Skyrim Special Edition

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Retrophyx

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Retrophyx

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  1. Retrophyx
    Retrophyx
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    2.0 UPDATE
    -cleaned with tes5edit
    -fixed a lot of floating meshes around Skyrim
    -fixed clipping with Apachii Devine Elegance Store building
    -moved a house away from AE Whiterun Tundra Homestead

    +more decorations
    +touched up a lot of current decorations
    +more hidden items, chests, and notes!
    +new road updated going towards Ivarstead
    +moved the Nocturnal statue to better fit the newer Nocturnal by
    Mandragorasprouts
    +alternative file now on SE

    **NEW VERSION BY TODOV0R....LUX OPTIMIZED, WHITERUN EXTERIOR [FULL OF LIFE], SMALL CHANGES.
  2. ballsnaps
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    Hey!! I'm so sorry I haven't reached out sooner. School, work, life all jumble up to make a brain scattered. Thank you soooo much for allowing me to port your mod to Xbox. I use it in my LO and by the downloads it looks like a lot of other Xbox people do too. It's a fantastic mod and I'm constantly finding out new things you've placed around the map. Excellent work my man. Really appreciate all the hard work you've done with this mod. Thank you again!  
  3. BveryOfA
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    Thank you for allowing your work to be open use, I have ported many of your mods to the Ps4 in bundles with other like-minded mods and I'm rather embarrassed because we haven't interacted before.  My users absolutely love your work and love the way it really fleshes out the world in a way that tree mods just sometimes fail to do, I cannot play without your changes personally, I love not being able to tell where I am anymore because I just knew the map too well.  Keep doing what you are doing, I would love to keep in touch, I also port to Ps4 for Ryn, ClefJ, JK, GervantMods and SoldierofWar (TGC) so I do sincerely take my job and your work very seriously from every aspect.  :) Take care, be safe.
  4. adamjpurtee
    adamjpurtee
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    I'm so grateful. Thank you for your fine work and getting me away from Northen Roads! I have no regrets switching to Simply Dirt Roads with this mod to complement it. Came across this bridge and thought, damn....Retrophyx is the s#*!!!!

  5. Gargash1337
    Gargash1337
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    Google translation

    Can you use both optional mods? I would like to use the ones with the traffic jams and I also have upgraded bridges...is that possible?

    edit:
    Do you have to use the main file with the optional mod? or does it work if you use the 4MB mod
    1. Retrophyx
      Retrophyx
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      no, only use 1 version. you probably want the Immersive Tweaks version.
    2. VendeClarion
      VendeClarion
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      Looks like Immersive tweaks version doesn't fix some clipping with ancient nordic arc from Lux Via and Prettier roads' Cage over the bridge east of Karthswasten.

      It's a small clipping, but it's clipping.
  6. VendeClarion
    VendeClarion
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    Some clipping here and there, not to the point where it breaks something, more like looking a bit weird, like Undaunted Camp Altar being placed inside the farmhouse, lol.

    Overall actually really good, charged catapults near forts is a bit unexpected, but it's a fun addition.
  7. ghostsof99
    ghostsof99
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    Is there an option to remove some of the fires? Alot of them dont give off light
    1. Retrophyx
      Retrophyx
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      yes, try the alternative file version without any embers.
  8. chazjags
    chazjags
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    does anyone know if this is compatible with lux via? 
    1. wowfr
      wowfr
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      +1
    2. Fataliti
      Fataliti
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      Or/and Northern Roads? 
    3. WhiteWulf090
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      Lux Via for the most part it is, I don't know about Northern roads
    4. golivie
      golivie
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      Lux Via has some incompatibilities. Northern Roads has many, and you will need either CK or xEdit knowledge to make a compatibility patch (It's not hard).
  9. Wiseman05
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    Honestly, this is a really nice mod that does as it advertises. With the tweaked version to work with Lux Via, it works perfectly in making the roads feel more alive and doesn't conflict with a whole lot, other than some things here and there (Ryn's Whiterun Outskirts, Ryn's Robbers Gorge, and some cutting room floor stuff). However this is mostly clipping issues thankfully and not something like land seams, so a lot of stuff can just be disabled through the console if you find clipping issues here and there. 

    My only real critique is that it adds too many full buildings that aren't explorable. I know that they're boarded up, and inaccessible, but the lights still glow at night indicating someone is still in the at least, and I'm a player who likes to explore every nook and cranny of every building I see. I liked the destroyed buildings, honestly, because it gave the sense that Skyrim was in the midst of a civil war and was tearing itself apart and a lot of these places were abandoned or outright destroyed through conflict. Plus, when bandits attacked me on the road close by to one I just imagine that was where they stayed. 

    Overall, excellent, and despite the critique, I'm keeping it in my load order!
  10. moonkenzie
    moonkenzie
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    I honestly gasped when I came across the road to Ivarstead. It was beautiful, but it didn't feel like a shortcut. I'm legit angry at myself for not finding this sooner XD It makes the whole game feel like a new lands mod, and the destroyed buildings go really well with civil war mods.

    Thanks for your hard work!
  11. Cleganes
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    Just a heads up for Cathedral Landscape users, you'll encounter quite a bit of grass clipping through some of new additions to the roadsides. So you'll either have to wait on a patch or just ignore it. Not a big deal or anything.
  12. Blackspine18859
    Blackspine18859
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    I like this mod. What it adds to the world is not overdone, and it feels like it should have been there in the first place. However, I have mods that add traveling NPCs and NPC spawns, and they seem to get stuck on the added buildings and other objects fairly often. 
    1. Retrophyx
      Retrophyx
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      I know some nord gates are harder to resize to the length of roads. Some travelers do get stuck but they eventually are smart enough to go around. As for the buildings, it's a small area and a small price to pay for greater compatibility as PR does not alter any game navmesh.
      I've found regardless, animals, like deer, tend to get stuck in most places in the original game. But they always pull through.
    2. HidaSobu
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      Sorry to hijack this old comment, but wouldn't navcut boxes be a solution to these pathing issues without bringing in the incompatibilities that come with navmesh changes?
  13. copticprincess
    copticprincess
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    Hi, loving the mod. It really makes the world feel like it's been through / going through rough times. Only issue i've encountered is with Lanterns of Skyrim II and Solitude Docks. If you choose the lantern workers option from LoS II Fomod, there is an abandoned building in the same spot as the lantern worker building from this mod. Clicking the abandoned building and disabling it is what I did. Other than that, everything seems to be working fine with my mod setup. :)

    Edit: Just found another clipping. If you are using the Great City of Dragon Bridge, a wooden bridge from prettier roads clips with the wooden bridge from that mod. I noticed it when I was running around Dragon Bridge and saw the double bridges crossing the stream.
    1. Retrophyx
      Retrophyx
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      oh yeah, I installed Dragon bridge mod and noticed behind the mill there were two bridges now. You could just disable one ingame.
      Ill end up removing it as it goes beyond my belief that this mod should touch any city locations.