@Brayec, your argument is very dumb. he could've had bought the game just yesterday and started modding it, as just recently we got a whole new edition of the game, the anniversary edition. just because you've been playing it for the past 10 years or finished all quests, that doesn't mean you should spoil storylines for people who might've just bought the game or the dlc and want to experience it in their own pace !
this behavior is gatekeeping 101, make a change in your life today !
It isn't gatekeeping. It is common sense. The majority of mods do this. The majority of mods assume that you know the game, and what you're going to modify in the game. Are you going to complain about the Paarthurnax dilemma mod for spoiling the game too? Why are you start modding before even knowing the game and what you wish to change?
Falling gravity become lower (floaty when falling) everytime after I used the spell. I need to restart the game to revert back the falling gravity to normal. Does anyone have the same problem as me?
if you want to fly indefinitely above the skies of skyrim, try the flying mod, this mod is supposed to be balanced, not giving you a free get out of the fight card to use whenever. if you feel like you still need further help with combat, you can use the TGM command to become unkillable.
Good day guys. Thanks a lot for this mod, it's really fun to fly around Skyrim as a bunch of bats. :D Though I was wondering if anyone could help me. I was looking for some other application to this power and thought of it as an analogue for short-range teleport spell, for something like 40-50 feet or around this ( to help archer-types keeping distance and warrior-type dodging attacks). I thought I could make a slight change in your mod in order for it to work as I wish (like changing duration of the form), but I'm new guy to all the modding and I just don't understand what parameters should I change with CK. Honestly, I can't even find the power, related to the batform, as I upload your mod into CK. :D I would appreciate anyone's help. P. S: Don't worry, I will just use this changed mod for my own entertainment, not as a commercial product or somethiing. P. P. S: I know there is a mod that allows you "blinking", but for SE it's a spell, whether I want it as a power. The difference is simply in the time you need to cast a spell. Kills all the dynamics of battles for me.
146 comments
I got myself very busy between work and school.
Thanks everyone of you that downloaded and enjoyed my mod
(Thats the motivation for me to keep doing this)
this behavior is gatekeeping 101, make a change in your life today !
Make a change in your life today!
Does anyone have the same problem as me?
then add the book to your inventory with:
without the < >
this mod works perfectly and as intended !
Thank You! =)
Thanks a lot for this mod, it's really fun to fly around Skyrim as a bunch of bats. :D Though I was wondering if anyone could help me. I was looking for some other application to this power and thought of it as an analogue for short-range teleport spell, for something like 40-50 feet or around this ( to help archer-types keeping distance and warrior-type dodging attacks). I thought I could make a slight change in your mod in order for it to work as I wish (like changing duration of the form), but I'm new guy to all the modding and I just don't understand what parameters should I change with CK. Honestly, I can't even find the power, related to the batform, as I upload your mod into CK. :D I would appreciate anyone's help.
P. S: Don't worry, I will just use this changed mod for my own entertainment, not as a commercial product or somethiing.
P. P. S: I know there is a mod that allows you "blinking", but for SE it's a spell, whether I want it as a power. The difference is simply in the time you need to cast a spell. Kills all the dynamics of battles for me.