I am glad to see how many of you like the Ocean Saber as much as I do! However, I must ask you not to ask for any new locations and mod integrations. This mod is a total conversion of the fameous Sea Dragon mod and uses its original locations. As of now I am not capable to code the script necessary for new locations.
Does anyone know if you recruit a merchant to your crew, will they still function as a merchant? Would be nice to have someone right on board where I can offload all my ill-gotten booty. Yar.
What a ship this is, I love it! Thanks for making this, it basically became the foundation of my Redguard pirate mercenary run. Very very happy with the feel of this ship, and it was good fun getting it!
This might make a great vamp home, for a solo player, without potato heads kids room, or crew room, the kids / crew bed areas could be turned into a display areas .. Want to ask tho - -- Crew mechanic To hire crew members, you will need to pick up the Ocean Saber's key. With that key in your inventory, you can ask followers and potential followers to join your crew.-- So If I don't have the key in my inventory, the recruit dialogue wont show up on anyone ?
The only issue I have is that I use Skyrim Unbound, and the character who is living in this ship isn't Dragonborn. He'll therefore never trip whatever trigger it is to get to Solstheim and that's a real shame. I'd like to change it for myself in my own game, but I don't know where in the CK to look. Anyone?
ETA: It *is* possible to activate travel to Solstheim via console commands (I did so in a test profile) but boy am I afraid of breaking something if I do it in the main save.
UPDATE: I found the condition in xedit. The mod requires you to have completed the Dragonborn stage of traveling to Solstheim before you can take the Ocean Saber there. This means that non-Dragonborn player characters won't ever have the option appear. If anyone's an expert at setting conditions, let me know :)
This is late, but in case someone else doesn't know, you don't have to be DB to go to Solstheim. You can literally just walk up to Gjalund and ask him to take you there. Bethesda would never lock people out of that big of a DLC by confining it to the MQ.
Well of course you can go to Solstheim via Gjalund - that's been in the game as long as I can remember. This question refers to this mod, the Ocean Saber, and sailing there yourself. Not on Gjalund's ship.
That was a good suggestion! I hadn't even thought about trying that, so I just checked. Ordinarily I wouldn't have taken someone to Solstheim unless there was a reason for him to go there. Unfortunately, even having done so, the Solstheim travel option doesn't appear in the ship's menu. I don't know whether that's a feature, or a bug relating to my specific load order. (I intend to test it with my current Dragonborn to see whether it works as intended - if it doesn't, it's definitely something on my end.)
ETA: Works as advertised for a Dragonborn character - once you've been to Solstheim via Gjalund, the Solstheim travel option appears in the Ocean Saber's travel menu. For a non-Dragonborn character the option doesn't appear even after going to Solstheim via Gjalund first. ETAETA: :) - I found the condition in xedit. I was right, there's a condition set that basically makes it impossible to use the Solstheim travel in the mod ship unless you've completed the appropriate stage in the Dragonborn quest.
Yeah, it's a real bummer. A while back I tried everything I could think of to get this ship to go to Solstheim as a non-DB but couldn't get it to work either. I moved on to Sailable Ship which has a Redguard Nakhali among many others. Also, you can go anywhere, including mod added worldspaces, in real time.
If the author does return to this mod and removes that restriction I think I would add it to some of my playthroughs tho since I do like it.
Hey guys! Here's the guilty one for setting the condition hahah I did that because going to solstheim not using the original quest can brake the dragonborn's dlc quest BUT, if you don't play as dragonborn, you just need to open sseedit again and remove this condition. This way the option will be available for you
not quite my cop of tea tho i did enjoy it gave morrowind vibes which was cool, would like to be able to toggle the lamps in the ship off an on felt too bright inside
Very nice job. Does not conflict with The Fairheart at all, at least on the mainland. Guessing that it will be fine on Solstheim too, Love that you can just anchor offshore and chill.
A perfect ship for Whysper the Silent.
:ETA
Definitely can't have them both in Raven rock at the same time.
the key/crew thing ... not everyone I talk to from owning the ship onwards needs to be on the crew, dropping the key into my Leveler's Dimensional chest works to avoid that. I like everything else about it.
Just a bit sad that the Ocean Saber version do not have the Red Shadow's cells (without the cattle), it would be a good addition for immersive purpose in my game ^^
Seemed like a neat mod when I picked up but never used and then forgot about. Causes issues with golden hills plantation CC by causing the doors to revert to "creation club cell" which is jarring and I don't know how to fix.
184 comments
Want to ask tho -
-- Crew mechanic
To hire crew members, you will need to pick up the Ocean Saber's key. With that key in your inventory, you can ask followers and potential followers to join your crew.--
So If I don't have the key in my inventory, the recruit dialogue wont show up on anyone ?
The only issue I have is that I use Skyrim Unbound, and the character who is living in this ship isn't Dragonborn. He'll therefore never trip whatever trigger it is to get to Solstheim and that's a real shame. I'd like to change it for myself in my own game, but I don't know where in the CK to look. Anyone?
ETA: It *is* possible to activate travel to Solstheim via console commands (I did so in a test profile) but boy am I afraid of breaking something if I do it in the main save.
UPDATE: I found the condition in xedit. The mod requires you to have completed the Dragonborn stage of traveling to Solstheim before you can take the Ocean Saber there. This means that non-Dragonborn player characters won't ever have the option appear. If anyone's an expert at setting conditions, let me know :)
ETA: Works as advertised for a Dragonborn character - once you've been to Solstheim via Gjalund, the Solstheim travel option appears in the Ocean Saber's travel menu. For a non-Dragonborn character the option doesn't appear even after going to Solstheim via Gjalund first. ETAETA: :) - I found the condition in xedit. I was right, there's a condition set that basically makes it impossible to use the Solstheim travel in the mod ship unless you've completed the appropriate stage in the Dragonborn quest.
If the author does return to this mod and removes that restriction I think I would add it to some of my playthroughs tho since I do like it.
A perfect ship for Whysper the Silent.
:ETA
Definitely can't have them both in Raven rock at the same time.
the key/crew thing ... not everyone I talk to from owning the ship onwards needs to be on the crew, dropping the key into my Leveler's Dimensional chest works to avoid that. I like everything else about it.
Just a bit sad that the Ocean Saber version do not have the Red Shadow's cells (without the cattle), it would be a good addition for immersive purpose in my game ^^
Causes issues with golden hills plantation CC by causing the doors to revert to "creation club cell" which is jarring and I don't know how to fix.