I'm confused the initial cast of the ward is low, but when i actively block with a weapon it drains my magicka alot faster than if i were to cast a regular ward in one hand. Is anyone else dealing with this issue?
Yeah this is a real issue for me as well that renders the mod unusable sadly for me - I can maintain a Greater ward for quite a while, but doing so with blocking instantly drains my 600+ mana with at least 60% reduced cost of restoration spells
Has anyone been able to edit the casting cost for these spells? The per second cost is extremely high and even when I edit the casting cost in xEdit nothing changes.
Hey I love the idea of your mod, but when I try to run it with Wards Functionalities Extended and Strange Runes, neither of them work and instead the vanilla ward (both texture and mana consumption values) play. Would you happen to have any insight into this?
Sorry but i can't make this work with Strange Runes, can anyone help? Am i missing something? when cast, and then do the blocking, it's just vanilla ward,
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when cast, and then do the blocking, it's just vanilla ward,
However, when I die while Battle ward is active, it somehow causes CTD...