If you were using the previous version (0.4 from DCInside Tullius Gallery) then I recommend backing up the ini and removing it.
This version is updated with various fixes for dashes and knockbacks.
The ini included in the file is the optimal settings for SkySA users so I suggest starting from there.
Thank you!
-v1.1- Thanks to Mur4s4me, Immersive Impact now uses SPID instead of the cloak spell. Switched to esl-tagged esp. Added HitStop_OnPowerAttackOnly setting
I just realized that I've uploaded the mod with experimental settings on DeflectChanceMul and DeflectChanceMax. Default settings are 10.000 and 50.000 for each, so you have a deflect chance of 30% on 300 armor rating.
anyone know how to make the knockback feature work? i swear i only need this feature only but could never got it work. i dont know what mod that incompatible with this, and not only that, npcs or npc vs npc could knockback each other, while i couldnt. i feel so left out!
I have been experiencing frequent crashes and don't understand why. Later one day, when I held my wand and attacked with my right hand, I immediately collapsed and exited the game. After several verifications, it turned out to be caused by this module. After I turned off this mod, everything went back to normal. It's been 3 days and there hasn't been any more crashes.I think this mod conflicts with something else? But I'm not sure and I don't want to waste time investigating. I can only provide feedback on this situation.
I refuse to accept that I'll never manage to make this incredible mod work. It feels like the only thing missing for me. The impacts after hits... I'm so close. Would anyone be able to give me a hand? I have the SE 1.6.1170. (PS: I also can't get TK Hitstop or stop on slash to work :( )
Best combat mod on the planet, especially wish we could have a MCM to customize setting in game, quit and edit ini is very tedious. I note that there is a MCM related script in the mod package, why can not see the MCM menu for the mod? Does anyone know about it?
Love this mod but when it comes to fighting a dragon is really bad, wish there was an option to disabling the forward movement when entering combat against a dragon
141 comments
This version is updated with various fixes for dashes and knockbacks.
The ini included in the file is the optimal settings for SkySA users so I suggest starting from there.
Thank you!
-v1.1-
Thanks to Mur4s4me, Immersive Impact now uses SPID instead of the cloak spell.
Switched to esl-tagged esp.
Added HitStop_OnPowerAttackOnly setting
I just realized that I've uploaded the mod with experimental settings on DeflectChanceMul and DeflectChanceMax.
Default settings are 10.000 and 50.000 for each, so you have a deflect chance of 30% on 300 armor rating.
i swear i only need this feature only but could never got it work.
i dont know what mod that incompatible with this, and not only that, npcs or npc vs npc could knockback each other, while i couldnt.
i feel so left out!
I tested it, I guess it works
nvm I set it too low
I note that there is a MCM related script in the mod package, why can not see the MCM menu for the mod?
Does anyone know about it?