Really cool, exactly my kind of mod. Does it ignore NPCs with the Unique flag set? If not, may be a good way to mostly handle the issue with resetting quest-related NPCs.
I considered it but opted to leave it out since it didn't feel secure enough to rely on. This mod is using a different way to select NPCs using IF-statements and I wasn't sure how sluggish things would get adding too many as well.
Filtering unique, support to scale boss-type NPCs differently (if they can be detected reliably) and maybe adding some randomness to the set levels is something I'll probably look into if I update this.
please do, this is the type of that should be essential, im tired of having to manually edit weak or OP characters, and Rogue Like Encounters have like 1000 variants lol
I uploaded a version with some of the changes. It's a bit of an early release since I usually keep new builds uploaded longer on "another" site for testing first so keep that in mind
Works on everything, vanilla or modded NPCs. If the mod author hasn't tagged them with the standard keywords for identification they all will get lumped under "None/other" though.
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Filtering unique, support to scale boss-type NPCs differently (if they can be detected reliably) and maybe adding some randomness to the set levels is something I'll probably look into if I update this.