3331 comments

  1. ProbablyManuel
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    Installation, Compatibility and more - Blog

    Do not post debug logs or load orders directly here!
    Use the bug tracker for installation support requests and bug reports.
    If you want to discuss your load order with other users, use spoiler tags.
    Spoiler:  
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  2. ProbablyManuel
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  3. pietrkozbik
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    Imho Alteration spell Transmute corpus has  lacking visuals. I highly suggest to steal ones from Requiem: Magic Redone by noxcrab.
    Secondly it should be perhaps an expert level spell, given instakill spell in conjuration.

    Have you thought about adding few more spells?
  4. lide123
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    I feel very sad. That i use a crossbow with 700damage,but it cannot cause any invaild damage to dragonboneguarder(maybe call this one)in soul clarins and ebony vampire.Because if i use silverbolt, the armor ignorance is only 28%, that make enemy just absorb a little damage about 100. and if i use dragonbone bolt which ignore 98% armor, it also cause a little damage even lower than use 28%silver bolt because of these undead race extra damage absorb. Maybe the requiem don't recommand the physical archer and i need to use bound bow to replace the physics bow and contribute all the perk to conjuration rather than smithing
    1. lide123
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      Using physical bow/crossbow to try to kill a dragon preist is also a suffering activaty. So i give up use the bow and switch the dragonshout with 0cd(Nord) to kill them
    2. a1racer
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      you need fire for dragon priest to help with their health regen if not its very hard. and soul cairn is a very very high level area im guessing you are not high level or your gear is not enchanted or strong enough to be there. id say you need to be level 40 plus to be there personally. 
  5. crimson2018
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    I am 100% into a roleplaying and a immersive experience, and i still cannot use this this mod, and other mods that 'lock you up' into a singular roleplaying mechanic (religion mods, reputation mods, etc.). And it is not their foul, it's just that i'm not roleplaying a single character per save (game-world), i'm playing 10-20 characters / roles (both custom or vanilla characters), and mods like these are severely restricting the player into a singular role-playing style / mechanic per save.

    Just two observations... there should be a proper description here or somewhere else about what the mod does, the features, the tweaked mechanics and a solid compatibility section. I'm using tens if not hundreds of other specific mods that add roleplaying tweaks and mechanics not cover by this mod, most likely (ex. Alchemy Require Bottles, Containers Weight Restrictions, iNeed for needs and a disease system, Wounds for injuries, A Map will Help, etc. not to mention game patches like OCS which actually lock me up from using any curated list of mods since none of them feature this primary bugfix of Skyrim) and i have no way of knowing if they are compatible or not. The second thing, i really don't think that deleveling the game is a good way to go (i always avoided mods that do the same thing as MorroLoot or Scarcity). If you character progress in level and skills, it is more realistic and certainly immersive to assume that the other actors will progress as well (there is actually a scarcity of mods that take advantage of the Radiant AI). Otherwise, the world will not be as challenging past the 'humble beginning' even with the extra challenges that this mod or other combat overhauls adds. So, ultimately you can have just short roleplaying experiences, very few past level 50, almost none past level 100. 

    Now a little about roleplaying. I'm a firm believer that roleplaying is a choice the player makes. The games are merely some frameworks, where you can unfold your stories and imagination. The people want the game developers (and mod authors in some cases) to make the choices for them, and they call that RPGs, isn't this laughable? They call RPGs some story / narrative games where you don't even get to create your own character or chose its name, like Witcher or Kingdom Come Deliverance series, or Combat Sims like the Souls Games. On the other side, we have a gamming framework like Skyrim, where you can do everything really (and with the enhancing of modding). Combat seem to be the most people focus (this rp overhaul as well), but it's just a small portion of what you can role-play. I have a lot of fun roleplaying characters that have nothing to do with combat, like a beggar / skooma addict, an alchemist, a cat burglar, a traveling merchant with bodyguards, a fugitive, a spy, etc. You just need to find out enough mods to enhance the experience. And then we have Morrowind which all people love, and for most of us it is the game that introduced us into this francize. Morrowind has a better story-line than Skyrim, but it is a better RPG Framework? Certainly not! It is severely limited framework compared with Skyrim, both because of the game mechanics or because of the modding content. You have Fast Travel in Skyrim, and a lot of other immersion-breaking and cheating features like follow the arrow marker for quest, open the world map every 5 minutes, crosshair, sneak-meter, compass, enemy health-bar. This doesn't mean that you have to use any of these; i certainly don't use them or disable them in settings and INIs, for a pure organic experience and almost ZERO Hud intrusion. Are these elements making Skyrim a lesser RPG? No, it is the other way around, it is a massively expanded RPG framework than the previous titles, not speaking other games with scarce RPG elements. So it's ok to take inspiration from other games, but you have the best RPG Framework ever made right here and with the modding tools and content, the roleplaying potential of this game is unlimited. This is like our RPG Home, the other games are just some places we briefly visit for a short vacation. 
    1. Orturius
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      Calling Morrowind an inferior RPG has completely invalidated everything you said. Move on. You don't like Requiem or oldschool/hardcore rpgs. Play what you like.

