This page was last updated on 24 December 2023, 1:55AM
Changelogs
Version 1.1.9
Added support for the newest Skyrim version (1.6.1130) - huge thanks to alandtse for updating CommonLibSSE-NG!
Merged GitHub PR from Zouizoui78: Don't hide player widget's bars if they are not full
Merged GitHub PR from adya: Compatibility with NPCs Names Distributor
Version 1.1.8
A tiny API update for easier debug capsule drawing (Used by my new Dynamic Collision Adjustment plugin). A huge feature update is coming soon
Version 1.1.7
Added support for the newest Skyrim version
Version 1.1.6
Fixed the disappearing HUD issue introduced in 1.1.5
Added safeguards for some weird crashes that have been previously reported
Version 1.1.5
Ported to CommonLibSSE-NG - now a single dll supports both SE and AE
Version 1.1.4
Removed the code that was causing the crash. Some item names will be displayed differently, e.g. "Letter from Jarl" instead of "Letter from Jarl Siddgeir of Falkreath".
Uploaded the correct SE archive
Version 1.1.3
Fixed crash introduced in 1.1.2 :(
Attempt #3 to fix the crash related to the recent loot log
Version 1.1.2
Fixed the crash when opening console
Fixed items with empty names being displayed in the recent loot log
Fixed some cases where items added to an inventory that was not the player's were displayed in the recent loot log
Attempt #2 to fix the crash related to the recent loot log
Version 1.1.1
Fixed the max message count of the recent loot log not working correctly
Fixed vendor items in the recent loot log not stacking correctly
Attempted to fix the crash related to the recent loot log
Version 1.1.0
Added a recent loot history widget
Added debug draw functions to the plugin API (inspired by Shrimperator's debug drawing functions), which SKSE plugins can use to draw debug lines and shapes
Fixed a rare issue with SKSE plugins not being able to receive the API. This is a breaking change, mods using the API will need a small update. Thanks to TannedHide for the help with testing!
The Interface folder structure has changed. Retextures will have to be moved too, the files themselves don't need to be updated. This was unfortunately required to avoid a game bug when loading the SkyUI icons for the recent loot widget.
Version 1.0.3
Added setting to force hide vanilla player bars
Fixed boss bars flickering on out of combat hostiles affected by cloak spells
Fixed the plugin not being detected by other plugins when starting a new game
Fixed the interaction being blocked due to UI message queue spam with continuous enchantment recharge effects
Fixed the crash with Inpa Sekiro HUD
Version 1.0.2
Fixed the new additional outline color settings
Version 1.0.1
Fixed bars using the wrong functions for getting the max actor values
Fixed actor bars flickering on out of combat hostiles affected by cloak spells
Fixed actor bars appearing when they shouldn't
Fixed long names being cut off on actor info bars
Added additional outline color settings
Widened the slider ranges for X axis anchor settings for ultrawide resolutions (they're -0.5 to 1.5 now)
Fixed some typos in MCM descriptions
Updated the API to allow bar color overrides
Duplicated some assets to improve retexture flexibility
Added a shape mask to player/boss bars to improve retexture flexibility