This overwrites Skyrim 2018 by Pfuscher in my modlist which is fine, but I did notice that Pfuscher added an extra "textures\cubemaps\DG_cubemap.dds" in the textures list in the meshes. Should I add that to yours? Not sure what that does to the look.
You can add the reference to the cube map for reflective properties in the BSShaderTextureSet of my meshes but would also have to change the BSShaderProperty/Shader from default to environment map, give it the correct shader flags 1 and 2 then match the environment map value at the bottom of shader properties to match what Pfuscher has in his file for correct reflective properties.
At that point might be better off just scaling the BSTriShape down and changing the radius on the bhkSphereShape collision. Would also have to modify position of the smaller mesh (BSTriShape/ transform) so egg doesn't end up floating or under the ground because of where collision is. Either way would work. Lazy method would be just install my meshes over Skyrim 2018, and keep Pfuscher's textures without cube map reference and reflective properties. My mod doesn't include any textures so will use whatever is in the vanilla location for textures you have installed.
This changes only 3 meshes Does not affect eggs in nests but does affect eggs seen by themselves. The only reason there are 3 is because there are 3 different color eggs in the game.
As for inventory I believe the inventory uses the single model so it would also be the smaller size.
Always wondered how those eggs got laid! Hahaha Those pine thrush eggs would give an ostrich a run for it's money! Hahaha This is a nice shot of realism for the game Being a texture mod, there's no .esp, right? That makes this an easy choice Thank you brother Adventure on, Phat
Pretty sure Nico set it up like his other vanilla replacers, Bowgasm, I Want Better Arrows, I Want Better Weapons Iron and IWBW Steel. None of them have any plugins. I was assuming this is the same, all mesh and texture with no plugin. Thanks for confirming my suspicion, ElSopa I recognized your name, my friend. You have quite a few really cool texture mods available. I have a thing for the Bonehawk set from Dawnguard. So, now that I'm upgrading to a tower I can finally add a few things, like your amazing Bonehawk Amulet upgrade. But, then I noticed that you included that and several others in your Small Compilation Pack SE. Thank you That's some nice work! My smithing gear and Whiterun pavement certainly thank you I really dig the hippie coin purse too Hahahaha Adventure ever on my friend, Phat
Just three meshes actually. no plug in and no textures (will use whatever you have installed if they use the vanilla file path). Only thing I really did was scale size and collision. super simple mod. The size always bothered me and I had a few minutes so fixed them in my game and thought some others might like it also :)
BTW ElSopa Those are your wonderful Tankards in the pic. permanent part of my load order.
You know... I wasn't thinking about that but now that you mention it... you did leave room for any other texture mod that might be employed. Thanks are certainly in order Thank you, dear friend
I love ElSopa and took three DL's today for SSE on the Falcon that equals fifteen total mods. But, I'll pass on the wooden tankards. I prefer the base game pewter mug or if I find ceramic or metal German steins to replace the mug and flagon... maybe then I'll swap But, I plan to keep my environmental textures to a limited number and 2K in size. Fortunately, ElSopa is a great source. I'm friends with Rallyeator as well. In fact, the Gibson Heritage Cherry finish on the optional lute texture was my request... I was just asking for some color... any color other than brown... His default looked like driftwood to my eye. There are a few others but I needed some purple or blue burst or black or something else... I mentioned that my favorite guitar stain of all time was the Gibson Heritage Cherry... Next thing I now I'm playing it in game. Hahahahahahahaha JS Instruments has a better natural wood texture, TBH. But, that awesome red finish you've seen in so many images now and listened to me gripe about wood grains like on Aragorn's dagger to have the cherry red or a complimentary mahogany red..... IDK how you put up with me sometimes. But, you are just like Rally in that respect... I put a big glob of "cool idea" on a string and dangle it... That's why we have I Want Better Arrows and Bowgasm and IWBW Iron and steel and dirty iron... We make an exceptional team.
