Skyrim Special Edition

File information

Last updated

Original upload

Created by

Skurkbro

Uploaded by

Skurkbro

Virus scan

Safe to use

32 comments

  1. Skurkbro
    Skurkbro
    • premium
    • 427 kudos
    Locked
    Sticky
    My Discord server is live, feel free to join and ask questions, look for help with modding or just talk.

    I'm also looking for someone to help me manage / mod it. I'm expecting You to be experienced with Discord, knowing how to setup different channels, bots & rules. 
    I can't offer any monetary return for the work at the given moment, but if things take off, I'll def compensate generously. Please send a DM to me on discord with your experience, Kev #7766
  2. geraltofrivia3
    geraltofrivia3
    • supporter
    • 54 kudos
    inputFilePath: "data\MESHES\dlc01\dungeons\castle\animated\cascoffinpuzzle\cascoffinpuzzle01.nif" 
      Gives CTD in dimhollow crypt. Deleting this mod fixes it.
    (I also use ; All in one Skurbro Retexture Project )
    1. CalmDragon
      CalmDragon
      • premium
      • 2 kudos
      It gave me a ctd as well, removing the file fixed it.
    2. diriLeSh
      diriLeSh
      • supporter
      • 5 kudos
      Same as CalmDragon.
      Btw thanks for solution :)
    3. Pfuscher
      Pfuscher
      • premium
      • 3,439 kudos
      Are there other meshes causing crashes as well or is that just me?
    4. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      That mesh has animation properties, which some of them causes CTD while others are fine (I'll never understand BGS bugs..) it shouldn't be in the files at all, so just delete it.
    5. WigOnTheRun
      WigOnTheRun
      • premium
      • 45 kudos
      Its probably animation that needs to be updated for the new mesh.
      Spoiler:  
      Show
  3. dylanmh3
    dylanmh3
    • premium
    • 1 kudos
    compatible with LUX?
    1. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      Kinda, gonna run into some conflicts, but I have a parallax mesh patch for lux as well
    2. dylanmh3
      dylanmh3
      • premium
      • 1 kudos
      so use both mods together is what you're suggesting?
    3. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      you dont need to use both, just let this overwrite lux. However, if you get lightflickering, try the lux patch i made.
    4. dylanmh3
      dylanmh3
      • premium
      • 1 kudos
      ok i will try that
    5. dmatuteb
      dmatuteb
      • supporter
      • 0 kudos
      Can you provide a link to the patch, please?
      After installing the patch, do I delete this mod within vortex?
  4. tooandrew
    tooandrew
    • supporter
    • 1 kudos
    do i need all three texture packs in requirements? or am i just picking the one i like best
  5. Dobr0mysl
    Dobr0mysl
    • premium
    • 120 kudos
    Hi, Skurkbro! Both variants of Castle Volkihar HD mod have Better Dynamic Snow v2.11 in requirements. Thus, I should use BDS? Can I use your mod without BDS at all?
    1. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      Sorry for the late reply, these assets will require bds v2 or simplicity of snow (parallax option) to render parallax where a snowshader is used.
    2. Dobr0mysl
      Dobr0mysl
      • premium
      • 120 kudos
      Thanks! Very useful info for everyone who first time using this mods compilation!
  6. Pfuscher
    Pfuscher
    • premium
    • 3,439 kudos
    The environment mapping shader flag 1 is still activated. I think this could lead to problems.
    1. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      I thought about removing it, but i wasn't sure so i left it as is. There's a new version up without that flag, thanks for the heads up
    2. Pfuscher
      Pfuscher
      • premium
      • 3,439 kudos
      Thank you for removing! :)
  7. Kulharin
    Kulharin
    • premium
    • 610 kudos
    I believe it skipped assigning parallax ro these meshes due to cubemaps or environmental maps being used on those meshes.   Can only have one or the other.   Not sure why volkihar is like that.
    1. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      I see. Got similar results trying to convert LUX meshes to support parallax, so now i know why some doesn't work.
    2. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      Been poking around in nifskope now for a while, and figured something out. If you change the shadertype from Enviromental > Parallax it works. Like you said. I wonder what the compromise is.
    3. disitinerant
      disitinerant
      • premium
      • 60 kudos
      I think that's when some color is added to one side of the face of a mesh, and faded across, like green to give the impression of oldness or just water damage. Majestic Mountains uses this extensively, if I understand right, which is why they look so varied and interesting compared with other mountains. I've seen it occasionally in architecture meshes, like in Solitude some of the walls, but nothing that I would miss if the parallax looks great. And textures can often have those kinds of colors added right on the color map, though it may look odd sometimes, or tile weird if used carelessly.
    4. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      Makes sense, never really noticed it but if you don't know what to look for, you won't find it i guess.
    5. Kulharin
      Kulharin
      • premium
      • 610 kudos
      One thing to note, this overwrites quite a few of the exclusive meshes that Castle Volkihar HD ships with.  You may wish to include an exclusive version of this for that mod which includes those meshes.

      http://icecream.me/uploads/feeb78a5e0387a58376f7f12f969f10e.png

      http://icecream.me/uploads/8817ea52df62dd20036179fc60485b64.png

      I think it uses custom texture pathing?  

      Also, did you use the vanilla meshes or the USSEP meshes for meshes I didn't include?
    6. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      Meshes are from skyrim, completely forgot that ussep also adds a bunch. Need to take a look at this
  8. Pfuscher
    Pfuscher
    • premium
    • 3,439 kudos
    Sweet, I guess you replaced all the useless env maps nobody saw anyway with parallax. I like
    1. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      Hell yeah
  9. alderuhen
    alderuhen
    • member
    • 4 kudos
    Sorry but you wrote "texutres" instead of "textures", that bothered me ^^ (For use with PraedythXVI's texutres). Thanks for those fixes BTW !
    1. Skurkbro
      Skurkbro
      • premium
      • 427 kudos
      Thanks for pointing it out, we wouldn't want people to download texutres when we got textures.
    2. alderuhen
      alderuhen
      • member
      • 4 kudos
      You're welcome !