Skyrim Special Edition
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Kezyma

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Kezyma

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21 comments

  1. PierdakElo
    PierdakElo
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    Works perfectly. Just had to put it at the very bottom of Mod Organizer ;) Thank you so much.
  2. theskyrimdepot
    theskyrimdepot
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    Thanks for the patch. I was doing a run without Inigo or the other known conflicting Bloodchill mods, and the console was not giving any information on the conflicting mod. Works perfect, and even flagged it as .esl
  3. Laptoprocker
    Laptoprocker
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    DynDOLOD says this error: <Warning: Large references found in non master plugin Bloodchill Manor Landscape Fix.esp Tamriel "Skyrim" [WRLD:000003C]>
  4. jenomighty
    jenomighty
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    Hi, I tried this patch, as well as the patch for Majestic Mountains, but neither of these patches are fixing the problem. Is anyone aware of any other mods, besides the Inigo mod which I don't have, that might cause the entrance to be blocked? I'm at the point where I will just not do the quest at all since it breaks immersion to use console commands to clip through the wall of stone.

    Edit:  For anyone who uses Majestic Mountains and Enhanced Landscapes, this mod is what finally opened up the entrance to Bloodchill Cavern for me:  https://www.nexusmods.com/skyrimspecialedition/mods/72618
  5. Thunderboy301
    Thunderboy301
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    cheers, m8! i think for me the conflict is actually inigo! bloodchill cavern is RIGHT next to langley's house.
  6. justcallmedots
    justcallmedots
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    • 22 kudos
    perhaps a patch for Caranthir Tower and Bloodchill Manor so that people don't need to TLC in there?
  7. Ecthos
    Ecthos
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    • 127 kudos
    Works like a charm. Thanks a lot. 
  8. Nonelone121
    Nonelone121
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    nice work!THX
  9. ForsakenGoth
    ForsakenGoth
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    • 20 kudos
    I, for the longest time, was frustrated with the entrance being covered by terrain. I found this mod, installed it at the top with my bug fixes and patches, and it worked perfectly! Awesome mod!
    However, I still don't understand why all of the Creation Club entrances are covered. Ghosts of the Tribunal, Bloodchill Cavern (not anymore with this mod lol), The Cause (which crashes for me and lots of other players when we activate the journal, or TCL into the Ayleid ruin), that Dwemer player home in the mountains to the East, the dungeon where you get Goldbrand.
    Of course, for the last two I named, the entrances ARE covered, but you can just walk over the area where the entrance is and you'll actually get transported inside like it's not even an issue. Anyway... Awesome mod! Now I can actually enjoy that player home. It'll be good for my vampire babe, and my succubus babe.
    1. Kezyma
      Kezyma
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      It's because of the way overwrites happen and the order stuff loads.
      Basically it happens like this;

      • Skyrim.esm loads, sets up the base game terrain.
      • CreationClubContentThing.esl loads, overwrites the base game terrain to add entrances.
      • OtherModYouHave.esp loads, overwrites the terrain with its own version, which were based on the base game terrain.
      This mod (and my tundra homestead one) just takes the terrain from the CC mod and sticks it in an esp that you can load after the mod that's breaking it!
      I can do the same for the others, I've just not come across the entrances yet!
    2. ForsakenGoth
      ForsakenGoth
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      I see. That is rather interesting. I know my terrain mods (the 3D stuff, and the 2020 Parallax mod) isn't messing with the entrances. I disabled them, and it made no difference. Of course, when I look this issue up, people ALWAYS say "Inigo conflicts with the Creation Club item, as well as Majestic Mountains". I use neither.
      I DO know one or a few of my mods make it like that, as everything was fine when I disabled ALL mods. I use 200+ mods, so who knows.
      Anyway, if you ever make other fixes, namely for Ghosts of the Tribunal, I would happily use them. :)
  10. Berzerkernox
    Berzerkernox
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    I actually found the cause of this problem was my cleaned masters. I deleted them  and recleaned them from the newest update and the entrance was no longer blocked. I am not saying that this is a panacea but that is what I found to be the culprit in my 1119 mod load order.
    1. rtj73
      rtj73
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      • 2 kudos
      That's ironic because according to xedit when looking at what this mod changes, which is only 3 temporary cells in the main Skyrim.esm, it would seem that was my issue as well. I didn't redownload and reclean mine, this mod fixed the issue so wasn't going to mess with the hassle of downloading masters again and recleaning.