Can't run this mod. When i'm trying to run Skyrim on Steam PC with this mod enabled it crashes on startup. It's still crashing after disabling all others mods.
Have you removed some content/downgraded your game? Version 1.1 requires all the official SE DLCs (including the 1.6 additions). Version 1.0 only requires the LE DLCs.
Question would it be ok if Tomas666 did a simple workaround framework patch of this mod on Xbox so that people who use both this mod and Tomas666 mods can use dual sheath on Xbox?
Love the idea and appreciate the mod! Also, while "Warhammer" is the appropriate word for these - and I'd go with "Polehammer" for vanilla long-handled hammers - if you really want another name, then "Pick" or "Warpick" would fit.
Sick mod dude, been loving these. However, mind dropping the item IDs?
Also I think these might need a small dmg buff. It might be my modlist (Nolvus) since animations are changed, not sure, but the hammers while they're faster than maces, the steel mace at level 5 on my character is 29dmg a swing vs the 22 of the Warhammer. Swords are way faster with similar dmg
I wanted to thank you for this wonderful mod, I've been using it for a few years now and it's stable on my loadorder. That said, I wish I had to make a fan appeal. We need a scythe mod that has the same care and design as this one.
Hmm, it appears my Ancient Nord Hammer is showing as purple in-game. I checked through the .esp in xEdit and saw the models were correct, but I wasn't really sure where and how they are pointing to the ancient nord textures. Also, I'm not sure which ancient nord textures the hammers actually use, so it has been hard to diagnose.
Edit: Managed to solve the issue. I copied the 'ccBGSSSE001-Fish.bsa' into a folder on my desktop and extracted the files with Bethesda Archive Extractor. Then I copied the filepath 'textures\creationclub\bgssse001\weapons\draugr' right into the One-handed Warhammers mod. With those textures on hand the hammer is no longer purple in-game and actually has textures now. (For context, I am running SSE 1.5 so I do not have any CC content, though I do have an install of Skyrim AE on my other drive - which is where I got the Fishing bsa from. When I first installed this mod, I went through it in xEdit and removed all of the AE hammers and cleaned the AE masters so I could use it with SE.)
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I think these should be called "warhammers" since that is what they are, and that vanilla "warhammers" should be renamed to "greathammers."
Also I think these might need a small dmg buff. It might be my modlist (Nolvus) since animations are changed, not sure, but the hammers while they're faster than maces, the steel mace at level 5 on my character is 29dmg a swing vs the 22 of the Warhammer. Swords are way faster with similar dmg
Edit: Managed to solve the issue. I copied the 'ccBGSSSE001-Fish.bsa' into a folder on my desktop and extracted the files with Bethesda Archive Extractor. Then I copied the filepath 'textures\creationclub\bgssse001\weapons\draugr' right into the One-handed Warhammers mod. With those textures on hand the hammer is no longer purple in-game and actually has textures now. (For context, I am running SSE 1.5 so I do not have any CC content, though I do have an install of Skyrim AE on my other drive - which is where I got the Fishing bsa from. When I first installed this mod, I went through it in xEdit and removed all of the AE hammers and cleaned the AE masters so I could use it with SE.)