fix autogenerated entries for Ancient Nord weapons appearing in Nordic weapon loot lists.
- Fix autogenerated incorrect level for Nordic Dagger of Illusory Burden.
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Version 4.0.0BETA
- THIS UPDATE IS NOT FULLY BACKWARDS COMPATIBLE. UPGRADE DURING A PLAYTHROUGH AT YOUR OWN RISK.
- Goal 1: Move many enchantments to injected records, enabling reuse in other mods such as the upcoming alchemy overhaul.
- Goal 2: Remove "bloat" or redundant enchantments so useful enchantments are more likely to drop.
- Goal 3: Standardise and integrate the enchantments into the other Enairim mods for consistency.
- Goal 4: Improve balance by reducing multiplicative potential from things like Amplify Destruction.
- Many scripts are updated to expose the actor value they scale with, for easier updates in case of overlap with other mods.
- Improve description on many magic effects.
- Rename some enchantments for consistency.
- Armor: Add Fortify Critical Strikes.
- Armor: Add Spikes.
- Armor: Add Vengeance.
- Armor: Remove Clockspinning. (You keep it if you already have it.)
- Armor: Remove Defender.
- Armor: Remove Force. (You keep it if you already have it.)
- Armor: Remove Fortify Sneak Attacks. (Multiplicative with Fortify One-Handed = balance issue.)
- Armor: Remove Gladiator's Glory. (You keep it if you already have it.)
- Armor: Remove Grit. (You keep it if you already have it.)
- Armor: Remove Spirit of Life. (You keep it if you already have it.)
- Armor: Remove Spurs.
- Armor: Rename Fortify Healing Rate -> Regenerate Health.
- Armor: Rename Fortify Magicka Rate/Fortify Magicka Regen -> Regenerate Magicka.
- Armor: Rename Fortify Shouts -> Fortify Shout Rate.
- Armor: Rename Fortify Stamina Regen -> Regenerate Stamina.
- Armor: Rename Fortify Total Armor -> Fortify Armor.
- Armor: Rename Influence Calm/Fear/Fury -> Calm/Fear/Fury.
- Armor - Amplify [Magic Skill]: Reduce base value from 8% -> 6% and 15% -> 12%; Can no longer be put on necklaces.
- Armor - Area Fortify Minions: Increase minimum level to find items.
- Armor - Cheat Death: Increase minimum level to find items.
- Armor - Death Shroud: Increase minimum level to find items.
- Armor - Deep Breath: Increase minimum level to find items.
- Armor - Fortify [Armor Skill]: Description now reflects the change from giving points of armor skill -> increasing armor value.
- Armor - Fortify [Attribute]: Standardise descriptions.
- Armor - Fortify [Combat Skill]: Reduce base value from 12% -> 8% and reduce values accordingly. (These are super OP in vanilla and clearly the best choice.)
- Armor - Fortify Bashing: Now applies to shields instead of rings.
- Armor - Fortify Lockpicking: Reduce base value from 12% -> 8%.
- Armor - Fortify Pickpocket: Reduce base value from 12% -> 8%.
- Armor - Fortify Power Attacks: Now works; Now applies to gloves and boots instead of virtually everything; Increase base value from 5% -> 15%; Add cap at 75% cost reduction.
- Armor - Fortify Shout Rate: Now appears on some random enchanted necklaces and can be disenchanted; Now lists the actual percentage reduction.
- Armor - Fortify Sneak: Reduce base value from 12% -> 8%; Standardise description.
- Armor - Horsemanship: Fix issue where it was using the same AV as Shalidor's Shield causing them to function as both if you had both equipped; Crafted version is no longer much stronger than the regular version; Add cap at 75% damage reduction.
- Armor - Imminent Victory: Increase minimum level to find items; Reduce base value from 10% -> 5% and scale others equally.
- Armor - King of the Lost: Increase stats from 40-150 -> 50-300.
- Armor - Nova: Increase minimum level to find items; fix missing stagger effect.
- Armor - Quake: Increase minimum level to find items.
- Armor - Reactive Barrier: Can now be enchanted on helms instead of armor pieces; Reduce excessive power level of some variants; Add cap at 75% damage reduction.
