Skyrim Special Edition

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Created by

Sami

Uploaded by

LahmedS

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About this mod

Enhanced Vampirism improves the vampire experience in Skyrim. It aims to be lore-friendly, balanced and minimalistic. It also offers various customization to the player, including the option to reverse stage progression

Requirements
Permissions and credits
Translations
  • Portuguese
Changelogs
This mod is discontinued for the time being. Please see Immortal Blood instead.


Features:
  • Stronger Vampiric abilities and powers
  • Deadlier Vampiric weaknesses
  • Leveled Vampiric powers in humanoid form
  • Limited Vampire Lord form, in order to give humanoid form some identity
  • Various console commands to set the mod to your liking, such as enabling reverse stage progression or disabling sun damage
  • Vampire Lord royal armor and cape if wearing Vampire Royal Armor
  • An optional NPCs addon that carries most changes to vampire NPCs

Vampiric abilities:

  • Vampire Claws: Unarmed attacks do 5-25 additional damage depending on level. Appears from level 12 only
  • Resist Frost: 10%-25% depending on stage
  • Resist Normal Weapons: 5%-20% depending on stage (normal weapons are any weapons except Silver, Daedric, Dragonbone, Dawnguard, Stahlrim or Bound. Non-magical creatures such as Bears or Wolves, count as normal attacks. Normal weapons used by the undead, such as Draugr or a rival vampire, will bypass this resistance)
  • Faster magicka and stamina regen: Magicka regenerates 40%-100% faster, and stamina regenerates 20%-50% faster depending on stage
  • Supernatural Strength: Melee attacks deal 20% more damage and carrying capacity increased by 100 points
  • Champion of the Night: Illusion spells are 25% stronger
  • Nightstalker's Footsteps: 10% easier sneaking
  • Unnatural Movement: 25% faster movement
  • Immunity to poison and disease
  • Waterbreathing

Vampiric powers:

  • Vampiric Drain: Absorbs 5-50 HPs per second from the target. Its magnitude and Magicka cost now increase with level. It now also levels up Destruction
  • Vampire's Servant: Raises the dead up to level 8-36 permanently
  • Vampire's Gaze: Targets up to level 8-36 fight for you for 60 seconds
  • Mist Form: Transform into an invulnerable and undetectable mist for 15 seconds. Activating an object or attacking will break the spell. Has a semi-cooldown of 60 seconds during which it costs 3x Magicka
  • Hunter's Sight: Night vision and short ranged detect life. Toggleable
  • Vampire's Seduction: Targets up to level 8-36 won't fight and tolerate being fed upon for 60 seconds
  • Reign of Terror: Targets up to level 8-36 flee for 60 seconds. Available at Stage 3
  • Embrace of Shadows: Become invisible and have muffled movement for 180 seconds

Vampire weaknesses:

  • Weakness to Fire: 20%-50%
  • Weakness to Sunlight: Attributes will almost never regenerate (even with regen enchantments) and are reduced by 25-100 points. At stage 4 you will take 8 damage per second.
  • Reduced Health Regeneration: 10%-100%
  • Inability to heal with healing spells
  • Inability to receive blessings from Divine shrines
  • Blood-starved vampires are hated and feared
  • Additional damage received from silver and Dawnguard weapons

Vampire Lord changes:

