About this mod
SKSE plugin that improves and fixes bugs with Invisibility effects
- Requirements
- Permissions and credits
- Changelogs
ENHANCED INVISIBILITY
Requirements
SKSE64
Visual C++ Redistributables 2019
Address Library for SKSE Plugins
Description
SKSE plugin that improves and tweaks Invisibility archetype.
Bug Fixes
Enhancements
All of these can be toggled in the included po3_EnhancedInvisibility.ini.
Installation
Credits
Plugin source
Requirements
SKSE64
Visual C++ Redistributables 2019
Address Library for SKSE Plugins
Description
SKSE plugin that improves and tweaks Invisibility archetype.
Bug Fixes
- Invisibility shader changed between LE and SSE, with SSE shader being incredibly transparent . This fixes the shader so skin and armor normal maps affect refraction again (ie. items seen through invisible characters will be more distorted).
Enhancements
- Additional blood splatter and arrows on your character also become invisible.
- Hide alpha blended armor meshes with BSEffectShaderProperty (eg. Dragon Aspect armor) as refraction does not work on them
- Uninterrupted actions (spell will not be dispelled if activating items, configurable)
- NPCs will never detect invisible characters (off by default)
- This applies to Invisibility and Ethereal Form effects
All of these can be toggled in the included po3_EnhancedInvisibility.ini.
Installation
- Install using a mod manager.
Credits
Plugin source
- Ryan (SniffleMan) for CommonLibSSE