Hope you have fun and thanks, also in advance for the endorsments. If you find anything strange, just let me know. I am open to constructive criticism about cell design.
EXPECT THE NEXT UPDATE end of January. i will work on the moonmoth cave and i will do a eastmarch cave with hot springs and stuff.
Hey everyone, this is me, farce88, I lost my account a long time ago, and also put the game and modding down for some time.
But I am back now, and Skyrim looks better than ever! I am going to pick this mod up again and give it a good facelift. QOL improvements, better compatibility (Skyrim Sewers and others), rework the interiors and more. My premise will stay the same; humble, vanilla friendly hideouts that fit seamlessly into the world. This will be a new, separate upload.
It's cozy, practical and immersive at the same time, and without overdoing the storage or size of the caves. Me like.
Edit: I lost a whole batch of ingredients after storing them in one of the urns in Moonmoth Ruin, but they are norespawn containers so I don't understand. Anyone who can explain how they can still respawn?
conflicts with skyrim sewers. could someone patch? i'm a fan of this mod but i have no modding experience. i think its whiterun sewer cell entrance, its literally a centimeter off so you get 2 cells from one door.
How do we know this mod doesn't need those ITMs and dirty edits just to function properly? You do realize there are mods that'll crash your game if they're cleaned, right?
extremely rare; I only know of 1 mod like that and it is very complex. not something like this... besides if a mod is meant not to be cleaned, the author will say so or LOOT will mention it... as a rule of thumb clean ALL mods unless the author or LOOT tells you otherwise.
That's because he cleaned it in 2016. The newest versions of SSEEdit have made improvements to the cleaning process. Here is what LOOT says about this mod:
"SSEEdit v4.0.3 found 3 ITM records. Due to Improvements made to the cleaning process with the official release of xEdit 4.0.x+, any mods which were verified as clean with older versions of xEdit may now require additional cleaning."
So this will need to be cleaned again as it will not need those dirty edits to function properly. But it's no big deal since there are no deleted navmeshes. Because deleted navmeshes are harder to fix than ITM records. But I would clean the mod anyways just to be safe.
This is exactly the sort of thing I enjoy in a playthrough. I felt like I could have written the description (except I am usually a hunter/woodsman type) myself.
46 comments
If you find anything strange, just let me know.
I am open to constructive criticism about cell design.
EXPECT THE NEXT UPDATE end of January.
i will work on the moonmoth cave and i will do a eastmarch cave with hot springs and stuff.
thanks
But I am back now, and Skyrim looks better than ever! I am going to pick this mod up again and give it a good facelift. QOL improvements, better compatibility (Skyrim Sewers and others), rework the interiors and more. My premise will stay the same; humble, vanilla friendly hideouts that fit seamlessly into the world. This will be a new, separate upload.
Happy modding everyone!
Edit: I lost a whole batch of ingredients after storing them in one of the urns in Moonmoth Ruin, but they are norespawn containers so I don't understand. Anyone who can explain how they can still respawn?
It's odd though as he says he cleaned it.
"SSEEdit v4.0.3 found 3 ITM records. Due to Improvements made to the cleaning process with the official release of xEdit 4.0.x+, any mods which were verified as clean with older versions of xEdit may now require additional cleaning."
So this will need to be cleaned again as it will not need those dirty edits to function properly. But it's no big deal since there are no deleted navmeshes. Because deleted navmeshes are harder to fix than ITM records. But I would clean the mod anyways just to be safe.