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subhuman0100

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subhuman0100

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About this mod

Gives the guards in Morthal realistic schedules with daily time for work, training, recreation and sleep. Rearranges Morthal's barracks so there's enough beds to go around.

Requirements
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Changelogs
- Gives Morthal guard semi-realistic schedules with time daily for work, training, relaxation and sleep.
- Rearranges the barracks to provide enough beds so that the guards (and Benor) can all sleep.
- Changes the patrol routes and guard locations from vanilla.  
- There are now three separate patrol routes through town, instead of all patrolling guards sharing a single route.
- Guard CW allegiance will match Morthal's.  If Morthal switches sides, so will the guards- just like in vanilla.
- Guards wear standard Morthal Guard Cuirass, Shileds and helmets.*  They will get small but meaningful improvements to their gauntlets, boots and weapons as the player gains levels.

In order to split all the town guards into two shifts, I had to increase the number of guards in Morthal from nine (in vanilla) to twelve.  This may have an impact on balance during a scripted Civil War siege.
I've tried to compensate by taking four of the guards, and not explicitly telling them to defend during a siege.  However, they will still respond to normal aggro radius behavior, and will likely get involved regardless.


Installation:
With a mod manager or manually, whichever you prefer.   Same as with most mods.

Conflicts:
If another mod alters the interior barracks layout, it will conflict.
If another mod extensively modifies the town layout, it may conflict.

USSEP:
This was made with USSEP, and carries forward the changes USSEP made to cell records.   USSEP is not a required master, but it is recommended.
I intentionally reverted the changes USSEP made to the barracks door, Benor, Benor's sleep package, Benor's bed ownership and the Jail NavMesh.
USSEP attempted to solve the "lack of beds" problem one way (by making Benor sleep in the jail) while I solved it another way (splitting guards into multiple shifts and adding more beds to the barracks). This is not to say I think USSEP was wrong, just that I implemented a different solution to the problem.

Merging Plugins:
If you want to or need to merge plugins, this is a good candidate.

* Guards in screenshots are wearing armor from Guards Armor Replacer.   There is an optional download at the Requirements Page that adds GAR armors to my guard overhauls and outposts.