Q: Does this work with ___ HUD mod? A: Yes, this will work with any HUD mod out right now like SkyHUD that alters the UI elements and such.
Q: Can you make it so that a certain element stays on screen etc? A: No, I'm using a deep engine function that cannot be customized, unfortunately. It's as-is until we get SKSE.
Q: Is this safe to add/remove any time? A: Yes!
Q: Does this have any performance impact? A: Nope! It works 100% like a vanilla potion.
Q: "Some sort of baseless brash ridicule" A: Delete.
Thank you for this. Light weight, no additional MCM menu to the growing list lol. Works well for my needs where all I wanted was to be able to disable the HUD for pictures :DWould like to see it use something like a magic skill rather than a potion (easier to find in menus) and maybe auto added to inventory instead of requiring console use, but don;t know if your still have plans to update this or not. Still I am glad you have this. Thank you :)
Is this a timed toggling function? Like if I use the potion, the HUD would be shown for like 5 seconds or so? Or is it permanent until I use the potion again?
1) I LOVE THIS MOD!!!!! 2) Use it 100% of the time 3) After entering buildings - new area (Loading Screens) I have to click again each time- Is there a solution for this?
First of thanks for the mod but also for the great tutorials you made on TES5Edit aka xedit! https://www.youtube.com/user/fadingsignalmods/videos
Just wondering would it be possible to trigger on entering combat (hud or compass off) and exit combat hud and or compass on? Maybe using sheathing weapon? https://forums.nexusmods.com/index.php?/topic/779633-using-onanimationevent-to-capture-drawsheathe-event/
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Comments locked
The author has locked this comment topic for the time beingYOU SHOULD BE USING THE MUCH-BETTER IMMERSIVE HUD INSTEAD!
This mod is no longer supported!
Q: Does this work with ___ HUD mod?
A: Yes, this will work with any HUD mod out right now like SkyHUD that alters the UI elements and such.
Q: Can you make it so that a certain element stays on screen etc?
A: No, I'm using a deep engine function that cannot be customized, unfortunately. It's as-is until we get SKSE.
Q: Is this safe to add/remove any time?
A: Yes!
Q: Does this have any performance impact?
A: Nope! It works 100% like a vanilla potion.
Q: "Some sort of baseless brash ridicule"
A: Delete.
How is this any different from ingame option to make HUD transparency to 100?
You should use Immersive HUD anyway, this was just a temporary holdover.
2) Use it 100% of the time
3) After entering buildings - new area (Loading Screens) I have to click again each time- Is there a solution for this?
https://www.youtube.com/user/fadingsignalmods/videos
Just wondering would it be possible to trigger on entering combat (hud or compass off)
and exit combat hud and or compass on?
Maybe using sheathing weapon?
https://forums.nexusmods.com/index.php?/topic/779633-using-onanimationevent-to-capture-drawsheathe-event/
No? Mmm... i'll try it anyway... cheers Fadi