For the life of me i cannot find the heros backpack. Went back to the courtyard immediately after the cave run, after a day, week, then waited 5 weeks and several levels, still can't find the little bugger anywhere. I even tried doing the cave run again (bandits everywhere) to see if that would do it. Either i only think i looked everywhere, or it's floating in limbo somewhere. Help a brother out?
I can see the top handle, the tip of something, and a green glow mocking me from the bottom left side of the hay bale. FUS RO DAH from all sides, telekinisis, top, bottom, and middle of the load order all were a nope.
Next playthrough I'll only load this mod and see what happens. Otherwise, I'll check with ya in a few years or so.
.......i couldn't leave it alone. Call it a feature of my condition. 😆 BUT, one well placed lightening rune (between wall and hay pile) and a FUS ROH DAH later, SUCESS!!! Most fun I've had in months. Thanks a ton, from this humble completionist.
Can someone point out where to find some of the unique backpacks? I've only found Sithis' Satchel despite completing the College of Winterhold, Thieves Guild, and Companions quest lines.
Nightingale Rucksack is in the chamber where you choose your Nightingale power. Ysgramor's Knapsack is found in the chamber where you fight the wolf spirits. Archmage's Backpack is found near the Atronach Forge in the Midden.
Ah! Whirlwind sprint! You tricky devil! Thanks, btw. Some of my mods make things rather dark (mostly to rationalize the need for wearable lanterns) and using an additional light source tends to wash things out.
On another note, has anyone reported that the night eye effect from Sithis' satchel while sneaking seems to be permanent? That is, it turns off when you exit sneak mode but even if I drop the backpack on the ground I still get the night eye effect when I enter sneak mode. I'm playing on XB1.
I haven't tested this, but seeing as the author mentioned they didn't change any meshes, this should work: https://www.nexusmods.com/skyrimspecialedition/mods/70196
On the Bethesda page for your Silver Overhaul - Anniversary Edition (Xbox One version), the link is for this mod's page and not for the Nexus page for Silver Overhaul - Anniversary Edition. Just thought I'd let you know. https://www.nexusmods.com/skyrimspecialedition/mods/61767
Really love this mod on console, it gives backpacks exactly what they needed a more immersive recipe and better perks to make swapping and upgrading them actually useful.
Would really love to see more of your improvements to creation club, I did have an idea that is escaping me now so I'll try and remember to tell you someday ahah
More Ps5 ?? Edit:
I remembered I was going to see if you would be interested in some hand placed custom enchantment backpacks like say you put a dark leather backpack in mercer freys office area with 50% lockpicking and muffle
Etc. I think it could be a great next step to make backpacks another collectible for us players to scour every inch of the map over
(Personally would love to see a backpack that gave torch bashing dmg increases, movement speed increases, or something for an adventurers bag)
I made a quick little video on this showing the crafting recipes on Ps5!
Okay, wow. Umm...I don't take complements very well, but thank you! I really didn't think this mod was really all that but it just exploded on consoles after I learned how to port.
I did have thoughts on making a version with entirely new effects (rather than the vanilla+ ones that I did here) but I haven't been able to come up with enough compelling effects, especially since PS can't have new scripts.
I do like your idea of unique backpacks, although I hate the idea of unique items having the appearance of common items.
Hey man I just had a couple ideas pop in my head that I hope are vanilla enough to allow for it on Ps5 as well but you could EXPAND the backpacks options, like how you need a bedroll and a backpack to make the combo
You take say a mage's backpack, necromancers amulet and a black soul gem to craft the necromancers bag which has a very light version of the mage bags effects + say longer summon duration or 1 additional summon
An elementalists backpack of Fire, frost, shock salts+ mage backpack+ and a copy of a spell book like flames to craft a mage backpack with smaller bonuses and a nice bonus to fire magic etc
Smithers backpack a fancy backpack+ a smiths hammer, and a blacksmiths apron could give a small bonus to carry weight, give an additional ore when mining and increase crafting, bartering strength by 10% for example
I was originally playing and thinking of how I could improve my character which is very much a witcher type and thought of their Trophy system from TW3 so I was imagining that you could take the many different enemy skulls to attach to backpacks to give bonus damages to the enemy type
So I thought the dark leather backpack + skeleton skull + daedra heart could equal a Vigilant's Backpack that gives a small bonus to killing Undead / maybe somehow give the backpack the Dawngaurd Rune Axe ability so it can scale late game too Disease resistance magic resistance
Basically you could have Niche Bag's to help players round out their builds in small ways that don't break the game
Edit:
After playing with this for awhile I personally think 100 carry weight on base backpacks maybe a bit much even if the other backpacks have good enchantments I always end up swapping back for more carry weight
It may be more "fun" if there were essentially tiers of backpacks with base backpacks giving 25 carry weight, special ones give 25 as well plus their bonuses then have perfected versions with 50 carry weight and boosted bonuses
I mainly play on ps5 with survival and immersive type mods and I try to cap myself at giving anything more then +100 carry weight not from levels because I have the habit to pick up all loose items
Basically I was hoping for some sort of "survival version" thats a little more immersive cause its not like we should expect to fit a greatsword in those bags
Don't know how I missed this comment but thank you for that great feedback! I just added some new packs and you've got some good ideas here too that I may appropriate.
