Where can list of changes be read? I found https://www.nexusmods.com/skyrim/mods/106726, but it doesn't really give coherent picture & not sure it the same patch (Hazarduss vs hazardross). It seems some abilities are changed: e.g. Imperial racial ability gives you +33 speechcraft instead of additional potion on drain, so it would be great to see them beforehand.
so i didnt see before but the date for the wildlander patch is before 1.1, would be amazing if we could get a update for that, or if anyone knows of a lightweight vampire mod thats compatible with wildlander
im tryna get this to work and ive only installed two other mod at the time of playing requiem those being skyrim outfit system and SDA, i take hte potion of embracing but nothing happens
Hey will you make a 2nd version the doesn't have reduced fall damage? I really don't like surviving a jump from the college, vampire bones are still bones. I made a personal mod for myself that make Skyrim have Dark Souls 2's fall damage and this patch for some reason make me a Spartan II that can fall from space lol.
For those that need more explanation. Mo2 put sacrosanct above requiem in both panels. put the patch under wildlander in the left. and for right panel put the patch in between wildlander and requiem for indifferent.esp then got to profiles and run reqificator.
:Note if you didn't receive the spells/powers when becoming a vampire it means you did something wrong.
tho vampiric drain seems to be in the wrong spell category and deal low damage and nightwalker isnt given
Heads up. It was unknown to me at the time, but if you set a patch versioning to above 1.7, the file does not load into the game. The version for SCS 6.00 had its file version set to 1.8. I have fixed this in the uploaded version.
So download newest patch (v 1.1.1 at time of writing), check loadorder and rerun reqtificator.
im having trouble getting this to work with 1.1 wildlander, keep getting a message from sacrosanct at the start of a new game that other mods conflict with it to put it below other mods that might edit the same files, even when i put it in the bottom of the load order, and it is messeing with my hunger stages and powers and spells
edit: i think i got it working, i think the problem was another mod project proteus and i hadnt installed the patches for sacrosanct, i downloaded those and the progression seems to be working again
edit2: progression is working now but powers and spells are not working tried it without proteus and still does the same thing
Could you help me out on how to get rid of this perk?
Mytherceria: Day passes 20% faster and night passes 30% slower.
As it is quite annoying to play with given the Daywalker perk exists. Maybe it is possible through SSEdit or console commands, perhaps you already removed the perk?
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I suggest you open the patch in xEdit and look through things yourself.
edit: never mind<3
I really don't like surviving a jump from the college, vampire bones are still bones.
I made a personal mod for myself that make Skyrim have Dark Souls 2's fall damage and this patch for some reason make me a Spartan II that can fall from space lol.
put sacrosanct above requiem in both panels.
put the patch under wildlander in the left.
and for right panel put the patch in between wildlander and requiem for indifferent.esp
then got to profiles and run reqificator.
:Note if you didn't receive the spells/powers when becoming a vampire it means you did something wrong.
tho vampiric drain seems to be in the wrong spell category and deal low damage and nightwalker isnt given
So download newest patch (v 1.1.1 at time of writing), check loadorder and rerun reqtificator.
edit: i think i got it working, i think the problem was another mod project proteus and i hadnt installed the patches for sacrosanct, i downloaded those and the progression seems to be working again
edit2: progression is working now but powers and spells are not working tried it without proteus and still does the same thing
As it is quite annoying to play with given the Daywalker perk exists.Maybe it is possible through SSEdit or console commands, perhaps you already removed the perk?
One of the entries will be for the spell.
"player.removespell XXXX"
I do it myself every time. Every time, I swear I'm going find it and remove it in xEdit, but I never do.