I do not know if you still plan on supporting this mod, but if you are willing, would you consider making the house, or a patch for the house, that makes it barebones with just the bed and a place to cook, and we can either buy or build the upgrades? I like to use an alternate start, and play as a person living and doing jobs in Riverwood to get armor and weapons to go adventuring.
Can somebody give me the Location ID? When entering the shack I get the "infinit loading screen"-error and have no clue what the problem may be as this mod does not have any dependencies. However sometimes it helps to teleport into the location via "coc"-console command.
I cannot express the depths of love I have for this house. In combination with Vuoksi Extended, it's the perfect house. It really is. I love how lively the static decor is; I don't have to worry about knocking things out of place because they stay in place, I love being able to stop in and sleep and craft some potions and food and then head out again (I have survival mode active, and use Carriage Stops to travel around) and it's just so convenient. Thank you for this little house.
The only reason I abandon this house (partially, not even fully) is when I decide to adopt children and "move" partially to Blackthorn (which adds an entire town in the Rift and is fantastic for collecting all your quest items) because there's just no space for kids in Vuoksi, which is great because everyone needs a vacation home just big enough for you and your favorite companion (mine's always Inigo, let's be real here) aside from your massive manor full of quest items and children. I visit this house throughout my entire playthrough and love every minute of it.
You're a fantastic author. I love your house mods especially. Also please excuse all my hyperlinks, I felt people might want to check out the mods mentioned.
My *only* request is if the body containing the key was just outside of the Helgen escape exit because grabbing the key requires going back through Helgen, which is difficult. Or doing the same as you did with the tiny shack, and putting a body inside the keep. Either or would be nice.
EDIT: No patch needed. No ground seams outside and inside looks fine if you decide to switch
I dont use LFFGM or SLWF so keep in mind you may have seams if you use this with one of those mods but loading this after them should fix it
EDIT 2: There is indeed a ground seam by the lumbermill with both installed and a water seam in the river in front of mill. Will need a ptach to use both
Elianora Something dreadful has happened to mar the restful interior of Vuoski. A poltergeist seems to have taken up residence that enjoys rattling the cooking pot lid endlessly (that's what it sound like to me). All jesting aside, this happened in my last playthrough too and I have no idea what triggers this audio anomaly or how to stop it happening. On this occasion (I've just started a new playthrough) the rattling started when I loaded a save I made when inside Vuoski. I made no changes to the game between save and reload. Any ideas would be greatly appreciated. Regards
I think I found a way to "temporarily fix" the sound glitch, when you first time go into the shack, Manually save, And when the sound glitch happen, save again and then load that first time save and then load back to the current save, this should fix the sound. But I encountered another bug, which my entire wardrobe is gone. It's ok tho since i didn't put anything important in there. But I think this mod really need a FIX! This was a really good looking house mod, such a shame.
I have had the same issue, it appears to be load order related as it has gone away now it is loaded it before JK's Skyrim, instead of after. Edit: sorry, I was wrong. restarted the computer and it's back.
Having the same problem on 2 new game starts. Installed "Vuoksi Extended" and started a new game and so far no more banging sound. I could tell the sound was coming from the fireplace area but could not find the problem but I think this mod fixed because it reworked the fireplace area. Will update if the problem returns.
RTFireplace01. Open the console. Klick with your mouse till you have chosen this object. Type "disable" and press Enter. Quit the console. Open the console again. Type "enable" and press Enter. (RTFireplace01 must still / or again? / be selected). Quit the console and the sound will be gone. (The stones of the fireplace are the object in question). edit: Unfortunately, the sound appears repeatedly. So you can only disable the stones. Looks not so good. But is hopefully silent. Hope this helps.
Also if you tcl in console the sound disappears and reappears when you tcl again so the problem is collision related whatever it is, such a shame this hasnt been fixed by the author as it truly is the most beautiful house mod on the site.
Hi yeah I also have that bug it seems. It won't stop will try to tcl it, like tachyondoru mentioned. Its one of my favorite house mods. It would be a shame that I stopped using it because of that sound bug.
I'm just glad it has a smelter. I've installed a player home mod or two that did not have a smelter. And I did not expect an alchemy station and enchanter to be part of "basic crafting," but they are, so that was a nice discovery.
119 comments
However sometimes it helps to teleport into the location via "coc"-console command.
The only reason I abandon this house (partially, not even fully) is when I decide to adopt children and "move" partially to Blackthorn (which adds an entire town in the Rift and is fantastic for collecting all your quest items) because there's just no space for kids in Vuoksi, which is great because everyone needs a vacation home just big enough for you and your favorite companion (mine's always Inigo, let's be real here) aside from your massive manor full of quest items and children. I visit this house throughout my entire playthrough and love every minute of it.
You're a fantastic author. I love your house mods especially. Also please excuse all my hyperlinks, I felt people might want to check out the mods mentioned.
My *only* request is if the body containing the key was just outside of the Helgen escape exit because grabbing the key requires going back through Helgen, which is difficult. Or doing the same as you did with the tiny shack, and putting a body inside the keep. Either or would be nice.
https://www.nexusmods.com/skyrimspecialedition/mods/127590
EDIT: No patch needed. No ground seams outside and inside looks fine if you decide to switch
I dont use LFFGM or SLWF so keep in mind you may have seams if you use this with one of those mods but loading this after them should
fix it
EDIT 2: There is indeed a ground seam by the lumbermill with both installed and a water seam in the river in front of mill. Will need a ptach to use both
Something dreadful has happened to mar the restful interior of Vuoski. A poltergeist seems to have taken up residence that enjoys rattling the cooking pot lid endlessly (that's what it sound like to me).
All jesting aside, this happened in my last playthrough too and I have no idea what triggers this audio anomaly or how to stop it happening. On this occasion (I've just started a new playthrough) the rattling started when I loaded a save I made when inside Vuoski. I made no changes to the game between save and reload. Any ideas would be greatly appreciated.
Regards
But I encountered another bug, which my entire wardrobe is gone. It's ok tho since i didn't put anything important in there. But I think this mod really need a FIX! This was a really good looking house mod, such a shame.
Open the console. Klick with your mouse till you have chosen this object.
Type "disable" and press Enter. Quit the console.
Open the console again. Type "enable" and press Enter. (RTFireplace01 must still / or again? / be selected).
Quit the console and the sound will be gone. (The stones of the fireplace are the object in question).
edit: Unfortunately, the sound appears repeatedly. So you can only disable the stones. Looks not so good. But is hopefully silent. Hope this helps.
(Also major love for the music, definitely gave them a follow!)