At some point ... I added more, and more, and more ... And even more "things" in dungeon so ... Well, if they are a bit slower, my next character from the high of his impressive lvl 2 will at least have a chance to flee ! o7
It's for races that use the draugr movement type. I know of draugrs and skeletons -- if AE adds zombies, they're affected in case they use the draugr movement type.
tarlazo hi! any chance to apply one/all animations from "Underdog" to Zombies and Draugrs? Maybe via DAR/SPID? I don't it's author is still around, I asked but I doubt we will ever get a reply.
Also, I am not sure if your mod also changes movespeed of Draugr/Zombies? Is it only attack speed etc?
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I know of draugrs and skeletons -- if AE adds zombies, they're affected in case they use the draugr movement type.
After
I'll improve the description.
any chance to apply one/all animations from "Underdog" to Zombies and Draugrs? Maybe via DAR/SPID?
I don't it's author is still around, I asked but I doubt we will ever get a reply.
Also, I am not sure if your mod also changes movespeed of Draugr/Zombies?
Is it only attack speed etc?
The mod ONLY changes the movement speed, it's for "aesthetic" purposes; nerfing the combat would have been a little anticlimactic.