Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Atkara

Uploaded by

Atkara

Virus scan

Safe to use

Tags for this mod

20 comments

  1. Huglarh
    Huglarh
    • member
    • 3 kudos
    I think I will be giving this mod a try, seeing as I wanted to make a personal custom mod that patches Ordinator - and tries to restore potion duration being affected by the Alchemy skill (which I am not having the best luck with. I want to learn, but I am not sure where to look on how to do that).

    So I will use this mod if it makes it more convenient.
  2. Originseternal
    Originseternal
    • supporter
    • 0 kudos
    to patch other mods with this ones effects, do I just drag over the "power affects duration" thing in xedit? If it's that easy then you can effectively make a synthesis patcher for this mod to work with any mod pack
  3. grifterDC
    grifterDC
    • member
    • 0 kudos
    Can I translate the mod and upload it to other sites?
  4. vladisama
    vladisama
    • member
    • 0 kudos
    seems well balanced except for potion cost... so i dont sell the modified ones
    The screenshot is high level char with many enchantments. 
    Thank you!
  5. Keizer19
    Keizer19
    • member
    • 0 kudos
    love the duration time of the potions but I wonder if you have a variant that also affects poison durations aswell. a Frenzy poison with fortify health will be a fun way to a destroy a bandit camp if you reverse pickpocket it to a clueless bandit.
  6. DocClox
    DocClox
    • member
    • 5 kudos
    Nice mod, and much needed. The durations for vanilla potions  always struck me as a bit stingy.

    That said, the way the value of a potion increases with duration is a potential dealbreaker for me. With Alchemy 98 and total bonus from enchants of 107, and I'm crafting fortify pickpocket potions with a duration of 18k seconds and a value of 55k. And since Alchemy gives xp based on the value of the potion, that's a skill increase per potion crafted.

    Just a thought. I don't know if there's anything can done about it.
  7. Drake0713
    Drake0713
    • premium
    • 99 kudos
    I like the idea, but the (probable) incompatibility and lack of configurability... means I'll have to pass on it
  8. FalseZen
    FalseZen
    • supporter
    • 0 kudos
    Thank you! I really need this!
  9. alexs9k
    alexs9k
    • member
    • 6 kudos
    Hey, not sure if this mod is still being supported, however I found a bug with the way it affects fort enchanting potions: it adds i.e 35 skill points on to your 100 base cap, rather than multiplying the magnitude of the enchant by 35% (this can be verified by looking at your skill menu, with the mod enchanting will read 100+potion increase, without the mod it just reads 100). This results in weaker enchants in this case I was getting a 48% one hand dmg enchant over a unmodded 54%. Great mod concept though, hope it gets a fix.

    Update: I found the issue, USSEP actually fixed the vanilla potions to reflect % increase rather than skill cap increase in https://bugtracker.iguanadons.net/index.php?do=details&task_id=14174 your mod overwrites this fix and reverts potion effects back to vanilla.
  10. polotomo
    polotomo
    • member
    • 0 kudos
    Thanks for the great mod! Any chance of getting a lower scaling version? I always hated only having 30 seconds, but anything over reaching 15ish kinda feels like cheating, especially on legendary :/