Skyrim Special Edition
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wankingSkeever

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wSkeever

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14 comments

  1. MarieVirgo
    MarieVirgo
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    This seems to not be compatible with Cathedral Landscapes anymore. 
    1. wSkeever
      wSkeever
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      Cathedral landscapes main file:
      Date uploaded 04 Jan 2020, 10:51PM
      This mod:
      Last updated 27 January 2022 10:50PM
      What you talking about bruh
    2. DeLaPoutana
      DeLaPoutana
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      check again
    3. wSkeever
      wSkeever
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      Unless grass textures changed, it doesn't matter. I see no indications of this in the change log.

      Please don't comment unless you're experiencing a real issue. If you are experiencing an issue, please provide details on what the issue is
  2. Gdhvd
    Gdhvd
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    So little but so necessary
  3. thappysnek
    thappysnek
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    Thank you wSkeever! Knew there was some issues but don't have the knowledge to fix it. Your work is greatly appreciated.
  4. Pherim
    Pherim
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    Hi, I don't use the mod these textures are from, I don't even play Skyrim at the moment. But I was wondering what caused these artifacts and how you fixed them, because I noticed the file size of the textures, which was a sign that you removed the mipmaps. That is not a good idea because it can lead to flickering.

    I downloaded the textures and noticed that their alpha masks are not clean, there is some kind of grid in the "transparent" areas that appears as dark grey if the alpha channel is converted to grayscale. The game uses alpha testing on these textures, that means pixels below a certain transparency threshold are not rendered at all, and those above it are rendered opaque. Apparently the mipmaps contain pixels above this threshold in certain areas that are supposed to be transparent. The "correct" solution would be to fix the alpha masks so all areas that are supposed to be transparent have 0 Opacity (or very low, as some exporters don't preserve color information in 0 Opacity areas) and then generate new mipmaps.
    1. wSkeever
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      I downloaded the textures and noticed that their alpha masks are not clean, there is some kind of grid in the "transparent" areas that
      appears as dark grey if the alpha channel is converted to grayscale. The
      game uses alpha testing on these textures, that means pixels below a
      certain transparency threshold are not rendered at all, and those above
      it are rendered opaque. Apparently the mipmaps contain pixels above this
      threshold in certain areas that are supposed to be transparent. The
      "correct" solution would be to fix the alpha masks so all areas that are
      supposed to be transparent have 0 Opacity (or very low, as some
      exporters don't preserve color information in 0 Opacity areas) and then
      generate new mipmaps.
      This is irrelevant because the nifs use 2 bit alpha with testing.

      You don't play with the mod, but I do, and the noise is not noticeable compared to the mipmap artifacts. Besides, this is already noted in the mod description. If people have a problem with it, they can avoid downloading
    2. Pherim
      Pherim
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      It was just a suggestion.
    3. wSkeever
      wSkeever
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      Thanks
  5. Simon73
    Simon73
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    • 35 kudos
    Thanx!!
  6. TBGRicky
    TBGRicky
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    I needed this! Thank you very much! 
    Before I use this, I'm tracking this in case you find any more graphical errors and upload any more fixes.
  7. coelacanth
    coelacanth
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    Awesome, thank you! Perhaps I'm being a bit greedy, but any chance you could fix the Eastmarch volcanic grass tiling issue with Cathedral Landscapes?
  8. Quercia92
    Quercia92
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    thanks for all your work!! i love every single addon you made