Turns out the first round of uploads were the original files, whoops, I have now uploaded the ported versions. Anyone who has the previous version should update ASAP for the safety of their game.
How many tomatoes do you harvest at a time from the plants you grow in your garden/greenhouse? Wiki says each type of plant gives a set number between 2 to 5, curious what that amount is for tomatoes.
Hey, I wanted to offer a quick bit of information that may be worth including in the mod description: there is some kind of file conflict between this mod and the plantable garlic mod here, with whichever is earlier in the load order being disabled by the later one. I'm guessing this is because they both affect the fertile soil, but I couldn't tell you the details, when it comes to CK and xEdit I couldn't find my way out of a wet paper bag.
I realize this is just a port and that there's really not much you can do about it, but I figured I should let you know.
Well, if anyone else happens to use both of them and stumbles into the comments thread, they'll figure it out pretty quickly. As for the patch, probably in need of a basic conflict resolution patch, very easy in xEdit. Alas I am busy.
tcbflash, the author of the plantable garlic mod, has created a compatibility patch. So yeah, something simple given the speediness with which it was able to be patched. Thanks for the reply, as I said, I mostly wanted to let you know.
Nice, would love to see a patch for Farm Everywhere sense tomatoes don't actually give their yield in that for some reason (as well as a few others despite it claiming to do so, items in that mod from that plant and a few others don't actually get added to inventory for some reason).
Food for thought - you might want to make this into an ESPFE to save a slot. You already did the hard work of porting, this is the easy part. =)
[00:00] Start: Applying script "Find ESP plugins which could be turned into ESL" [05] Grow tomatoes.esp Can be turned into ESL by adding ESL flag in TES4 header
I actually did with my original port, but alas it is lost in my disorganized mess of a folder of mods to publish. I will upload some esl flagged ones when I have time, i'm visiting relatives today.
That's great! Will you add the other missing plants as well? I know there was an Apple Tree Mod ... but it can't hurt if there are alternatives. Will test it and big Like. Hope my Game like it to.
Gameplay Test: The Mod work well. Looks nice i have test the Option 2 Tomato at all Farms.
There is a mod "DMT's Stuie Appleseeds Apple Trees in Skyrim". My sentence was a suggestion/question. Whether you want to make more stuff. Carrots as an example. Sorry if I had worded it wrong.
32 comments
Anyone who has the previous version should update ASAP for the safety of their game.
I realize this is just a port and that there's really not much you can do about it, but I figured I should let you know.
As for the patch, probably in need of a basic conflict resolution patch, very easy in xEdit.
Alas I am busy.
[00:00] Start: Applying script "Find ESP plugins which could be turned into ESL"
[05] Grow tomatoes.esp
Can be turned into ESL by adding ESL flag in TES4 header
I will upload some esl flagged ones when I have time, i'm visiting relatives today.
Will test it and big Like. Hope my Game like it to.
Gameplay Test:
The Mod work well. Looks nice i have test the Option 2 Tomato at all Farms.
https://www.nexusmods.com/skyrimspecialedition/mods/3880