Please somebody, make a patch for survival so that it reduces sleepiness and then it can hit the sleepiness twice as hard, like it does in life. Pleeeeease _/\_
I made it CACO based because CACO has potion effects and a cooking system I enjoy tho a non CACO version is probably possible if I just keep the drinks as not requiring water and make standalone versions of the lavender and canis root teas.
I would aswell, CACO is a great mod but it does way too much for me creating too many conflicts for other mods I enjoy and I would thus love a Non-CACO version.
If any of you have Apothecary installed, then there's a port of this mod available: https://www.nexusmods.com/skyrimspecialedition/mods/65751?tab=posts
If anybody wants an ESL version, just download "ESPFE Follower" script from Nexus, follow installation, load only the Coffee.esp on SSEEdit, right click on it, select apply scrypt and choose ESPFE_Follower cell free version, and you're done. Close as normal and manage your overwrite folder as usual (follor gamerpoets' this guide on YouTube to learn basic modding practice such as managing the overwrite folder)
+1 for a non-caco version I want the coffee and tea so bad but caco is a compatibility nightmare and it just doesn't fit in my load order. Edit: The older file available doesn't seem to require caco, I will try that one. Edit: The old file works fine but does not include the tea, just coffee drinks.
Looking at the plugin in xEdit: - Would benefit from an xEdit QAC. - The plugin edits which overwrite CACO are leveled lists and some mesh overwrites. - Compacting formIDs allows for this mod to be espfe. - The leveled lists overwrite CACOs changes with vanilla data. So, to some extent, it would be easy to modify the plugin to not be dependent on CACO. - The constructible object entries would have to have their recipes replaced with vanilla entries.
Thank you for this info, I'll take a look at it myself and see if I can figure out how to edit it to use the vanilla recipes. Edit: I installed caco just so I could look at this mod in ssedit and I've concluded caco will not be easy to remove, at least for me. Maybe I'll come back to it later and install a different tea mod separately for now.
I would love a non-CACO version too. CACO is a great mod, but like ELFX (which is still the best lighting mod around) and Open Cities, it is incompatible with everything and needs too many patches with other mods. I dumped ELFX and CACO, and never interested in Open Cities, simply because of all the patches needed to make them work.
I use the CC survival mode. Will this mod or CACO for that matter affect it? It wasn't really clear to me from all the comments I read so hopefully someone can answer ;u;
Update: It unfortunately does affect the CC survival mode :( I added this mod to existing games and I know it's not recommended but I really didn't want to have start all 4 of my characters over again. On my survival save, after installing CACO, the MCM add on, and this mod, when I tried to eat to alleviate my hunger it had no affect at all. The red portion of my stamina bar remained. I'm so disappointed I can't use this mod for my survival save because that's what I really wanted it for. :(
Will the survival mode patch affect sleep or only thirst? I have seen many survival type patches for mods that use coffee, be CC mode or other mods, but not sure if there is a single coffee or tea mod patch that affects sleep. Either way thank you for this coffee and tea mod.
im actually trying to figure that out right now lol scripting is completely new to me so im trying to cannibalize what bits i can find, im sure its possible but just not sure how to make it happen
I came looking for a mod that would specifically work for my Dragonborn who gets too excited and forgets to sleep and ends up with blurry visions while trying to kill Falmer. If there's an update that includes an effect on the sleep meter that would be amazing! I'll probably still download as it is now anyway though, I can at least use it for immersion in other ways. Maybe have a cup after the effects of a drunk mod wear off...
Yay tea. Not sure the Twinings teabags are that immersive, but I like the small twigs and flowers you have in the two others. Mountain flower, Dragon's Tongue, Jazbay grapes and Snowberry are also options that would fit great with tea. In either case, excitedly following your updates here =)
I thought the teabags were a cute visual, I don't think they're terribly out of place lore-wise, isnt too hard to put tea in a cloth pouch. I'm planning to make teas for each kind of flower, and some roots like creep clusters and trama root. Currently, I've also just started adding "exotic" coffee and tea, in the form of Taneth Kaveh from Hammerfell, and Samar Tea Leaves from Elsweyr. these forms of coffee and tea will have different alchemical effects, and let you brew stronger drinks with them. They won't be able to be found out in the wild, but can be bought from travelling merchants and grown in any hearthfire greenhouse.
They're not terrible, just a little too modern looking for my taste. I have no idea how tea was made in older times, but I assume maybe herbs put in a linen cloth bag and dipped, or metallic sieves like we use today as well. In any case, I prefer the ones with the small root and twig parts. That also easily identifies what's in the tea :p In any case, your models are nice, there's so few good looking coffee and tea mugs/cups available as mods, and yours are definitely superior to most others. Keep up the good work.
@Carboniac Teabags weren't actually invented until the late 1800s to early 1900s. Before that, From what I know, it was just loose leaf in your cup. Not even made intentionally to dip, just as a sample bag made of cloth to open and pour in but luckily someone had a better idea. So glad they are a thing now tbh I think leaves in the teeth would be terrible. Fully aware this comment helps in literally zero ways, I always assumed they were much older too and just recently found out otherwise. I like the bag Idea for the mod better as well tbh
Traditionally, tea was always made in a teapot. The better ones had an infuser inside which held the leaves and stopped them going into the cup, but to work that into a mod would be more than a little complicated. The bag is a little lore breaking, but it's a great mod none-the-less.
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tho a non CACO version is probably possible if I just keep the drinks as not requiring water and make standalone versions of the lavender and canis root teas.
and if it could be esl flag, that would be nicer.
Close as normal and manage your overwrite folder as usual (follor gamerpoets' this guide on YouTube to learn basic modding practice such as managing the overwrite folder)
Edit: The older file available doesn't seem to require caco, I will try that one. Edit: The old file works fine but does not include the tea, just coffee drinks.
- Would benefit from an xEdit QAC.
- The plugin edits which overwrite CACO are leveled lists and some mesh overwrites.
- Compacting formIDs allows for this mod to be espfe.
- The leveled lists overwrite CACOs changes with vanilla data. So, to some extent, it would be easy to modify the plugin to not be dependent
on CACO.
- The constructible object entries would have to have their recipes replaced with vanilla entries.
scripting is completely new to me so im trying to cannibalize what bits i can find, im sure its possible but just not sure how to make it happen
I'm planning to make teas for each kind of flower, and some roots like creep clusters and trama root.
Currently, I've also just started adding "exotic" coffee and tea, in the form of Taneth Kaveh from Hammerfell, and Samar Tea Leaves from Elsweyr.
these forms of coffee and tea will have different alchemical effects, and let you brew stronger drinks with them. They won't be able to be found out in the wild, but can be bought from travelling merchants and grown in any hearthfire greenhouse.
In any case, your models are nice, there's so few good looking coffee and tea mugs/cups available as mods, and yours are definitely superior to most others. Keep up the good work.