About Keyword Item Distributor version: KID version is just single config that searches for all weapons in the game, and if finds matching name or editor ID applies a keyword. It will work 95% of the time, but there are certain edge cases which simply cannot be fixed.
For example to check if weapon is a katana, I'm simply checking if it contains these words - Katana, Wakizashi, or Zatoichi. In most cases mod authors will use them, but for example someone can make unique katana with editor ID "DestroyerOfNazeem" and name "Destroyer of Nazeem", and here KID will fail. So editor ID and/or name of the weapon must match what weapon is this, KID can't make a guess.
Another example are polearms, because Animated Armoury expects spear to be two handed sword, otherwise it won't work. If mod author marks spear as two handed hammer, or two handed axe, keyword will be applied, but it will be ignored by Animated Armoury. No other way than manual patching, or using synthesis patcher.
I will still provide manual esp patches for purists or for cases where KID fails.
Hi, could you explain how you make these patches or link a guide for those who want to make them for themselves? I think I figured it out, but it would probably help those who are wanting to do the same. Thanks! :)
1. XEdit route - open the mod and animated armoury at the same time. Open the weapon record, copy it to new plugin, and apply proper keyword. 2. KID route - read KID documentation at the mod page, it will explain it better than me. You need to know Editor ID or Form ID of the keyword and the weapon.
Both are on the list. Phoenix Soul is more problematic since there is no official source for download, I think author might have it on his discord though.
Reliquary of myth's 2H Ebonyblade is not supported ? RoM has a 2H Ebony blade with the strongest enchantment power, but it looks like your patch only has the 1H one.
※Excuse me for my poor ENG , im not familiar with.
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The author has locked this comment topic for the time beingWACCF patches discontinued - I'm no longer using it. Feel free to create WACCF versions of my patches.
All patches are safe to merge.
Newest update - updated Reliquary of Myth patch.
Requested patches have very low priority right now, but I'm writing it down just in case I get into it in the future.
WIP patches:
- Dark Souls Pack by Team TAL (on hold - download link down)
- A Shard of Coldharbour
- Katanas by China
- JaySuS Swords
- Rektas Umbra
- Weapons of the Shogunate
- Lazy Weapon Pack 2
- Phoenix Soul (on hold - mod down)
- Insanity's Celtic Katana
- Ordinary Weapons Port by RonnieMagnum
- COCO 2B Wedding Outfit
- Storm Tempest Outfit
- Skyblivion Akaviri Warblade
- Sekiro Mortal Blade
- Bleach - Vasto Lorde form and Zangetsu
- Yorukaze Katana WK27
- CL Samurai Armor and Weapon Pack
- Liliths Tools Redone
- Muramasa Katana WK 27
- Ferrum Nibenis
- Royal Armory - Reforged
- Ebonscale CBBE 3BA
- Golden Mortal
- Japanese Weapons SSE (less powerful version)
- ESM AKAVIR The Curse of the Immortals
- Immersive Weapons
- Insanity's Celtic Katana - Project Shinsekai
- Beyond Skyrim Bruma
- Green Dragon
- Demon Slayer
- Alabaster Frost Katana
- Soul Hunter Armor Mashup
About Keyword Item Distributor version:KID version is just single config that searches for all weapons in the game, and if finds matching name or editor ID applies a keyword. It will work 95% of the time, but there are certain edge cases which simply cannot be fixed.
For example to check if weapon is a katana, I'm simply checking if it contains these words - Katana, Wakizashi, or Zatoichi. In most cases mod authors will use them, but for example someone can make unique katana with editor ID "DestroyerOfNazeem" and name "Destroyer of Nazeem", and here KID will fail.
So editor ID and/or name of the weapon must match what weapon is this, KID can't make a guess.
Another example are polearms, because Animated Armoury expects spear to be two handed sword, otherwise it won't work. If mod author marks spear as two handed hammer, or two handed axe, keyword will be applied, but it will be ignored by Animated Armoury. No other way than manual patching, or using synthesis patcher.
I will still provide manual esp patches for purists or for cases where KID fails.
2. KID route - read KID documentation at the mod page, it will explain it better than me. You need to know Editor ID or Form ID of the keyword and the weapon.
https://www.nexusmods.com/skyrimspecialedition/mods/122614
https://www.nexusmods.com/skyrimspecialedition/mods/112687 - Frost Katana
https://drive.google.com/file/d/1drEPDrm5trbvz9CPPRnQ6412jku6e0l8/view - Phoenix Soul
https://www.nexusmods.com/skyrimspecialedition/mods/112687
Keyword compatibility framework
https://www.nexusmods.com/skyrimspecialedition/mods/79564
I really love the mod and the work you are doing!
If possible, could you also patch this mod below?
https://www.nexusmods.com/skyrimspecialedition/mods/66457?tab=posts
https://www.nexusmods.com/skyrimspecialedition/mods/124536
RoM has a 2H Ebony blade with the strongest enchantment power, but it looks like your patch only has the 1H one.
※Excuse me for my poor ENG , im not familiar with.
Thank you for your reply.