Skyrim Special Edition
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Bobbyclue

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bobbyclue

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22 comments

  1. Decapper
    Decapper
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    Is it SKSE version dependant? Liked to try it with VR
    1. bobbyclue
      bobbyclue
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      Not version dependent, so it should work fine for VR. If you don't mind letting me know for certain though I'd appreciate it.
    2. PHANTOMHATE
      PHANTOMHATE
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      EDIT:
      Default grab is disabled in higgs_vr.ini but can be changed.
      This mod does not add weight when grabbing with HIGGS grab.
      This mod does not add weight when grabbing with DEFAULT grab with HIGGS installed.
      I did not test DEFAULT grab with HIGGS removed.

      I was hoping to put things in a cart and push it down the road without activating running and send things flying out of the cart. I was also hoping this might make carrying bodies not activate running and knock things about at high speed. With HIGGS I can run with huge boulders from traps too. It may have benefits in VR but I did not uninstall HIGGS and test. The best possible addon for VR grab and carry would be a slow motion effect added to the player for anything over xx weight and also all bodies (applied to HIGGS and default grab). Anyway, that is the best research and report I can give at this time.
  2. deleted98644723
    deleted98644723
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    in the platform version, whats the plugin for? Would it be safe to rename it?
    1. bobbyclue
      bobbyclue
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      So this mod works by adding a dummy object to the player's inventory when they grab an object. The plugin contains that dummy object, so it is needed still. Skyrim Platform also needs to use GetFormFromFile to find that object, so unfortunately the plugin can't be renamed safely unless you also change it in the js file.
    2. deleted98644723
      deleted98644723
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      got it, thanks!
  3. Vrusha
    Vrusha
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    Good job
  4. NintendoChris
    NintendoChris
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    I've done this "trick" so many time after mining for hours. Drop 100 ores as just one item, grab it this way. Success.

    You are going to make me feel remorse for cheating.
    1. TheVoidKnight
      TheVoidKnight
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      May I suggest More Natural Encumbrance?

      Edit: You're in luck, this mod's code only adds the weight of one, not all of the ores.
    2. bobbyclue
      bobbyclue
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      Unfortunately this mod won't affect items stacks. There's no good way of getting that information papyrus side it seems.
    3. AndrealphusVIII
      AndrealphusVIII
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      Yeah, I was struggling with that myself as well, when attempting to make something like this. As a workaround would it be possible to block dropping items in "stacks" and always just drop one at a time?
    4. bobbyclue
      bobbyclue
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      Not sure, I can't think of an obvious way of doing so but maybe there's a game setting or something that controls that? I think that goes beyond what I'm looking to do here though. Wouldn't want to inconvenience the player by removing stacks entirely. Plus I think it's still possible to place a stack of items in the CK, even if it's not something Bethesda used often themselves.
  5. AndrealphusVIII
    AndrealphusVIII
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    This is what I wanted to make, but you beat me to it. Cheers, mate.
  6. tsalbmrots
    tsalbmrots
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    please make carry corpse version :)
    1. bobbyclue
      bobbyclue
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      Done :)
  7. TheVoidKnight
    TheVoidKnight
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    Here is a small modification if carrying corpses with items in them:

    scriptName _grabbeditemsaddweightscript extends ReferenceAlias
    {Adds weight to the player's inventory when they grab an item}

    miscobject property _GrabbingAddsCarryweightDummy auto
    Float weight = 0.000000

    function OnInit()

        po3_events_alias.RegisterForObjectGrab(self as alias)
    endFunction

    function OnObjectGrab(ObjectReference akObjectRef)

        if akObjectRef as actor
            weight = (akObjectRef as actor).GetTotalItemWeight()
        else
            weight = akObjectRef.GetBaseObject().GetWeight()
        endIf
        if weight > 0.000000
            _GrabbingAddsCarryweightDummy.SetWeight(weight)
            self.GetReference().AddItem(_GrabbingAddsCarryweightDummy as form, 1, true)
        endIf
    endFunction

    function OnObjectRelease(ObjectReference akObjectRef)

        if weight > 0.000000
            weight = 0.000000
            _GrabbingAddsCarryweightDummy.SetWeight(0.000000)
            self.GetReference().RemoveItem(_GrabbingAddsCarryweightDummy as form, 999, true, none)
        endIf
    endFunction

    Pardon it's crude nature, champollion's way of decompiling code can be messy sometimes.
    1. bobbyclue
      bobbyclue
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      The script source is available under misc files for future reference.
  8. jayserpa
    jayserpa
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    Pure evil!
  9. Oatmeal69
    Oatmeal69
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    Stewie also included this in his tweaks for FNV. It only makes sense.
  10. uranreactor
    uranreactor
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    Nice! 
    What about corpse carrying though? :D
    1. TheVoidKnight
      TheVoidKnight
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      Probably none. But the script could be adapted so that the weight of the items the corpse has are added instead, so you can't cheese it that way as well.