- Armor - Regenerate [Attribute]: Improve base value from 10% -> 15%.
- Armor - Resist Magic: Reduce base value from 8% -> 5% and rescale levelled versions.
- Armor - Siphon [Attribute]: No longer spawns by default on necklaces and rings; Increase minimum level to find items.
- Armor - Siphon Health: Now applies to boots.
- Armor - Soul Harvest: Increase minimum level to find items.
- Armor - Windfall: Increase minimum level to find items.
- The following armor perks were injected for compatibility with upcoming alchemy overhaul Anoana: Fortify Bashing, Fortify Critical Strikes, Fortify Potions, Fortify Power Attacks, Fortify Shout Power, Imminent Victory, Increased Experience, Shalidor's Shield, Unbreakable.
- Weapon: Add Bleed Damage.
- Weapon: Add Blind.
- Weapon: Add Frenzy.
- Weapon: Add Goldstrike.
- Weapon: Add Invisibility.
- Weapon: Add Launch.
- Weapon: Add Mania.
- Weapon: Add Primal.
- Weapon: Add Radius.
- Weapon: Add Roulette.
- Weapon: Add Slay Living.
- Weapon: Add Weakness to Fire.
- Weapon: Add Weakness to Frost.
- Weapon: Add Weakness to Poison.
- Weapon: Add Weakness to Shock.
- Weapon: Remove Absorb Armor.
- Weapon: Remove Absorb Speed.
- Weapon: Remove Beaconbound. (This had a much bigger radius than people thought it did, but the optics were so bad that nobody got to that point.)
- Weapon: Remove Berserking.
- Weapon: Remove Dim Vision.
- Weapon: Remove Disease Damage.
- Weapon: Remove Drain Magic Resist.
- Weapon: Remove Frost Damage Piercing. (This functionality is now covered by Weakness to Frost.)
- Weapon: Remove Might.
- Weapon: Remove Momentum.
- Weapon: Remove Poison Damage Cumulative. (Now built into Poison Damage.)
- Weapon: Remove Resonance.
- Weapon: Remove Shock Damage Wild. (This functionality is now covered by Roulette.)
- Weapon: Remove Skyhook.
- Weapon: Remove Threshold Death.
- Weapon: Remove Threshold Throw.
- Weapon: Remove Threshold Wail.
- Weapon: While a (small) majority voted for Elemental AoE instead of Elemental Hazards, I realised an AoE can't be flagged to ignore line of sight when it's an enchantment instead of a spell, and even enemies will block line of sight, so non-spell AoEs are niche. I'm keeping them as hazards for now.
- Weapon: Rename Halt Regeneration -> Disable Regeneration.
- Weapon - Absorb Health: Remove irritating imagespace modifier.
- Weapon - Absorb Magicka: Remove irritating imagespace modifier.
- Weapon - Absorb Speed: Increase duration from 5 -> 10 seconds.
- Weapon - Absorb Stamina: Remove irritating imagespace modifier.
- Weapon - Banish: Now uses the fuzzy level cap mechanic from Odin (instead of just not working above the level cap, now has a chance to fail based on the difference).
- Weapon - Battle Hunger: Reduce base value for enchanting from 5 -> 4 points; Increase minimum level to find items (making other enchantments that may be more desirable in the early game more likely to show up at lower levels without getting crowded out by a lot of new enchantments).
- Weapon - Chaos Damage: No longer erroneously deals double Stamina damage; Now deals full Magicka damage instead of half.
- Weapon - Command Daedra: Now uses the fuzzy level cap mechanic from Odin; Increase minimum level to find items.
- Weapon - Death's Door: Reduce base value for enchanting from 6% -> 5%; Improve early ranks of loot version to make it more useful at low levels; Increase minimum level to find items.
- Weapon - Discharge: Increase minimum level to find items.
- Weapon - Drain Armor: Implement workaround for the Skyrim bug where enchantments are temporarily removed on striking.
- Weapon - Drain Damage: Now drains a % of damage like the Corrosion spells from Odin instead of a flat amount; Increase duration from 5 -> 10 seconds.
- Weapon - Fear: Now uses the fuzzy level cap mechanic from Odin.
- Weapon - Fire Hazard: Reduce damage from 5 -> 4.
