The Resurgence Project, vanilla+ armor and weapon visual overhaul. Ebony armor and weapon set upscaled, tweaked for consistency, and properly environment mapped.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Base image for cubemap by Emil Persson / Humus. Permissions are granted under Creative Commons Attribution 3.0 https://creativecommons.org/licenses/by/3.0/ -- "Adapt — remix, transform, and build upon the material for any purpose, even commercially."
Credits to fadingsignal for the edited cubemap
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Changelogs
Version 1.2.2
Removed Ebony Blade artifact, it is included in my new artifacts mod
Update not strictly necessary
Set all versions to 1.2.2
Version 1.2.1
Fixed the shadows not casting on the male helmet.
Set all versions to 1.2.1
Version 1.2
Fixed neck seam in male armor
Set all files to v1.2
Version 1.1.1
Minor folder name change for future proofing, update not strictly necessary
Version 1.1
Added custom file paths for the textures so my textures will no longer overwrite vanilla textures
Halved the sizes of all the environment maps to cut down on size. Does not affect quality that much
Instead of ripping the textures straight from project clarity like the previous mods, I opted to upscale everything from scratch (with some newer techniques). I also enhanced the vanilla normal map by blending a new normal map into it made from the upscaled diffuse. This increases small details and roughness, so the armor isn't perfectly smooth now. Be the dark shiny Ebony Warrior you always wanted to be!
CC hand to hand gauntlets, crossbow, and staff are included!
Compatibility This mod contains meshes, any other mod that contains the ebony meshes will have a conflict. Textures have separate file paths so they will not conflict with anything. Patches are included for LeanWolf's, Believable Weapons, Improved Closedfaced Helms, and Practical Female Armory. New body types are not, and won't be, supported by me. New bodies are not vanilla+ IMO. If anyone else would like to make patches, feel free.
Credits and thanks to fadingsignal for his cubemap mod, and for graciously sharing his knowledge about cubemaps and environment mapping with the rest of us! Credits to Emil Persson / Humus for the original cubemap image.