Neck Gap explained. The setup: Vanilla clothes meshes are in meshes/clothes/childrenclothes/m (and f). Well, not actually there, they are in 'Skyrim - Meshes0.bsa' archive. And they are the standard _0 and _1 weight variants, i.e. torso01_0.nif and torso01_1.nif Vanilla children are kinda fat and have almost no necks so these meshes are designed accordingly.
Prince & Pauper has no meshes of its own, just additional textures for vanilla meshes.
TKAA provides its own variants of those meshes at the same path (well, in its own TKAA.bsa), but in single-weight form, i.e. torso01.nif Important part - those meshes are slimmed down, have proper necks, but ARE UV-compatible with P&P textures. TKAA makes use of those, as well as of a bunch of other cloth meshes in actors/character/tkaa/clothes.
The problem: This patch .esp file oveloads ArmorAddon forms from P&P, but leaves them pointed at vanilla meshes (no necks)
The solution: It should be instead pointing its ArmorAddon forms at TKAA meshes (i.e. torso01.nif) while assigning them P&P texture sets.
The result: Balgruuf's snotty brood. Those are definitely P&P textures.
Spoiler:
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Lucia and Riverwood kids.
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Riften orphanage sorry bunch. At least they got necks now.
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The goods: Here is the Fixed Mod You can just drop it into your mod manager. Since this plugin only overloads forms and has none of its own, it can safely be flagged as light, which I also did. If the mod author is still around, feel free to upload this version instead of the problem one.
To the creater. FYI, in the future, please try not to include CP and Child in same paragraph. A sicko will think you've made them something gross. I understood what you mean. I had to read the entire description 3 times for clearification. Instead of calling Compatibility Patch CP, call it Comp. Pat. or Cpat. Be creative.
Yeah, its usually used instead of the second because people get queasy i guess.
But like, jumping the gun to assume a mod on the nexus would automatically mean it, and furthermore, "you understood" does not go with "had to read three times"
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The setup:
Vanilla clothes meshes are in meshes/clothes/childrenclothes/m (and f). Well, not actually there, they are in 'Skyrim - Meshes0.bsa' archive.
And they are the standard _0 and _1 weight variants, i.e. torso01_0.nif and torso01_1.nif
Vanilla children are kinda fat and have almost no necks so these meshes are designed accordingly.
Prince & Pauper has no meshes of its own, just additional textures for vanilla meshes.
TKAA provides its own variants of those meshes at the same path (well, in its own TKAA.bsa), but in single-weight form, i.e. torso01.nif
Important part - those meshes are slimmed down, have proper necks, but ARE UV-compatible with P&P textures. TKAA makes use of those, as well as of a bunch of other cloth meshes in actors/character/tkaa/clothes.
The problem:
This patch .esp file oveloads ArmorAddon forms from P&P, but leaves them pointed at vanilla meshes (no necks)
The solution:
It should be instead pointing its ArmorAddon forms at TKAA meshes (i.e. torso01.nif) while assigning them P&P texture sets.
The result:
Balgruuf's snotty brood. Those are definitely P&P textures.
Lucia and Riverwood kids.
Riften orphanage sorry bunch. At least they got necks now.
The goods: Here is the Fixed Mod
You can just drop it into your mod manager. Since this plugin only overloads forms and has none of its own, it can safely be flagged as light, which I also did.
If the mod author is still around, feel free to upload this version instead of the problem one.
Yeah, its usually used instead of the second because people get queasy i guess.
But like, jumping the gun to assume a mod on the nexus would automatically mean it, and furthermore, "you understood" does not go with "had to read three times"
I do appreciate the work, though. It's given me something to start with.
Not sure if this helps: Prince and The Pauper Refine (Fixes - Improvements - New Child Outfits - No NPC Edits)
I haven't tested that yet, so can't tell you if it works or not.