- Weapon - Frost Damage: No longer erroneously deals double Stamina damage; Frost slow no longer scales with enchantment power if Scrambled Bugs is used (which would cause it to go over 100% and stop working).
- Weapon - Frost Hazard: Reduce damage from 5 -> 4.
- Weapon - Illusory Burden: Now specifies its chance value; Now uses an injected keyword for synergies.
- Weapon - Imprisonment: Now specifies its chance value; Now uses an injected keyword to prevent overlap with Tharn's Prison in an upcoming Apocalypse update; Reduce duration of higher level enchantments from 15 -> 12 seconds.
- Weapon - Insult: Now correctly does magic damage instead of untyped damage.
- Weapon - Killstreak: Reduce damage multiplier from x5 -> x4; Increase minimum level to find items.
- Weapon - Lingering Fire: Burn damage no longer stacks. (Note: due to enchantments being moved around, you will need to learn this again, as the original enchantment was changed to Weakness to Fire.)
- Weapon - Paralyze: Now specifies its chance value.
- Weapon - Poison Damage: Add injected keyword for Futhark integration; Now stacks (damage reduced accordingly).
- Weapon - Rolling Thunder: Reduce base value for enchanting from 20% -> 15%.
- Weapon - Shifting Earth: Improve script performance; Increase minimum level to find items.
- Weapon - Shock Damage: Now deals full Magicka damage instead of half.
- Weapon - Shock Hazard: Reduce damage from 5 -> 4.
- Weapon - Skyhook: Increase duration from 2 -> 3 seconds; Now uses an injected keyword for synergies (hold on while I update the other mods with an immobilise effect); Increase minimum level to find items.
- Weapon - Sound: No longer erroneously says it has a "chance" to work; Now uses an injected keyword for synergies; Increase minimum level to find items.
- Weapon - Stormbringer: Instead of applying an effect based on some equipped shouts, now has a 5% chance to cast your equipped shout on striking.
- Weapon - Sun Damage: Add injected keyword for integration with Futhark as well as Simonrim mods such as Pilgrim.
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Version 3.07SSE
- There's no pleasing some people. After months of complaints that there are fewer enchantments and none of the "fun" enchantments from Wintermyst, I added them, and the same community (you know who you are) moved on to complaining that I "ruined" the mod with "overpowered" enchantments (read: those "fun" enchantments). Anyway, they're gone now.
Armors
- Added Jester.
- Removed Hardening Skin.
- Death's Shield: now detects the presence of Fortitude, Undying Love or Arkay's Intervention and disables itself if so. (This requires functionality to be added to Sacrosanct and Andromeda as well. Coming soon.)
- Force: necklace of Force no longer spawns with Spirit of Life instead, so Force can now be obtained.
- There's no pleasing some people. After months of complaints that there are fewer enchantments and none of the "fun" enchantments from Wintermyst, I added them, and the same community (you know who you are) moved on to complaining that I "ruined" the mod with "overpowered" enchantments (read: those "fun" enchantments). Anyway, they're gone now.
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Version 3.05SSE
- Armor
- Removed Growing Health/Magicka/Stamina enchantments. (These were the worst game design I've done since "% chance per second to kick out an opposing player".)
- Added Force.
- Added Grit.
- Added Mark and Recall.
- Added Spirit of Life.
- Siphon: Reduced magnitude from 2.5-12.5 per second -> 2-10 per second.
- Influence: Reduced magnitude (level cap) from 100 -> 10-50 based on character level.
Weapons
- Insult: Increased base magnitude from 10 -> 12.
- Armor
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Version 3.04SSE
- There has been some feedback that Summermyst is worse than Wintermyst because it has "less enchantments" and especially less powerful enchantments. This update should bring parity with Wintermyst.
Armor
- Added Deadly Reach.
- Added Death's Shield.
- Added Fool's Gold.
- Added Generate Armor.
- Added Generate Soul Gems.
- Added Generate Weapons.
- Added Growing Health.
- Added Growing Magicka.
- Added Growing Stamina.
- Added Hardening Skin.
- Added Link Health/Magicka. (By popular request, Wintermyst's most OP enchantment.)
- Added Link Health/Stamina.
- Added Link Magicka/Stamina.
- Added Triptych: Attributes.
- Added Triptych: Resistances.
- Light: now also available on rings.
- Added Amplify <School> robes to cheat chest.
Weapons
- Fixed Ebony Greatsword/Mace of the Broken Crown being in each other's formlist.
- Fixed several EDIDs.
Misc
- Renamed cheat chests to "Summermyst Cheat Chest" to make them easier to spawn with the console.
- There has been some feedback that Summermyst is worse than Wintermyst because it has "less enchantments" and especially less powerful enchantments. This update should bring parity with Wintermyst.
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Version 3.00SSE
- This update includes a major patch by jinncrazey who went through the entire mod to find and fix isuses and add WAFR-TrueWeapons compatibility. Thanks jinncrazey! <3
General
- Forwarded all WAFR-TrueWeapons changes. (jinncrazey)
- Renamed all item EDIDs for easier readability. (jinncrazey)
Weapons
- Added missing Orcish War Axe with the enchantments Berserking02 (Executioner's), Berserking03 (of Rage), DiseaseDamage02 (of Bubbling), DiseaseDamage03 (of Festering), PoisonDamage02 (of Venom), PoisonDamage03 (of Blight) and PoisonDamageCumulative03 (of Infection). (jinncrazey)
- Fixed the cost of Elven Bow with the enchantments FrostHazard04 (of Freezing Blasts) and FrostDamagePiercing04 (of Hail). (jinncrazey)
- Moved Ebony Dagger of the Broken Crown from an EbonyBow Litem into the corresponding EbonyDagger Litem. (jinncrazey)
- Fixed LItemDraugr02Weapon2HMagic Litem having no items added to it at all. (jinncrazey)
Armor
- Added Cushioned enchantment.
- Fixed enchanted Daedric items being missing altogether.
- Fixed enchanted Stalhrim Light items being missing altogether.
- Fixed enchanted Studded Imperial items not showing up.
- Fixed enchanted Light Imperial items not showing up.
- The following cloak effects are now disabled when the wearer is out of combat:
--- Drain Magic Resist
--- Influence: Calm
--- Influence: Fear
--- Influence: Fury
--- Death Shroud
--- Siphon Health
--- Siphon Magicka
--- Siphon Stamina
- The following cloak effects no longer count as an act of hostility:
--- Drain Magic Resist
--- Death Shroud
--- Siphon Health
--- Siphon Magicka
--- Siphon Stamina
(Certain NPCs pass the IsHostile check even though they aren't hostile, causing them to be affected by things like Flame Cloak in vanilla. This seems to be a bug in Skyrim, but it is a problem for enchantments with a much bigger radius. Note that the IsInCombat check is itself not entirely reliable after a long playthrough, but it is the only option.)
- Redistributed Light, Night Eye and Perception helmets so that they are never in the same Litem. This increases fairness in drops by eliminating some excessively large Litems. Added Light, Night Eye and Perception helmets to item types missing them. (jinncrazey)
- Redistributed Rollback and Spurs so that they and Cushioned are never in the same Litem. This increases fairness in drops by eliminating some excessively large Litems. Added Rollback and Spurs to the following item types:
- Clockspinning: items (Necklace of Seconds, Necklace of Days) now use the correct version of the enchantment.
- Deep Breath: shout cooldown reset now reduces shout cooldown to 2 -> 3 seconds to sync up with the shout cooldown resets in Ordinator and Thunderchild. (Not retroactive.) This has limited impact on gameplay due to animation delays.
- Fortify Total Armor: Ring of the Zodiac now uses the correct enchantment. (jinncrazey)
- Soul Harvest: now correctly works on living non-humanoids/animals such as Falmer.
- This update includes a major patch by jinncrazey who went through the entire mod to find and fix isuses and add WAFR-TrueWeapons compatibility. Thanks jinncrazey! <3
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Version 2.01SSE
- Misc
- Fixed bug that caused mana costs for all schools to be excessively low with some amount of cost reduction.
- Misc
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Version 2.00SSE
- When updating, you may want to type help "Unified Ab" into the console, which gets you its ID (xx18EA06, first two hex numbers depend on load order), then player.removespell [its ID], close the console and wait a second, then player.addspell [its ID]. If you don't do this, Clockspinning and Reactive Barrier won't work.
