I think I will be giving this mod a try, seeing as I wanted to make a personal custom mod that patches Ordinator - and tries to restore potion duration being affected by the Alchemy skill (which I am not having the best luck with. I want to learn, but I am not sure where to look on how to do that).
So I will use this mod if it makes it more convenient.
to patch other mods with this ones effects, do I just drag over the "power affects duration" thing in xedit? If it's that easy then you can effectively make a synthesis patcher for this mod to work with any mod pack
love the duration time of the potions but I wonder if you have a variant that also affects poison durations aswell. a Frenzy poison with fortify health will be a fun way to a destroy a bandit camp if you reverse pickpocket it to a clueless bandit.
Nice mod, and much needed. The durations for vanilla potions always struck me as a bit stingy.
That said, the way the value of a potion increases with duration is a potential dealbreaker for me. With Alchemy 98 and total bonus from enchants of 107, and I'm crafting fortify pickpocket potions with a duration of 18k seconds and a value of 55k. And since Alchemy gives xp based on the value of the potion, that's a skill increase per potion crafted.
Just a thought. I don't know if there's anything can done about it.
Hey, not sure if this mod is still being supported, however I found a bug with the way it affects fort enchanting potions: it adds i.e 35 skill points on to your 100 base cap, rather than multiplying the magnitude of the enchant by 35% (this can be verified by looking at your skill menu, with the mod enchanting will read 100+potion increase, without the mod it just reads 100). This results in weaker enchants in this case I was getting a 48% one hand dmg enchant over a unmodded 54%. Great mod concept though, hope it gets a fix.
Update: I found the issue, USSEP actually fixed the vanilla potions to reflect % increase rather than skill cap increase in https://bugtracker.iguanadons.net/index.php?do=details&task_id=14174 your mod overwrites this fix and reverts potion effects back to vanilla.
Thanks for the great mod! Any chance of getting a lower scaling version? I always hated only having 30 seconds, but anything over reaching 15ish kinda feels like cheating, especially on legendary :/
20 comments
So I will use this mod if it makes it more convenient.
The screenshot is high level char with many enchantments.
Thank you!
That said, the way the value of a potion increases with duration is a potential dealbreaker for me. With Alchemy 98 and total bonus from enchants of 107, and I'm crafting fortify pickpocket potions with a duration of 18k seconds and a value of 55k. And since Alchemy gives xp based on the value of the potion, that's a skill increase per potion crafted.
Just a thought. I don't know if there's anything can done about it.
Update: I found the issue, USSEP actually fixed the vanilla potions to reflect % increase rather than skill cap increase in https://bugtracker.iguanadons.net/index.php?do=details&task_id=14174 your mod overwrites this fix and reverts potion effects back to vanilla.