Detailed NPCs is my suite of mods that equips various items to NPCs relevant to their roles (e.g., guards, mercenaries, farmers, etc.). As a result, Detailed NPCs enhances storytelling through small visual cues that provide insights (even clues!) to all the wonderful (and not so wonderful!) NPCs in game. Many of my mods can be used together to create layers of meaning.
Version 1.1 places the String ID (ActorTypeNPC) in the correct syntax. Safe to update, but any personal _DISTRI.ini settings will be changed to the new settings.
Alternatively, changes in v1.1 can be achieved by manually editing the _DISTRI.ini.
could have put in a sane distribution setting, now all guards are wearing a flower crown... perhaps their value is too high compared to the guards helmet. plus could have targeted young females randomly and older females at even lower chance. I installed most of your SPID mods and every NPC has 10 piercings 10 flower crowns 5 backpacks, a wisp a fairy and other doodads... I was surprised the wisps and fairy are not at the same equipment slot. Another thing i am surprised with is you didnt put all your SPID mods in a FOMOD installer pack. I want to use your mods but at this rate i cant.
Hi BecomingNplus1, I've tried using this mod with both my current mod list and with nothing apart from base requirements, unofficial patch, alternate start and SKYUI.
In both cases, I'm not seeing the wreaths on any NPCs (I haven't edited the distribution at all).
Do you have any ideas what is going wrong that I could look into?
Hi SPTW 1. Be sure you have downloaded and installed the original mod (ticked boxes - left and right of MO2). 2. Double-check if you have something else using body slot 42. 3. Check your po3_SpellPerkItemDistributor.log to make sure SPID is distributing the wreaths. 4. This mod is for SSE 1.5.97
yeah idk what happened before updates but this mod puts flowers in every npc's hair, including the backpacks, except they will wear 1 and have about 3 in their inventory. I thought the descrip said it only selects lore friendly npcs to wear certain things.
The description says all NPCs. If you want to target the distribution, edit the _DISTRI.ini in the following ways:
1. Add a semicolon in front of the first distribution (i.e., ;Spell...): ;A random distribution of one (1) wreath to all NPCs ;Spell = 0x5901~OpheliaAccessoriestoNPCs.esp|ActorTypeNPC|NONE|NONE|NONE|NONE|100 This will disable this particular distribution.
2. Delete the semicolons in front of the distribution you want to use: ;A random distribution of one (1) wreath to all Bard NPCs [delete the semicolon found here]Spell = 0x5901~OpheliaAccessoriestoNPCs.esp|NONE|00053514,03018DE0,03019631,03019630|NONE|NONE|NONE|100
;A random distribution of one (1) wreath to all NPCs with the VoiceType FemaleYoungEager [delete the semicolon found here]Spell = 0x5901~OpheliaAccessoriestoNPCs.esp|NONE|00013ADC,0401F9C5,04018FB9,-000B878B,-000A2C8F,-0009BB45,-000133B0,-0006CD5A|NONE|NONE|NONE|100
;A random distribution of one (1) wreath to all NPCs with the VoiceType FemaleOldKindly [delete the semicolon found here]Spell = 0x5901~OpheliaAccessoriestoNPCs.esp|NONE|00013AE1,02008D7A,000DDF86,-00015D0E,-00037A2C|NONE|NONE|NONE|100
9 comments
Safe to update, but any personal _DISTRI.ini settings will be changed to the new settings.
Alternatively, changes in v1.1 can be achieved by manually editing the _DISTRI.ini.
In both cases, I'm not seeing the wreaths on any NPCs (I haven't edited the distribution at all).
Do you have any ideas what is going wrong that I could look into?
1. Be sure you have downloaded and installed the original mod (ticked boxes - left and right of MO2).
2. Double-check if you have something else using body slot 42.
3. Check your po3_SpellPerkItemDistributor.log to make sure SPID is distributing the wreaths.
4. This mod is for SSE 1.5.97
I realised that the problem was that I didn't edit out the semicolons in the SPID file. Lesson learnt!
If you want to target the distribution, edit the _DISTRI.ini in the following ways:
1. Add a semicolon in front of the first distribution (i.e., ;Spell...):
;A random distribution of one (1) wreath to all NPCs
;Spell = 0x5901~OpheliaAccessoriestoNPCs.esp|ActorTypeNPC|NONE|NONE|NONE|NONE|100
This will disable this particular distribution.
2. Delete the semicolons in front of the distribution you want to use:
;A random distribution of one (1) wreath to all Bard NPCs
[delete the semicolon found here]Spell = 0x5901~OpheliaAccessoriestoNPCs.esp|NONE|00053514,03018DE0,03019631,03019630|NONE|NONE|NONE|100
;A random distribution of one (1) wreath to all NPCs with the VoiceType FemaleYoungEager
[delete the semicolon found here]Spell = 0x5901~OpheliaAccessoriestoNPCs.esp|NONE|00013ADC,0401F9C5,04018FB9,-000B878B,-000A2C8F,-0009BB45,-000133B0,-0006CD5A|NONE|NONE|NONE|100
;A random distribution of one (1) wreath to all NPCs with the VoiceType FemaleOldKindly
[delete the semicolon found here]Spell = 0x5901~OpheliaAccessoriestoNPCs.esp|NONE|00013AE1,02008D7A,000DDF86,-00015D0E,-00037A2C|NONE|NONE|NONE|100
*Save _DISTRI.ini!*
Hope this helps.