Note on compatibility patches: patches that modify the levelled lists and haven't been updated for 2.00 may result in some new items not showing up. Nothing will break.
Armor
- Removed Fortify Mounted Combat.
- Removed Fortify Weapon Enchants. (Fortify [School] already does this.)
- Added Area Drain Magic Resist.
- Added Clockspinning: Faster.
- Added Clockspinning: Slower.
- Added Fortify Bashing.
- Added Horsemanship.
- Added Intuitive Magic.
- Added Negate Magic.
- Added Reactive Barrier. (This world needed another counter to elemental damage.)
- Added Reclaim Magicka.
- Added Ritual Protection.
- Added Rollback. (A replacement for Wintermyst's Blink Step.)
- Amplify [School]: updated description to indicate that they affect effects as well as spells.
- Area Restore Health: now correctly heals targets below max Health, instead of targets above max Health.
- Cheat Death: updated description to indicate that it only affects attack damage.
- Death Shroud: now displays a warning message upon reaching 75% of the kill threshold if the target is the player; improved description.
- Fortify [School] updated description to indicate that they affect enchantments as well as spells.
- King of the Lost: reduced base attack damage from 1*OneHanded -> 0.5*OneHanded.
- Nova: improved description.
- Soul Harvest: improved description.
- Windfall: reduced proc chance from 5% (actually 3.75%) -> 3%; no longer activates if another mod gives you the AV but you don't have the item equipped.
- Necklace of the Zodiac: now correctly grants +20% total armor instead of +20 points of armor.
Weapons
- Removed Raider.
- Added Death's Door.
- Lingering Fire: reduced magnitude at higher enchantment levels; reduced base magnitude from 3.25 -> 3.
Misc
- The global/MCM setting SUM_Ench_Global_DisableCaps is now SUM_Ench_Global_EnableCaps (not retroactive). This means the caps on Fortify Alchemy/Smithing and Fortify [School] are now disabled by default.
- When updating, you may want to type help "Unified Ab" into the console, which gets you its ID (xx18EA06, first two hex numbers depend on load order), then player.removespell [its ID], close the console and wait a second, then player.addspell [its ID]. If you don't do this, Clockspinning and Reactive Barrier won't work.
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Version 1.09SSE
- Weapons
- Threshold Death: no longer works on protected targets.
Armor
- Death Shroud: no longer works on protected targets.
- Weapons
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Version 1.08SSE
- - Alarm: now scales correctly.
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Version 1.07SSE
- Armor
- Deep Breath: reduced base value from 6 -> 5.
- Fortify Weapon Enchants: reduced base value from 8 -> 6.
- Undeleted the vanilla Fortify School & Magicka Regen enchantments. They are still not available on any items, but if you had them, now you'll keep them.
- Armor
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Version 1.06SSE
- Weapons
- Fire Damage Lingering: reduced base value from 4 per second -> 3.25 per second.
- Skyhook: will now persist through death (fixing a race condition on killing blows that could make its effect permanent).
- Threshold Death: now respects DisintegrationMainImmunityList.
Armor
- Alarm: changed sound effect.
- Deep Breath: no longer works only in combat.
- Death Shroud: now respects DisintegrationMainImmunityList; reduced multipliers from 1/3 (NPC) and 1/6 (PC) -> 1/4 (NPC) and 1/8 (PC).
- Soul Harvest: no longer incorrectly allows you to accumulate more than 1000 points.
Vanilla enchantments
- Fixed fortify cap no longer working.
- Fortify Heavy Armor: now works correctly.
- Fortify Light Armor: now works correctly.
Misc
- Forwarded these changes from WAFR:
--- Carried over a very large number of stat changes.
--- Fixed the names of Hooded Robes, Stalhrim Heavy, Ancient Nord Honed, Ancient Nord Battleaxe and Nordic items.
--- Included several missing items in Chitin, Nordic and Stalhrim levelled lists.
- Weapons
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Version 1.05SSE
- Weapons
- Killstreak: fixed buff description.
Armor
- Fortify Potions: fixed typo.
- Soul Harvest: no longer causes the corpse to disintegrate; reduced cloak duration from 60 -> 20 seconds.
