Thank goodness! To be honest, I find myself wishing that the flexibly minded could just follow the Arch-Mage's example and tromp on over to ransom the book (and maybe that moron) from Fellglow, only being able to purchase the Necromantic Grimoire tomes from there while you're on friendly terms with the Fellglow Necromancers. (for those wishing to get the stuff the "old-fashioned" hack'n'slash way, Wolfskull Cave has a mort of ambitious necromancers...)
I'm proud of what I've done here; I'll see myself out. <----------------------*exuent, stage left*
Just a question though. The hooded necromancer champion has a graphical glitch with its cowl when it is slain. It looks like its mesh is all over the place, extending with lines in all directions. (I hope you understand what I mean here). Is there anything I can do to prevent this?
See lower right of this screenshot= https://snipboard.io/o17PdH.jpg (for some reason taking SS did not capture the whole screen, so sorry)
Man, this is exactly what i was looking for, thank you. Do you plan on expandig this? Maybe add these anemies to other locations where skeletons spawns, like catacombs, etc..
I like mods that distribute the new content in an immersive and non-intrusive way a few places here and there. Gonna install the mod when I finally update to AE. Maybe you wanna do more of these types of mods =)
Well, this mod came out with Anniversary, so unless you have at least one directory that is updated to AE, you won't be able to download Necromantic Grimoire. Updating is only a problem for mods that use SKSE or have thier own dll file.
After downloading the creations you can downgrade back to SE and use them with no problems (although Ghosts of The Tribunal and The Cause require you to have the updated BSAs and ESMs but those can be used on SE too as long as you pick the "Best of Both Worlds" version of the downgrader).
I love the idea, especially adding them to leveled lists. I did this on my own for the common necromancer enemy warlocks, btw, but I'm kinda amateur at this sort of stuff. I distributed a combination of the zombies (the other undead CC) and skeleton spells to necromancers since in the vanilla game they only have boring raise zombie spells. But this makes sense, too, so worth adding.
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I'm proud of what I've done here; I'll see myself out.
<----------------------*exuent, stage left*
Just a question though. The hooded necromancer champion has a graphical glitch with its cowl when it is slain. It looks like its mesh is all over the place, extending with lines in all directions. (I hope you understand what I mean here). Is there anything I can do to prevent this?
See lower right of this screenshot= https://snipboard.io/o17PdH.jpg
(for some reason taking SS did not capture the whole screen, so sorry)
Advice appreciated!
cheers mate