I figured this was just you being bored and fixing something that bugged you. I showed my son the pterodactyl original vs what you had made and told him that mod maybe took you an hour from inception to upload... give or take... half asleep... see you on the flip side of another dawn... Adventure on, Phat
To make this mod….. maybe 15 min That includes packing and uploading. Like I said super simple. And yes. I found more missing models in Jedi trees while in the CS fixing a floating tree I came across in game so repaired that too (gave them a model I did have to remove the exclamation point icon in the CS). Had to recompile DynDOLOD to make the LOD for new trees but worth it. Always fine tuning things, upscaling blurry textures and sharpening them, making better normal maps, and of course making eggs a more realistic size :) I have as much fun playing with the game as I do playing the game. Also repaired a bad placement between Whiterun and Kynesgrove in blended roads (could see grass texture in trapezoid shape in middle of the road), and floating rock at Blizzards rest. Removed a fire and light source from relighting Skyrim in the tavern in winterhold that was causing lights to flicker conflicting with the great cities.
The thing about knowing how to fix these things is you can’t leave them messed up when you find them while playing.
Then these changes are saved to the plug in so forever fixed :)
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At that point might be better off just scaling the BSTriShape down and changing the radius on the bhkSphereShape collision.
Would also have to modify position of the smaller mesh (BSTriShape/ transform) so egg doesn't end up floating or under the ground because of where collision is.
Either way would work.
Lazy method would be just install my meshes over Skyrim 2018, and keep Pfuscher's textures without cube map reference and reflective properties.
My mod doesn't include any textures so will use whatever is in the vanilla location for textures you have installed.
How reflective are eggs anyway?
That's egg-tually very good !
Does not affect eggs in nests but does affect eggs seen by themselves.
The only reason there are 3 is because there are 3 different color eggs in the game.
As for inventory I believe the inventory uses the single model so it would also be the smaller size.
Love the puns :)
Hahahahahahahaha
Those pine thrush eggs would give an ostrich a run for it's money! Hahaha
This is a nice shot of realism for the game
Being a texture mod, there's no .esp, right? That makes this an easy choice
Thank you brother
Adventure on, Phat
Adventure ever on my friend, Phat
no plug in and no textures (will use whatever you have installed if they use the vanilla file path).
Only thing I really did was scale size and collision.
super simple mod.
The size always bothered me and I had a few minutes so fixed them in my game and thought some others might like it also :)
BTW ElSopa
Those are your wonderful Tankards in the pic.
permanent part of my load order.
Thank you, dear friend
I love ElSopa and took three DL's today for SSE on the Falcon that equals fifteen total mods. But, I'll pass on the wooden tankards. I prefer the base game pewter mug or if I find ceramic or metal German steins to replace the mug and flagon... maybe then I'll swap
We make an exceptional team.
I figured this was just you being bored and fixing something that bugged you. I showed my son the pterodactyl original vs what you had made and told him that mod maybe took you an hour from inception to upload... give or take... half asleep... see you on the flip side of another dawn...
Adventure on, Phat
That includes packing and uploading.
Like I said super simple.
And yes.
I found more missing models in Jedi trees while in the CS fixing a floating tree I came across in game so repaired that too (gave them a model I did have to remove the exclamation point icon in the CS). Had to recompile DynDOLOD to make the LOD for new trees but worth it.
Always fine tuning things, upscaling blurry textures and sharpening them, making better normal maps, and of course making eggs a more realistic size :)
I have as much fun playing with the game as I do playing the game.
Also repaired a bad placement between Whiterun and Kynesgrove in blended roads (could see grass texture in trapezoid shape in middle of the road), and floating rock at Blizzards rest. Removed a fire and light source from relighting Skyrim in the tavern in winterhold that was causing lights to flicker conflicting with the great cities.
The thing about knowing how to fix these things is you can’t leave them messed up when you find them while playing.
Then these changes are saved to the plug in so forever fixed :)
Just playin’ :)
Adventure ever on, Phat