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NickaNak

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zhongjiedong

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14 comments

  1. jacrull
    jacrull
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    The bound whip is still invisible for me.
  2. Horsemen1
    Horsemen1
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    WHere did you get that attack animation and is it compatible with MCO? 
  3. Kulharin
    Kulharin
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    Does this fix the issue that the other mod is trying to mitigate by removing the whips entirely?
    1. zhongjiedong
      zhongjiedong
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      no this only fixes enchanted whips, something that doesnt exist with the original mod, you'd have to make these yourself in creation kit/xedit
    2. Kulharin
      Kulharin
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      Am I not able to enchant a whip through the crafting system though?  I think animated armory fixes, might add enchanted whips?
    3. zhongjiedong
      zhongjiedong
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      yes that mod would indeed be covered in this fix.
    4. Kulharin
      Kulharin
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      BTW, bound whips also seem to have this same issue.  Can your mod fix that as well?
    5. Kulharin
      Kulharin
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      Bound whips appears to be a more complex issue... although I do see this error in papyrus, I am using your replacer script.... any ideas?
      Error: Property WeapTypeWhip on script NA_WhipScript attached to Item 1 in container (EC0C11F8) cannot be bound because (9631BDDD) is not the right type
    6. KarmaJockey
      KarmaJockey
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      I was checking for this issue. My bound whips are completely invisible, regardless of hand used.
  4. Psydeffexclone
    Psydeffexclone
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    • 43 kudos
    mod does not work at all, tried to install it multiple times but it just doesn't work.
  5. RoninOfValenwood
    RoninOfValenwood
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    • 6 kudos
    so that's what was happening, Thanks!
  6. cball
    cball
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    I am noticing that while the dual-wielding two enchanted whips. The right hand is animated, while the left is not, although the magical and trail effects show, the actual chain on the left hand whip does not move and remains coiled in it's "holstered" position.
    1. cball
      cball
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      Just to elaborate, this is from a user on the Animated Armoury DAR version page. A potential "fix" may not even be possible, just wondering if perhaps it was something on my end, but apparently not. Thanks for you work!

      "Whips are a bit jank even when fully working, I think I need to improve the animation behaviour a bit, Npc's have always been weird with whips really not sure why, prolly the same reason

      Only use dual whips in your left hand if you want to dual wield whips, they don't work in the right, normal whips work in both hands if only using one whip, this is a pretty annoying thing but as far as I can see there's no way around it. Sub animation graphs like what these whips and vanilla bows use can't choose what animation events they receive from the parent actor, so if you had regular whips in both hands and then started attacking with the right hand both whips would animate"
  7. siffelchen
    siffelchen
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    thx so much for this fix i was wondering why it wasn't working. 
    does this also fix the iron whip not having animations?