Bound whips appears to be a more complex issue... although I do see this error in papyrus, I am using your replacer script.... any ideas? Error: Property WeapTypeWhip on script NA_WhipScript attached to Item 1 in container (EC0C11F8) cannot be bound because (9631BDDD) is not the right type
I am noticing that while the dual-wielding two enchanted whips. The right hand is animated, while the left is not, although the magical and trail effects show, the actual chain on the left hand whip does not move and remains coiled in it's "holstered" position.
Just to elaborate, this is from a user on the Animated Armoury DAR version page. A potential "fix" may not even be possible, just wondering if perhaps it was something on my end, but apparently not. Thanks for you work!
"Whips are a bit jank even when fully working, I think I need to improve the animation behaviour a bit, Npc's have always been weird with whips really not sure why, prolly the same reason
Only use dual whips in your left hand if you want to dual wield whips, they don't work in the right, normal whips work in both hands if only using one whip, this is a pretty annoying thing but as far as I can see there's no way around it. Sub animation graphs like what these whips and vanilla bows use can't choose what animation events they receive from the parent actor, so if you had regular whips in both hands and then started attacking with the right hand both whips would animate"
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Error: Property WeapTypeWhip on script NA_WhipScript attached to Item 1 in container (EC0C11F8) cannot be bound because (9631BDDD) is not the right type
"Whips are a bit jank even when fully working, I think I need to improve the animation behaviour a bit, Npc's have always been weird with whips really not sure why, prolly the same reason
Only use dual whips in your left hand if you want to dual wield whips, they don't work in the right, normal whips work in both hands if only using one whip, this is a pretty annoying thing but as far as I can see there's no way around it. Sub animation graphs like what these whips and vanilla bows use can't choose what animation events they receive from the parent actor, so if you had regular whips in both hands and then started attacking with the right hand both whips would animate"
does this also fix the iron whip not having animations?