Skyrim Special Edition
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Plotinuz

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Plotinus

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  1. deleted66803066
    deleted66803066
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    Plotinus kindly allowed me to update the patch.

    1.2 was uploaded for Wildlander 1.1.3
  2. thpassenger
    thpassenger
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    Playing with the modlist I detected sort of a bug. In wildlander there are some random and some non directly hostile vampires that carry silver items (jewelery) so you can easily detect them by the red aura around them. An example is vampires from the missives where you need to find and eliminate them.

    Also you maybe need to adjust the penalty for carrying some items. For insance if you do the quest of the Nettlebane for the temple of Kynareth and you have prayed to Kynareth previously, it's a real pain to carry back the Nettlebane for completing the quest. Maybe the gods shouldn't be so cruel to you just for carrying one item and better to just deny to bless you or get a minor debuff (so you know that item it's no good but you can complete quests and get the item to safety e.g. Necromancers amulet quest)

    Sorry if my english has some flaws as it's not my language and I don't use it often.  
    1. Plotinus
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      Good point. Thank you for the feedback. 

      Both Nettlebane and the Necromancers amulet are holdover inconsistencies from the original mod that have yet not been resolved to my satisfaction. As they require meta knowledge about the mod as a player, instead of the character learning about these things organically. 
  3. Plotinus
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    Changelog:
    1.023
    Nerfed the Aedric curses (from when you have their blessing and then contradicts their morality) from instakills (100 health damage) to 25% of the original magnitude (25 health damage)
    It seems health pools were larger in Requiem 1.7 (which IDB was originally designed for and kept backwards compatible to).
    This one is for you JustWildy ;)
    1.022
    Added Wildlander specific Alikr gear and gave them appropriate IDB blessings.
    Reqtified the latest changes and updated the reqtification and NPC-appearance merge (hopefully this can be discontinued in a future version of Wildlander)
    1.021
    Reqtified the latest changes and updated the reqtification and NPC-appearance merge (hopefully this can be discontinued in a future version of Wildlander)
    1.02
    After cleaning up and updating Requiem - Immersive Divine Blessings Plotinuz Update.esp, I forwarded the changes into this patch.
    Updated the requiem for the indifferent and npcmerge mods patch to the actual release version of Wildlander (version 1.0.0)
    1.01
    Overrode the Ebony armor (Boethiahs quest reward) with Requiem standard. 
    Reason: It was a light armor with no resistance perks and a script that had mostly detrimental effect.
    Removed condition that you would need Saviour's Hide or Ring of Namira to be able to get bonus from the Hircines hunt totems.
    Now you will get the bonus through simply being a Werewolf