so does lord Malice also come after you? haven't tried it yet, but would be cool to have to hunt him down and battle through a castle and fight him wherever that lava is to stop him from sending things after you. need more epic boss fights over lava lol
Hey, I just found out about a mod you did, called 'the servant'. I thought it sounded interesting (adding a sort of bounty-hunter/assassin character), But the page link no longer exists. I was wondering if that mod was now bundled into this one instead?
The Servant I think that was an early version of Lord Malice before I got it perfected. As far as I know it no longer exists but if I do happen to come across it I will upload it for you.
Thanks! Would that mod add just the one Assassin then? Cause I'll be honest... Imma struggling!
When I was attacked by Lord Malice I was like "yeah, I can cheese my way through this np". Afterwards, I stole his gear and went on my merry way. Then the bombardment happened...
Which moves to my second question: Is this mod sensitive to player-level at all? Or am I just "not that guy, pal"?
Well this particular version was beefed up to give the player more of a challenge so don't feel bad. I also included a few less challenging versions depending on your skill level. Tip: try not to fast travel or sleep too long or you will find yourself surrounded. Lord Malice and his Minions will track you down and kill you if you are not careful.
if you can not find a way to make a spell to banish him, you could set him on a timer to respawn after killed, like once a month or something. though this too might become tedious
The way I set up his AI he shows up just enough to catch you off guard so he does't get to the point of being annoying. If I figure out the Banish spell I will make it so he never returns but if he never returns then later in the game with most of the quests done the game gets dull but if I leave him in, it will always be something to do and someone to kill.
After I do figure it out though, I will upload a version with the Banish spell and just let the people choose which one they want. Also I was trying to make the resurrection animation play when his energy get empty to replace the bleed out one knee posture . I couldn't figure out how to code the script . It wouldn't compile.
So the banish spell and the resurrection at death, these are the next two things I'm trying to get added to the mod. I would really appreciate any input that will point me in the right direction. Again thanks for the input downloads and or endorsements much appreciated & God Bless.
I'm halfway there. I managed to make the banish spell work. One problem. Instead of him being Banished you get banished. Once I figure out this one line of code i should be ready to update it.
Game.GetPlayer().MoveTo(Loc01) Note: see where it says Game.GetPlayer() that is the part that I need. Instead of the player I need the target to get hit with the spell.
Lord Malice will be after you the whole time you play. He will try to stop you from completing your mission as dragon born. His minions will also try to kill you. He can be banished their is also a version where you can kill him. I recommend using the Immortal Lord Malice its more fun.
Fun stuff. Think I prefer him non-essential but respawning, but that's why you've got multiple versions. Those Dark Lords, though...brutal. I went into the Escape Tunnel at Helgen to get the items for A Witcher's Adventure, and found the Dark Lords coming down a tunnel to say hello. They said hello many, many, many times. Yeah, definitely do NOT go near them if you're level 1...
I did, but my mod manager will not let me check both at once, but just one at a time. However, I cannot check one unless the other is already checked, which is a catch-22. Perhaps you can just make one of them dependent and the other one the master file, as is normally done?
The update will be 1 esp only also will try to add a banish Lord Malice spell if I can figure out how also want to make him follow and hunt the player. If any body knows how to script a banish spell please post the actual code so I can make it work either way I figure it out. Still trying to get better at modding anyway hope you enjoy.
There is a generic Dismiss Summons spell available on the Nexus (https://www.nexusmods.com/skyrimspecialedition/mods/4400): Might something like that do the trick?
I just downloaded your latest version (with a single esp plugin), so I'm just curious: Were you able to include some kind of Dismiss Summons spell similar to the one I recommended?
26 comments
When I was attacked by Lord Malice I was like "yeah, I can cheese my way through this np". Afterwards, I stole his gear and went on my merry way. Then the bombardment happened...
Which moves to my second question: Is this mod sensitive to player-level at all? Or am I just "not that guy, pal"?
After I do figure it out though, I will upload a version with the Banish spell and just let the people choose which one they want.
Also I was trying to make the resurrection animation play when his energy get empty to replace the bleed out one knee posture .
I couldn't figure out how to code the script . It wouldn't compile.
So the banish spell and the resurrection at death, these are the next two things I'm trying to get added to the mod. I would really appreciate any input that will point me in the right direction. Again thanks for the input downloads and or endorsements much appreciated & God Bless.
Game.GetPlayer().MoveTo(Loc01) Note: see where it says Game.GetPlayer() that is the part that I need. Instead of the player I need the target to get hit with the spell.
Just tested the mod, please keep updating and doing your things! Amazing job my dude
GOD BLESS
Each of them requires the other, so neither can be loaded.
If any body knows how to script a banish spell please post the actual code so I can make it work either way I figure it out.
Still trying to get better at modding anyway hope you enjoy.
God Bless.