Skyrim Special Edition

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jg1

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jg1

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125 comments

  1. Swetru
    Swetru
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    Can't run this mod. When i'm trying to run Skyrim on Steam PC with this mod enabled it crashes on startup. It's still crashing after disabling all others mods.
    1. jg1
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      Have you removed some content/downgraded your game? Version 1.1 requires all the official SE DLCs (including the 1.6 additions). Version 1.0 only requires the LE DLCs.
  2. creator22
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    Question would it be ok if Tomas666 did a simple workaround framework patch of this mod on Xbox so that people who use both this mod and Tomas666 mods can use dual sheath on Xbox? 
    1. jg1
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      Please PM me about permissions.
  3. GMan7
    GMan7
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    Love the idea and appreciate the mod! Also, while "Warhammer" is the appropriate word for these - and I'd go with "Polehammer" for vanilla long-handled hammers - if you really want another name, then "Pick" or "Warpick" would fit. 
    1. destructorrph
      destructorrph
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      I'm partial to "battle hammer", since even though it is reversed from the logic axes have (war axe and battle axe), i think it makes it more cohesive
    2. melvinius
      melvinius
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      If there's ever an update to fix up this mod (remove CC requirements, tweak names/stats, etc.) I would like to submit my 2 cents on the nomenclature.

      I think these should be called "warhammers" since that is what they are, and that vanilla "warhammers" should be renamed to "greathammers."
  4. BODK1N
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    By the way going to get this added to Nolvus V6 so if you get a metric fuckton of downloads later that's why. Sick work my man
    1. jg1
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      That would be great!
  5. BODK1N
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    Sick mod dude, been loving these. However, mind dropping the item IDs?

    Also I think these might need a small dmg buff. It might be my modlist (Nolvus) since animations are changed, not sure, but the hammers while they're faster than maces, the steel mace at level 5 on my character is 29dmg a swing vs the 22 of the Warhammer. Swords are way faster with similar dmg
    1. jg1
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      Damage and speed is the same as swords, so I don't know what's going on here. Just changing animations wouldn't change attack speed, right?
  6. madgbi
    madgbi
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    I wanted to thank you for this wonderful mod, I've been using it for a few years now and it's stable on my loadorder. That said, I wish I had to make a fan appeal. We need a scythe mod that has the same care and design as this one. 
  7. DenizBOZ
    DenizBOZ
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    Hello, would you consider adding ''Akatosh's Talon'' creation as a one handed weapon ? 
  8. creator22
    creator22
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    Hi just wondering if it's ok to allow Tomas666 to do a version of this mod on Xbox that allows people to do dual sheath these weapons?
  9. SandGentleman
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    Hello JG1, do you know if this mod can be safely ESLified? I'd love to clear up some space in my load order.
  10. SandGentleman
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    Hmm, it appears my Ancient Nord Hammer is showing as purple in-game. I checked through the .esp in xEdit and saw the models were correct, but I wasn't really sure where and how they are pointing to the ancient nord textures. Also, I'm not sure which ancient nord textures the hammers actually use, so it has been hard to diagnose.

    Edit: Managed to solve the issue. I copied the 'ccBGSSSE001-Fish.bsa' into a folder on my desktop and extracted the files with Bethesda Archive Extractor. Then I copied the filepath 'textures\creationclub\bgssse001\weapons\draugr' right into the One-handed Warhammers mod. With those textures on hand the hammer is no longer purple in-game and actually has textures now. (For context, I am running SSE 1.5 so I do not have any CC content, though I do have an install of Skyrim AE on my other drive - which is where I got the Fishing bsa from. When I first installed this mod, I went  through it in xEdit and removed all of the AE hammers and cleaned the AE masters so I could use it with SE.)