This page was last updated on 16 May 2025, 12:12PM
Changelogs
Version 2.2.1
Prevent Night Vision effects to be triggered for non-player actors
Fixed Companion Intro Quest causing Werewolf Powers to become unavailable
Version 2.2.0.0
Added Werewolf Textures, thanks to WolfLady500 for doing most the work here
Rewrote the Phantoms in the Night (The book telling you where to find Spirit Prey)
Limited the amount of concurrent transformations on a single actor to 1
Removed some master edits from the .esp (The respective scripts are still changed)
Version 2.1.1.1
Simplified integration check in NNIntegrity.psc to reduce the number of false-positives the script generates
Version 2.1.1.0
Lowered intensity of the Nightmare Requiem Shader
Explicitly disallow Nightmare Requiem Power to be casted more than once
Added missing description text to Nightmare Requiem Ability
Added a compatibility patch for SexLab to halt the transformation timer during a scene
Version 2.1.0.1
Removed invalid items in werewolf death loot
Version 2.1
Added file integrity checks on game start
Changed default setting: The option to skip feeding if claws are sheathed is not default 'false'
Fixed Alliances not working correctly
Fixed Revert Form not being castable during transformation
Fixed actor values not being updated correctly
Version 2.0
Nightmare Night now uses a dll to hijack the Magicka bar during transformations, making it more compatible with various UI mods and overall more stable/reliable
Frenzy progress is displayed in a new UI whichs position can be adjusted in the MCM
Added a setting to disable/enable if looting should be skipped while Claws are sheathed
Fixed an issue causing the fight against the Everdoubting to not properly reward you with its ability after defeating it
Fixed an issue with Hunter Metabolism stacking its effect undesirably, causing the total gain from this passive to be much higher than intended
Fixed an issue with Bestial Hide, stacking its effects undesirably
Fixed an issue with Bestial Strength, causing its effects to not apply correctly
Fixed an issue with summoned Werebears being unable to attack
Fixed an issue causing the interval for transformations to not correctly considering the time between 0.00 and 1.00
Fixed various esp errors & removed unnecessary overwrites
Version 1.1.1
Refined Transformation Timings
MCM: Fixed Option Misalignment
Fixed another issue causing forced Transformations lasting for 24h+
Version 1.1.0
Stricten the Conditions on Item unequipping, hopefully ensuring compatibility with mods equipping "invisible items", such as custom WW Skins, 3BA Bodies or DD
You can no longer feed on Skeletons
MCM: Added an Option to disable the hiding of the Magicka Bar
MCM: Inverted "Werewolf Hunter" Option (The option now asks if you want Hunters to disabled, rather than enabled
Fixed Web Destruction not working correctly
Fixed Forced Transformations lasting much longer than intended