      The things you complain about, are the things we play Requiem for. And as someone that considers Skyrim one the most shallow and bland games I've ever played, Requiem is the only reason why I even play this game. Without this mod, I would have never bothered to play this game again since my first run back in 2012.
    2. Diewott1
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      Dude... Are you OK? 
    3. LuanziinxD
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      What in the yapping was this.
    4. jerrybrymo
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      I'm not even gonna bother to read all that
    5. Tenz81
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      I also had some hard time getting into the requiem paradigm, especially the delevelling part for example.
      Requiem was not completely what I was looking for, BUT once tried I become fan of its "perfection", how much well is done, how balanced it is and above anything else I love that feeling when the player is able to defeat enemies/dungeons that seemed impossible or very hard at first tries: this last thing it does so well, it does super well, and it's addictive.
      And only with develling you can go and fight hard enemies, much higher than you and get that thrill. Of course it needs "some getting used to".

      Spoiler:  
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      Anyway you can tune yourself how much npc are "levelling" compare to you in a way, setting higher damage taken and lower damage done by your char. I only started to use this way and it seems to work well to change the fight duration and to keep the game challenging at highest levels, even if it's quite interesting to see how the author imagined the game at default values first.

      About learning what the mod does, there is no better way than "just playing it", anyway you can find many info in reddit pages like this one or just look at the plugin in SSEedit if you can. Also there is quite active discord with people usually very ready to help and suggest.
    6. a1racer
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      id honestly say requiem allows for a lot of different play styles pretty easily i mean you can do a mage run a sword and board a spell sword and most anything in between pretty easy. it gets hate because it unlevels the world and makes it harder but that's life the world should revolve around the players level like why should a dragon be easy enough to beat at level 3? 

      as far as adding stuff like survival alchemy and other random mods that change stuff it can be done but you might have to learn xedit to make custom patches or use mods like sunhelm that have requiem patches already. you can still run reputation mods and there are some religion mods that work well with requiem so im not really sure what else you are missing or need.   
  6. nopse
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    I have a problem, I am doing the college of Winterhold quests, and got the staff of Magnus. But the staff is discharged, and I cannot charge
    it. It get no charges, if I try to charge it with soul gems by pressing "T", it gets no charges. Is this a bug ?
    Edit: Ah, ok, it can be charged, it just needs tons of charges/soul gems
    1. a1racer
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      your enchantment level is probably low or no perks into it.  
  7. DeliciousTank
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    I have a question about this mod. Does the player outscale enemies in the end game? As in will the player be stronger than most if not all enemies when you reach say dragonbone armor or daedric armor, or will a wolf still kill me in 3 hits even if im wearing full daedric armor.
    1. ProbablyManuel
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      Yes, the player will eventually surpass almost all enemies by a large margin. In case of wolves this will be the case sooner rather than later.
    2. Deepstrike101
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      Manuel is understating. In the beginning the player is on the level of a peasant kid. By the late game he is a walking god. 

      Enemies in Requiem don't scale. Wolves stay at the same power level when you are at level 80 as when you were level 1. It's supposed to highlight your rise in the world.

      Low level enemies like wolves and most bandits become a nuisance more than a threat late in the game, but then you move on to serious enemies like daedra. 
  8. glennkahlil
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    Is this mod a hazard?
    1. ProbablyManuel
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      Yes. It bites, electrocutes, and occasionally eats save files for fun.
    2. glennkahlil
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      D:
  9. N1njaman
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    Hi, I am having issues with Reqtificator, as every time i open it to try and do the installation stuff, it says that i don't have the requiem.esp and the unofficial skyrim special edition patch.esp, despite both of them being there and was wondering if anyone knows how to get this working because it seems fun. I am using vortex on the anniversary edition if that helps.
    1. Paleoninja
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      I am having the same issue. The problem is (apparently) LOOT.

      It turns out that LOOT in Vortex is forcing Requiem to load after mods that have it as a master, including Requiem's own optional files that depend on it. LOOT is also forcing USSEP to load after Requiem. The only way around this that I could come up with was to disable automatic sorting and lock them to a manual index, to force Requiem to load in the right order.

      I have no idea why LOOT is doing this. Maybe someone in charge of LOOT has it out for Requiem? Or maybe there is some kind of bug that just came up between LOOT and Vortex? (I will note that Requiem is the only mod I have that these issues are happening with.)

      Extra Note: Make sure your Reqtificator patch is also manually sorted afterwards as well, or else LOOT will also try to force that to load before Requiem.
    2. ProbablyManuel
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      @N1njaman If you still experience this issue, please use the bug tracker for installation support requests and attach the Reqtificator.log file.
    3. ProbablyManuel
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      @Paleoninja LOOT works fine with Requiem. This sounds like a problem with Vortex. Did you already report this in the Vortex forums?
  10. Incredabun
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    Download didnt come with requiem for the indifferent? I tried reinstalling but it didnt change anything.
    1. ProbablyManuel
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  11. junhuaZHOU
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    How can I remove the Skooma addiction debuff? It has reduced both my magicka and stamina regeneration rates to zero, all because I accidentally drank a damned bottle of Skooma.
    1. ProbablyManuel
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      Spoiler:  
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      Sleeping once is enough to cure the skooma lethargy.
    2. junhuaZHOU
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      Ah, I see. My Dragonborn hardly ever sleeps, only saving the game once, and that's when joining the Dark Brotherhood.
  12. lingkingaa
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    Requiem6.0.2 still needs www.nexusmods.com/skyrimspecialedition/mods/34829?
    1. ProbablyManuel
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      No