Vanilla enchantments
- Fixed several instances of missing inventory models.
- Fortify Alteration: carried over USSEP changes.
- Fortify Persuasion: fixed typo in description.
- Fortify Restoration: carried over USSEP changes.
Vanilla unique item enchantments
- Briarheart Geis: now has an inventory picture; carried over unnecessary and non-functional USSEP change to ensure people won't report this as a bug.
- Drainspell Bow: carried over USSEP changes (setting charge cost to 1).
- Notched Pickaxe: fixed enchantment, fixed inventory model.
Shaders
- EnchRedFXShader: carried over USSEP changes.
Formlists:
- SublistEnchArmorDwarvenGauntlets03: carried over USSEP changes.
- CWFinaleFactionLeaderSwordList: carried over USSEP changes.
- SublistEnchArmorDragonscaleCuirass04: carried over USSEP changes.
- LItemEnchDaedricAnyWeapon, LItemEnchDaedricAnyArmor: replaced contents with sublists due to Litems being truncated at some number of entries.
- LItemEnchRingSkillMagic: carried over USSEP changes.
- LItemEnchRingSkillStealth: carried over USSEP changes.
- LootEnchNecromancerRobes25: carried over USSEP changes.
- LootEnchWarlockRobes25: carried over USSEP changes.
- LItemEnchCircletAll, LItemEnchCircletAll25, LitemEnchCircletAll75: carried over USSEP changes.
- LootEnchWarlockRobes25: carried over USSEP changes.
- Weapons
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Version 1.04SSE
- Armor
- Defender: now states it affects "attack" damage.
- Death Shroud: reduced effectiveness multiplier to 1/3 against NPCs and 1/6 against the player; no longer causes hit reaction spam; added magic effect description.
- Recharge Weapons: updated description.
Misc
- Added bash tags.
- Armor
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Version 1.03SSE
- Armor
- Death Shroud: no longer applies to essential actors.
- Soul Harvest: no longer applies to essential actors.
- Windfall: increased cooldown from 6 -> 10 seconds. (Not retroactive.)
Weapons
- Clumsy: duration no longer erroneously unaffected by enchanting bonuses.
- Drain Attack Damage -> Drain Damage: now subtracts a flat amount from the target's melee weapon damage (before perks).
- Illusory Burden: scaling now works.
- Imprisonment: scaling now works.
- Might -> Power Attack Damage: scaling now works.
- Shifting Earth: scaling now works.
- Skyhook: scaling now works.
- Sound: description now updates when scaling.
- Threshold Death: no longer applies to essential actors.
- Armor
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Version 1.02SSE
- Armor
- Removed Bound [Weapon] from levelled lists due to issues. (Since many people are making compatibility patches right now, I don't want to upset the apple cart by adding new items. This enchantment caused issues though.)
Weapon
- Killstreak: reduced effectiveness.
- Armor
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Version 1.01SSE
- Weapons
- Renamed "of Hooking" to "of Hooks".
- Changed the description of Threshold Death, Threshold Throw, Threshold Wail.
Armor
- Gladiator's Glory: now cheers for you when you perform a killmove.
- Soul Harvest: the damage of Soul Burst now scales with your Soul Harvest items instead of level (250 +5/point of Soul Harvest).
Misc
- Changed conditions to prevent users of other mods that increase unused actor values from activating certain enchantments (most visible in the form of corpses turning into ghostly remains due to Soul Harvest). If this is not applied to your save, use the console to remove and add the "Unified Ab" spell.
- Weapons
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- Author's activity
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March 2025
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29 Mar 2025, 3:03PM | Action by: EnaiSiaion
Changelog added
'Change log added for version 4.0.7'
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29 Mar 2025, 3:02PM | Action by: EnaiSiaion
File added
'Summermyst 4.0.7 [version 4.0.7]'
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29 Mar 2025, 3:01PM | Action by: EnaiSiaion
Attribute change
'Description changed.'
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21 Mar 2025, 11:26AM | Action by: EnaiSiaion
Attribute change
'File \'Summermyst 4.0.6\' description changed.'
