As others have said this does not work for me. Power added, can "fly" but no animations. Conflicting with another animation replacer which takes a higher priority in OAR I suspect. Unfortunately, this mod isn't listed in OAR separately so I cannot edit it through the in-game GUI.
So...change priority in the plugin's folder? Just add a bunch of 9999-'s to the priority. Though there is an upper limit where it breaks things, so maybe check how high your overriding animation priorities are set to first, then just go a bit more than that.
Found a conflict: Lanterns of Skyrim. Every time I get within 30 feet of one I hear a collision *Clang* and I go flying away like a skipping stone. Love the idea, but not enough to run new Lods when I already have Mage Hover. Plus Skyrim gets dark yo, I need those lanterns. Lol.
While in 3rd person and casting spells, it sometimes a bit difficult to hit the target. Projectile spells look to work perfectly when the target is locked on, but concentration and some close ranged spells just keep on missing unless moving to a specific direction.
Not sure if it's the mod causing this but would hope this can be fixed.
I have replacement animations on everything and it works fine, the only animations that partially clash are magic idles. You need to cast the 'Ascend' toggle (auto added to your character) to activate the DP animations.
There's a mod that doing this, but only for Vampire Lords. And I just want to keep this hovering ability while not being a vampire. Check it out - https://www.nexusmods.com/skyrimspecialedition/mods/28384. Works smoothly. Dragon priest animation looks like a hovering cadaver, which is weird and ruins the immersiveness for me :D
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optional file that allows flight without sprinting, that is it will be permanently on while hovering, allowing hovering and casting at altitude.
Not sure if it's the mod causing this but would hope this can be fixed.
The bandits watching you go in creative mode at 1 HP: