Can you make it work with the Ulfrics? https://www.nexusmods.com/skyrimspecialedition/mods/127897 I thought it would work out of the box but merchants in windhelm are buying and selling with gold
Before -- generally with any Requiem patch, you will want to install them before running the Reqificator (which generates the Requien for the Indifferent.esp).
As such the Requien for the Indifferent.esp should require the patch .esp files (as masters, if you ran it after installing and enabling all of your mods/patches - you should re-run any time you add a mod or change load-order), forcing Requien for the Indifferent.esp to load last.
The Reqificator merges changes from all of the relevant plugins, and then does some post-processing (adjustments or changes as needed), so if you load a patch afterwards it can override the changes the Requien for the Indifferent.esp patch is making (very bad).
The patch does need an update, but the 'core' is still perfect. All that's needed is copying over a handful of leveled list/container entries, as it seems like their IDs changed with the COIN update.
It is missing the lock-breaking script on DLC2TreasDraugrChest for some reason though.
Rolled out a quick patch. There were a few broken references - not clear what the impact of them would be, given how Skyrim does error handling, so better safe than sorry.
Regarding the mentioned lock-breaking script - checking that container, I don't see anything of that nature attached to the object within the forms modified in my plugin - so any detail would be appreciated. Thanks!
My mistake - it looks like it's from Fozar's patch, not base Requiem. EG on 0x0402AAC1, it attaches the script AA000XarrianLockBreakScriptNormal. Actually, in general this patch seems to not take into account Fozar's dragonborn patch - eg 0x0403A2B6 is identical to the record in C.O.I.N. and Dragonborn containers therefore have "vanilla balance" as far as I can tell? (I don't mean to sound ungrateful for the patch! Just wanted to mention it)
Hey thanks for making this and the Headhunter patch. I wanted to try them for a while but wasn't going to give up requiem and was too lazy to make a patch myself so I really appreciate that someone else was actually willing to do the grunt work.
I appreciate this! I know you said this is to create smoother gameplay between the two mods. What exactly do you mean by that? What specifically was changed?
In some more detail; they have conflicting loot pools. The loot pools in question, if merged in a bashed patch, will provide both a large volume of Septims (per Requiem balance) & large number of dungeon/race specific coins. This puts the balance off, as they end up giving a lot more in terms of reward than what Requiem was balanced to provide.
Without a merge of some sort, if C.O.I.N overrides Requiem on those pools, they will end up providing far less of a reward than Requiem intended (as Requiem ups the amount of possible gold by a fair amount), and if Requiem wins, you'll find none of the extra coins.
19 comments
I thought it would work out of the box but merchants in windhelm are buying and selling with gold
Endorsed btw
As such the Requien for the Indifferent.esp should require the patch .esp files (as masters, if you ran it after installing and enabling all of your mods/patches - you should re-run any time you add a mod or change load-order), forcing Requien for the Indifferent.esp to load last.
The Reqificator merges changes from all of the relevant plugins, and then does some post-processing (adjustments or changes as needed), so if you load a patch afterwards it can override the changes the Requien for the Indifferent.esp patch is making (very bad).
A quick question: Will this need an update for the new version of C.O.I.N.?
It is missing the lock-breaking script on DLC2TreasDraugrChest for some reason though.
Regarding the mentioned lock-breaking script - checking that container, I don't see anything of that nature attached to the object within the forms modified in my plugin - so any detail would be appreciated. Thanks!
Edit- Fix is up.
In some more detail; they have conflicting loot pools. The loot pools in question, if merged in a bashed patch, will provide both a large volume of Septims (per Requiem balance) & large number of dungeon/race specific coins. This puts the balance off, as they end up giving a lot more in terms of reward than what Requiem was balanced to provide.
Without a merge of some sort, if C.O.I.N overrides Requiem on those pools, they will end up providing far less of a reward than Requiem intended (as Requiem ups the amount of possible gold by a fair amount), and if Requiem wins, you'll find none of the extra coins.