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Legendary Perks Version 1.4+
All skills have an advancement bonus at the first legendary level (+15% unless noted), as well as their own unique bonuses through fifth legendary levels.
One- and Two-Handed: +10% damage per level; 5th levels +50% power attack damage, -50% power attack cost
Marksman: +10% damage per level; 5th level target damage resistance -25%
Block: +5% blocked per level; 5th level no stagger when blocking with shield
Smith: +10 carry weight per level; +5% tempering at levels 2 and 4
Alchemy: +30% skill use advancement; +2% alchemy effectiveness per level
Enchant: +30% skill use advancement; +2% enchant effectiveness per level; 5th +1 applied
enchantment (requires modded perk extra enchantment entry from �set� to �add�)
Heavy/Light: +5% per level; 5th 50% stagger for heavy, 50% fall damage for light
Pickpocket: +5% chance per level
Sneak: +5% mod detection per level; 5th -25% damage when sneaking
Lockpick: +30% skill use advancement; +20% sweet spot per level
Speech: 1st +1 skill book point, 2nd +50% intimidation, 3rd +5% sell price, 4th -5% purchase price, 5th 10% chance to avoid incoming damage
Alteration: +10% spell duration per level; 5th 2x telekinesis distance
Conjuration: +10% magnitude per level; mod commanded actor limit x3 at 3rd and x5 at 5th (requires twin souls perk to be changed from �set� to �multiply�)
Destruction: +5% fire/frost/shock damage for destruction spells per level; 5th x2 intimidation
Illusion: through 2nd influence +15 mag; 3rd influence +30 mag; 4th +25% duration; 5th 50% chance to avoid arrow damage
Restoration: 2nd +25% mag turn undead spells; 3rd +50% mag turn undead spells; 4th ward magic absorption +50%; 5th turn undead and restore health scales with skill up to 2x