February 2025
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01 Feb 2025, 11:42AM | Action by: EnaiSiaion
Mod edited
'Summermyst Compatibility Notes'
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01 Feb 2025, 10:36AM | Action by: EnaiSiaion
Changelog added
'Change log added for version 4.0.6'
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01 Feb 2025, 10:35AM | Action by: EnaiSiaion
File added
'Summermyst 4.0.6 [version 4.0.6]'
January 2025
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30 Jan 2025, 1:34PM | Action by: EnaiSiaion
Attribute change
'Description changed.'
June 2024
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15 Jun 2024, 7:53PM | Action by: EnaiSiaion
File added
'Summermyst 4.0.5 [version 4.0.5]'
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14 Jun 2024, 9:24AM | Action by: EnaiSiaion
Attribute change
'Mod version changed to 4.0.5.'
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14 Jun 2024, 9:20AM | Action by: EnaiSiaion
Changelog added
'Change log added for version 4.0.5'
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14 Jun 2024, 9:19AM | Action by: EnaiSiaion
Attribute change
'File \'Summermyst 4.0.3\' description changed.'
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14 Jun 2024, 9:18AM | Action by: EnaiSiaion
Changelog added
'Change log added for version 4.0.5'
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14 Jun 2024, 9:16AM | Action by: EnaiSiaion
Changelog added
'Change log added for version 4.0.4'
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14 Jun 2024, 8:23AM | Action by: EnaiSiaion
Changelog added
'Change log added for version 4.0.3'
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14 Jun 2024, 8:19AM | Action by: EnaiSiaion
File added
'Summermyst 4.0.3 [version 4.0.3]'
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07 Jun 2024, 9:30AM | Action by: EnaiSiaion
Attribute change
'File \'Summermyst 4.0.2\' description changed.'
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05 Jun 2024, 8:15PM | Action by: EnaiSiaion
Attribute change
'File \'Summermyst - Balance Changes Revert Patch\' version changed to 4.0.2.'
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05 Jun 2024, 8:14PM | Action by: EnaiSiaion
Changelog added
'Change log added for version 4.0.2'
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05 Jun 2024, 8:12PM | Action by: EnaiSiaion
File added
'Summermyst 4.0.2 [version 4.0.2]'
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- Mod page activity
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May 2025
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13 May 2025, 5:08PM | Action by: ElorNorthwind
Endorsed
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 4:55PM | Action by: Tskales
Tracked
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 11:40AM | Action by: Shiaken
Endorsed
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 11:03AM | Action by: Torggadon
Endorsed
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 10:59AM | Action by: GamingDoge2327
Tracked
Summermyst - Enchantments of Skyrim
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13 May 2025, 8:07AM | Action by: shosha95
Endorsed
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 8:07AM | Action by: shosha95
Tracked
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 7:01AM | Action by: RonianTheGreat101
Tracked
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 3:39AM | Action by: TheGreatKrimpus
Endorsed
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 3:19AM | Action by: MithrandirEarendur
Endorsed
'Summermyst - Enchantments of Skyrim'
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13 May 2025, 12:09AM | Action by: CatFan07
Endorsed
'Summermyst - Enchantments of Skyrim'
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12 May 2025, 11:22PM | Action by: Jeramya
Untracked
'Summermyst - Enchantments of Skyrim'
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12 May 2025, 10:23PM | Action by: Shinji1995
Tracked
'Summermyst - Enchantments of Skyrim'
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12 May 2025, 8:35PM | Action by: Perchalski
Tracked
'Summermyst - Enchantments of Skyrim'
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12 May 2025, 8:21PM | Action by: hatrus666
Endorsed
'Summermyst - Enchantments of Skyrim'
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12 May 2025, 6:49PM | Action by: Firehunter27
Tracked
'Summermyst - Enchantments of Skyrim'
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12 May 2025, 6:12PM | Action by: dedrant
Tracked
'Summermyst - Enchantments of Skyrim'
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12 May 2025, 5:09PM | Action by: HypnosCraft
Tracked
Summermyst - Enchantments of Skyrim
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12 May 2025, 5:00PM | Action by: notsoninjaninja84
Endorsed
'Summermyst - Enchantments of Skyrim'
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12 May 2025, 2:36PM | Action by: EvolCobra
Endorsed
'Summermyst - Enchantments of Skyrim'
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