Skyrim Special Edition

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fadingsignal

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fadingsignal

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  1. fadingsignal
    fadingsignal
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    NOTE: THIS WAS MADE EARLY-ON AS A HOLDOVER UNTIL SKSE FOR SE WAS RELEASE.

    YOU SHOULD BE USING THE MUCH-BETTER IMMERSIVE HUD INSTEAD!

    This mod is no longer supported!
  2. fadingsignal
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    F.A.Q.

    Q: Does this work with ___ HUD mod?
    A: Yes, this will work with any HUD mod out right now like SkyHUD that alters the UI elements and such.

    Q: Can you make it so that a certain element stays on screen etc?
    A: No, I'm using a deep engine function that cannot be customized, unfortunately. It's as-is until we get SKSE.

    Q: Is this safe to add/remove any time?
    A: Yes!

    Q: Does this have any performance impact?
    A: Nope! It works 100% like a vanilla potion.

    Q: "Some sort of baseless brash ridicule"
    A: Delete.
  3. Manifest100500
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    Sorry for necroposting.
    How is this any different from ingame option to make HUD transparency to 100?
    1. fadingsignal
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      It's a toggle switch that you can bind to a hotkey.

      You should use Immersive HUD anyway, this was just a temporary holdover.
  4. ardiz
    ardiz
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    What is the difference betwen this and Immersive HUD?
    1. fadingsignal
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      Immersive HUD is way better. This came out before the functions were available for iHUD to function. Short answer, use iHud.
  5. Odhan
    Odhan
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    Thank you for this. Light weight, no additional MCM menu to the growing list lol. Works well for my needs where all I wanted was to be able to disable the HUD for pictures :DWould like to see it use something like a magic skill rather than a potion (easier to find in menus) and maybe auto added to inventory instead of requiring console use, but don;t know if your still have plans to update this or not. Still I am glad you have this. Thank you :)
  6. ivanroca
    ivanroca
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    ..
  7. Anqayas
    Anqayas
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    Is this a timed toggling function? Like if I use the potion, the HUD would be shown for like 5 seconds or so? Or is it permanent until I use the potion again?
    1. fadingsignal
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      Permanent, at least, until the game resets it or you toggle it back on.
    2. Anqayas
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      Great! Thanks.
    3. mathiashaastrup
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      Use iHud it's far better. This mod was amazing without SKSE64 but now that it is here. iHud just does it better
  8. StevenUI
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    1) I LOVE THIS MOD!!!!!
    2) Use it 100% of the time
    3) After entering buildings - new area (Loading Screens) I have to click again each time- Is there a solution for this?


    1. mathiashaastrup
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      3) IHud
  9. Abbakab
    Abbakab
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    So, now that SKSE64 is available and Gopher has released Immersive HUD for SE is there a reason to choose this mod over that one?
    1. DarkDominion
      DarkDominion
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      as always, personal preference
  10. thrive4
    thrive4
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    First of thanks for the mod but also for the great tutorials you made on TES5Edit aka xedit!
    https://www.youtube.com/user/fadingsignalmods/videos

    Just wondering would it be possible to trigger on entering combat (hud or compass off)
    and exit combat hud and or compass on?
    Maybe using sheathing weapon?
    https://forums.nexusmods.com/index.php?/topic/779633-using-onanimationevent-to-capture-drawsheathe-event/

  11. Butterki
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    this is amazing!! thank you so much for this workaround
  12. JimmyRJump
    JimmyRJump
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    Will this work with a generous whiff of Southern Comfort added to the potion?

    No? Mmm... i'll try it anyway... cheers Fadi