I think the original carry weight was based around survival mode (75 is half of 150, making it a 50% bonus) but I like flat numbers. I have considered an alternate version like you're suggesting but I'd need to find some new conceits first. The hard part is balancing around the fact that not everyone starts off at Helgen or does Dragon Rising early anymore. Maybe just a level restriction or something, idk, I'll think about it. There's also the problem of them being purchasable; I confess I rarely ever actually craft them.
I have found something weird - the bedroll backpacks add +1 health to my total. It seems to be a passive ability, as it doesn't show up as "Fortify Health" under my active effects. Not a huge deal and it's not breaking or conflicting with anything, but it is strange.
Fixed it! The enchantment for the bedrolls was trying to modify the health value but I never gave it any info so it defaulted to "1". Thanks for noticing.
Edit: forgot to mention I also added a few goodies in the latest update.
That might be an integration idea to pitch to the maker of Hearthfire Extended or something, since they already have placeable inventory objects figured out. Theoretically it would make just as much sense as a mechanic for the untweaked CC version with compatibility for this as an optional patch.
36 comments
Haven't had time to troubleshoot lately.
Next playthrough I'll only load this mod and see what happens. Otherwise, I'll check with ya in a few years or so.
LONG LIVE SKYRIM!
BUT, one well placed lightening rune (between wall and hay pile) and a FUS ROH DAH later, SUCESS!!!
Most fun I've had in months. Thanks a ton, from this humble completionist.
Ysgramor's Knapsack is found in the chamber where you fight the wolf spirits.
Archmage's Backpack is found near the Atronach Forge in the Midden.
On another note, has anyone reported that the night eye effect from Sithis' satchel while sneaking seems to be permanent? That is, it turns off when you exit sneak mode but even if I drop the backpack on the ground I still get the night eye effect when I enter sneak mode. I'm playing on XB1.
https://www.nexusmods.com/skyrimspecialedition/mods/70196
Just thought I'd let you know.
https://www.nexusmods.com/skyrimspecialedition/mods/61767
And, fixed.
Would really love to see more of your improvements to creation club, I did have an idea that is escaping me now so I'll try and remember to tell you someday ahah
More Ps5 ??
Edit:
I remembered I was going to see if you would be interested in some hand placed custom enchantment backpacks like say you put a dark leather backpack in mercer freys office area with 50% lockpicking and muffle
Etc. I think it could be a great next step to make backpacks another collectible for us players to scour every inch of the map over
(Personally would love to see a backpack that gave torch bashing dmg increases, movement speed increases, or something for an adventurers bag)
I made a quick little video on this showing the crafting recipes on Ps5!
https://youtu.be/2e9MoXIreCc
I did have thoughts on making a version with entirely new effects (rather than the vanilla+ ones that I did here) but I haven't been able to come up with enough compelling effects, especially since PS can't have new scripts.
I do like your idea of unique backpacks, although I hate the idea of unique items having the appearance of common items.
You take say a mage's backpack, necromancers amulet and a black soul gem to craft the necromancers bag which has a very light version of the mage bags effects + say longer summon duration or 1 additional summon
An elementalists backpack of Fire, frost, shock salts+ mage backpack+ and a copy of a spell book like flames to craft a mage backpack with smaller bonuses and a nice bonus to fire magic etc
Smithers backpack a fancy backpack+ a smiths hammer, and a blacksmiths apron could give a small bonus to carry weight, give an additional ore when mining and increase crafting, bartering strength by 10% for example
I was originally playing and thinking of how I could improve my character which is very much a witcher type and thought of their Trophy system from TW3 so I was imagining that you could take the many different enemy skulls to attach to backpacks to give bonus damages to the enemy type
So I thought the dark leather backpack + skeleton skull + daedra heart could equal a Vigilant's Backpack that gives a small bonus to killing Undead / maybe somehow give the backpack the Dawngaurd Rune Axe ability so it can scale late game too
Disease resistance
magic resistance
Basically you could have Niche Bag's to help players round out their builds in small ways that don't break the game
Edit:
After playing with this for awhile I personally think 100 carry weight on base backpacks maybe a bit much even if the other backpacks have good enchantments I always end up swapping back for more carry weight
It may be more "fun" if there were essentially tiers of backpacks with base backpacks giving 25 carry weight, special ones give 25 as well plus their bonuses then have perfected versions with 50 carry weight and boosted bonuses
I mainly play on ps5 with survival and immersive type mods and I try to cap myself at giving anything more then +100 carry weight not from levels because I have the habit to pick up all loose items
Basically I was hoping for some sort of "survival version" thats a little more immersive cause its not like we should expect to fit a greatsword in those bags
I think the original carry weight was based around survival mode (75 is half of 150, making it a 50% bonus) but I like flat numbers. I have considered an alternate version like you're suggesting but I'd need to find some new conceits first. The hard part is balancing around the fact that not everyone starts off at Helgen or does Dragon Rising early anymore. Maybe just a level restriction or something, idk, I'll think about it. There's also the problem of them being purchasable; I confess I rarely ever actually craft them.
I have found something weird - the bedroll backpacks add +1 health to my total. It seems to be a passive ability, as it doesn't show up as "Fortify Health" under my active effects. Not a huge deal and it's not breaking or conflicting with anything, but it is strange.
The enchantment for the bedrolls was trying to modify the health value but I never gave it any info so it defaulted to "1".
Thanks for noticing.
Edit: forgot to mention I also added a few goodies in the latest update.
Its mentioned in the Notes section at the bottom of the mod description.