Skyrim Special Edition

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Created by

TORYG2

Uploaded by

TORYG2

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10 comments

  1. nicolaec99
    nicolaec99
    • member
    • 4 kudos
    I disliked the braziers as well but they should not be removed they should be replaced with candelabra that would be more fitting to the vampire theme.
  2. ArmedandPsycho
    ArmedandPsycho
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    • 9 kudos
    Thanks for this, more asset diversity is always nice. If you're interested you might want to check out this brazier mesh, high poly project is nice, but sometimes it goes a bit overboard with the smoothening.
    1. TORYG2
      TORYG2
      • member
      • 3 kudos
      Thanks for your comment! I will try it later! I saw this but I haven't tried it yet. Also please feel free to upload your shots. I'm really curious how this mod looks in other people's games :)
  3. Blackread
    Blackread
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    • 392 kudos
    So it uses the same model, but replaces the textures?
    1. deleted98644723
      deleted98644723
      • account closed
      • 342 kudos
      this doesnt replace anything in the files, it uses BOS to replace the reference base object to another one that use a different texture
    2. Blackread
      Blackread
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      • 392 kudos
      Yes I understand that, I was enquiring whether the new base object uses the same mesh as the old one.
    3. deleted98644723
      deleted98644723
      • account closed
      • 342 kudos
      yes, the plugin changes texture set
    4. TORYG2
      TORYG2
      • member
      • 3 kudos
      Hi VishVadeva, thank you for helping me explain and for your endorsement! It took me a few hours to upload mod for the first time on nexus, really complex :)
  4. deleted130512078
    deleted130512078
    • account closed
    • 7 kudos
    I like the idea with CC textures but I'm not going to use Base Object swapper (everything will be done manually). 
    1. deleted98644723
      deleted98644723
      • account closed
      • 342 kudos
      Thanks for telling us you wont use this mod