Hi, you are enjoying modding and it's great. If you want nice feedbacks and comments... do not expect much from this community as we have the habit of high quality, polished, 3d meshes and textures that takes 40+ hours for each masterpiece, made by profesionnals with amazing tools....
Still i like to see your work and if you could fix your texture format it would be amazing
I noticed People mostly don't really share images. You only see a lot on Big Mods where many People come and a few send in their Images. But I think you do some cool work, so I will make Screenshots of mostly your Katana Mods. :) So the People can have a closer look.
I'm enjoying the swords you're making. The inclusion of the scabbard as an additional weapon is a cool touch as well, especially for the sword masters I like to play as in my Skyrim runs. Thank you for sharing with us!
it's uncompressed 1K without mipmap, so it's bad for performance as it's heavy for no reason compared to BC7 and lack of mipmap induces shimmering + reduced performance. I suggest to resave them in BC7 with pain.net & mipmap box checked, generate mipmap only for the diffuse ( color) and normal.
actually all his mods have this problem. Compression and mipmaps are the key to performance and reduction of shimmering in video games so it's a bit sad.
i'm not even sure if the normal works properly as it's flat without alpha... depend of the mesh i guess? if the texture of the sword appears blocky and grainy ingame , it is the reason. Cant be fixed without the original texture with alpha
It's not a mod from what I have seen in other yamato mods like this one. He made a separate mesh for the scabbard and changed it's position to be held in the hand. It's more than likely an armor piece in the mod rather than being part of the actual sword mesh.
You know, I answered this question a lot Unfortunately, my friend, the armor is made up of several armors, and I have combined them together, and I have not uploaded it yet
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Still i like to see your work and if you could fix your texture format it would be amazing
But I think you do some cool work, so I will make Screenshots of mostly your Katana Mods. :) So the People can have a closer look.
Also, is this 1K, 2K, or 4K textures?
actually all his mods have this problem. Compression and mipmaps are the key to performance and reduction of shimmering in video games so it's a bit sad.
i'm not even sure if the normal works properly as it's flat without alpha... depend of the mesh i guess? if the texture of the sword appears blocky and grainy ingame , it is the reason. Cant be fixed without the original texture with alpha
hello I would like to know which mod you use to hold the scabbard in the left hand please ?, thank you.
Unfortunately, my friend, the armor is made up of several armors, and I have combined them together, and I have not uploaded it yet