  • Vampire Lord form is now limited by a 150 second timer and being usable once a day. The Unearthly Will perk now increases it to 240 seconds and power attack biting extends the duration by 30 seconds
  • In Vampire Lord form, you now gain all the advantages and disadvantages of being a stage 4 Vampire, such as the faster magicka and stamina regen and 50% weakness to fire
  • Drain Life now absorbs as twice as much but costs more Magicka, especially at later levels. The Serana bug is also fixed
  • In general, most spells and powers in Vampire Lord form now cost much more Magicka, but not exceeding 140, so that characters not investing in Magicka can still benefit from them
  • Base unarmed damage is now 20, up from 10
  • Bonus unarmed damage at higher levels has been increased to match that of Werewolves'
  • Melee attacks now absorb 5 Health points from enemies and give lifeblood for perk progression
  • Power attacks have a chance to stagger
  • Power attack biting counts as feeding
  • Vampire Lord now has 5%-25% magic resistance depending on level
  • Raise Dead now raises all corpses in a large area with multiple possible risens, similar to the Ritual Stone
  • Corpse Curse now affects a large area and lasts longer, but makes targets unable to be damaged, similar to Ash Shell
  • Mist Form is now called Rejuvenating Mist and now actually increases regeneration, and as twice as fast
  • Supernatural Reflexes now makes power attacks knock down targets
  • Night Cloak now absorbs 10 HPs per second and gives lifeblood for perk progression
  • If you were wearing Vampire Royal Armor before transforming, you will now equip Harkon's crown and cape (Females will equip the crown only). This is cosmetic only

Customization with Console Commands:

  • For a list of all global variables that can be turned on or off and whether they are turned on or off, type (help vampireglobal) in the console commands
  • To enable or disable a global, type (set vampireglobal.... to 0/1) in the console commands, e.g (set vampireglobalreverseprogression to 1)
  • Default value for all globals is 1 except for VampireGlobalReverseProgression, which is 0
  • VampireGlobalCantBeBlessed: Set to 0 to enable shrine blessings to be received
  • VampireGlobalCantHeal: Set to 0 to enable healing with Restoration spells
  • VampireGlobalHatedAndFeared:  Set to 0 to disable being attacked on sight when blood-starved
  • VampireGlobalLordLimitedDuration: Set to 0 to have unlimited Vampire Lord form duration (but the Vampire Lord power is still a greater power, i.e once a day)
  • VampireGlobalLordPowerBiteFeed: Set to 0 to disable power attack biting from sating vampiric thirst
  • VampireGlobalReverseProgression: Set to 1 to enable reverse progression; you will become stage 4 upon feeding and current stage decreases with each passing day that you do not feed
  • VampireGlobalSunDamage: Set to 0 to disable sun damage at stage 4. Set to 2 to enable sun damage at stage 4 and 3. Set to 3 to enable sun damage at stage 4, 3 and 2
  • VampireGlobalWeaknessToDawnguard: Set to 0 to disable additional damage received from Dawnguard weapons
  • VampireGlobalWeaknessToSilver: Set to 0 to disable additional damage received from silver weapons

Compatibility:


  • Incompatible with other vampire overhauls mods

Optional Files:

Enhanced Vampirism - NPCs: This mod does the following:

  • Gives enemy vampires the new abilities such as the resistance to normal weapons, increased Magicka and Stamina regen, etc
  • Makes vampires use better weapons, normal vampires can now carry up to Ebony weapons, and master vampires can wield enchanted weapons up to Ebony (and rarely Daedric)
  • Makes vampires turn invisible at low health instantly, as if they used Embrace of Shadows. They will also sometimes use Mist Form
  • Gives vampires more spells, including anti-daedra spells
  • Makes vampires much more proficient in Destruction; Vampires can now cast Apprentice Destruction spells, Vampire Mistwalkers can cast Adept Destruction spells and Elder Vampires can cast Expert Destruction spells
  • Renames Ancient Vampires to Elder Vampires, and Volkihar Vampires to Ancient Vampires (never made sense to me that you can be sent on quests by the Volkihar clan to kill "Volkihar" vampires, plus Ancient should have been used for a higher level than 38)
  • Adjusts perks for enemy vampires
  • Renames vampire NPCs' Drain Life spells to Vampiric Drain, adjusts their magnitude to match that of the player's (5-50) and makes them cost 0 Magicka
  • Makes Harkon's Drain Life spell (the projectile one) much more powerful and have an AoE, similar to the player's
This file doesn't require the main mod.

Check out my other mods:
Enhanced Vampire Appearance
Vampires Masquerade
Survival Mod Vampire Patch
Unarmed Claw Impact
Vampire Lord Traveler
Armoured Creatures
Potions Restore Over Time