powerofthree's Papyrus Extender 4.5.5 has a bug that prevents the registration of hit events on the training dummies and archery targets. Please update to powerofthree's Papyrus Extender 4.5.6
Just found out about this mod today. Its a great idea and its cool as I find collecting for Alchemy and potions fun. Do you think you covered everything you possibly could across the game?
I've noticed that using a lighting mod or a torch mod removes the ability to put them out. May I assume it's because they are swapping out the vanilla torch and the interactive ability as a result? Is there a workaround I can use?
Torches arent touched by this mod according to the description. 90% of in game torches are already lootable. Makes no sense to make more lootable. Problem is on your end. Should read next time
I'm getting floating wood piles and kettles in riverwood with this installed, anyone know what the conflict might be? The objects skip along the ground and float across the main road.
I'm sure it's a conflict with something else in my list, but it goes away when I remove this one. Perhaps JK's Riverwood or T'Skyrim - Riverwood? I also have quite a few tree mods that mess with Riverwood which is where this happens. Either way, if i find the conflict I'll update. Thanks. Also, I believe it's more to do with BOS than this mod.
Not sure what might exactly be the cause of this CTD just after loading into the inn in Solitude. The dump shows that this mod is almost at the top of the REGISTERS/STACK. For what I can tell, the culprit should be "Clutter\Meadery\MeadBarrel01.nif" (SMIM Barrel Expansion - Mead Barrel - Oil Barrel - Butter Churn) which is from another of your mods.
Any recommendation?
Spoiler:
Show
Skyrim SSE v1.6.1170 CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6083C92E2 SkyrimSE.exe+14E92E2 mov rcx, [rax+0x28]
SYSTEM SPECS: OS: Microsoft Windows 11 Pro v10.0.22631 CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i9-13900HX GPU #1: Nvidia GN21-X11 GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 35.29 GB/63.81 GB GPU MEMORY: 4.81/14.92 GB
Can anybody confirm, with update 1170, the mod appears not to be working, woodpiles and mammoth tusks are not harvestable? I saw a similar post for 1130 below but I did not play extensively during that time so I don't remember if that was an issue then. So, as below, this could be an issue with the required dependencies, just looking for confirmation that I'm not the only one experiencing this.
edit: I'm seeing that the Papyrus Extender is not updated for 1170, or possibly the problem is with Base Object Swapper.
Well, gosh, I'm running latest versions of all of the required files (SKSE, Address Library, Base Object Swapper, Papyrus Extender) and I can't see what other issue there could be... but you say you've got it running fine in 1170.
edit: You're correct, its fine in a new game. My 1130 save is borked though, guess I'll have to start fresh again.
Started a new game, played for a while and after a while it stopped working (again?). Something in my setup seems to be knocking it out. If anyone has ideas, let me know.
I seem to have the exact same problem, and I don't know why. I checked that no other mods are overwriting any of the files, and didn't change any mods/files after starting the save. It worked when I started the game (exept for the target dummies), and now, after about 15h of gameplay, it stopped working. I play in VR so I also didn't update the game as VR version doesn't receive any updates. I'd appreciate any help with what it might be - I don't know what exactly triggers the swapping of the objects ingame, but knowing this would maybe help finding what might interfere with it.
I figured out the problem on my end. I was encountering the problem in Stonehills (changed by CRF?). The mammoth skull and woodpiles have snow on them and are not included/swapped out by DTA, so it appeared that nothing was working there.
I could solve it too - seems like some texture mod had a conflict on some files which apparently caused DTA/BOS to not work properly. Made DTA the higher priority, now it works. Sadly said texture mod doesn't work for the DTA stuff, but I prefer dynamic things over looks :) Thanks for this mod btw, don't wanna play without it!
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Any recommendation?
CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6083C92E2 SkyrimSE.exe+14E92E2 mov rcx, [rax+0x28]
SYSTEM SPECS:
OS: Microsoft Windows 11 Pro v10.0.22631
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i9-13900HX
GPU #1: Nvidia GN21-X11
GPU #2: Microsoft Basic Render Driver
PHYSICAL MEMORY: 35.29 GB/63.81 GB
GPU MEMORY: 4.81/14.92 GB
PROBABLE CALL STACK:
[ 0] 0x7FF6083C92E2 SkyrimSE.exe+14E92E2 -> 107497+0x42 mov rcx, [rax+0x28]
[ 1] 0x7FF60835B985 SkyrimSE.exe+147B985 -> 105528+0xB5 mov rdi, rax
[ 2] 0x7FF60838F55C SkyrimSE.exe+14AF55C -> 106517+0x52C mov rcx, rax
[ 3] 0x7FF608392AE9 SkyrimSE.exe+14B2AE9 -> 106576+0x89 mov ecx, [0x00007FF60A16CC6C]
[ 4] 0x7FF6083921E7 SkyrimSE.exe+14B21E7 -> 106567+0xA7 mov r8d, [rsi+0x160]
[ 5] 0x7FF607D08BC8 SkyrimSE.exe+0E28BC8 -> 76558+0xD8 inc edi
[ 6] 0x7FF60839F7F3 SkyrimSE.exe+14BF7F3 -> 106927+0x53 inc ebx
[ 7] 0x7FF607BD7888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C]
[ 8] 0x7FF607BD7E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax
[ 9] 0x7FF607BD61DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74]
[10] 0x7FF607BB0DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF60A0AC318]
[11] 0x7FFAAE41257D KERNEL32.DLL+001257D
[12] 0x7FFAAFE0AA58 ntdll.dll+005AA58
REGISTERS:
RAX 0x0 (size_t) [0]
RCX 0x9F4 (size_t) [2548]
RDX 0x24C434E9A80 (BSLightingShaderProperty*)
Flags: 0x802182400301
RTTIName: "BSLightingShaderProperty"
NiPropertyType: kShade (01)
RBX 0x245F5227744 (void*)
RSP 0x75235FF9D8 (void*)
RBP 0x0 (size_t) [0]
RSI 0x7FF60A26CC60 (void* -> SkyrimSE.exe+338CC60 add byte ptr [rdx+rdi*1], 0xA4)
RDI 0x0 (size_t) [0]
R8 0x24C434E9C00 (BSTriShape*)
Name: "Support02"
RTTIName: "BSTriShape"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Mead Barrel"
File: "Clutter\Meadery\MeadBarrel01.nif"
Checking Owner: -----
File: "Skyrim.esm"
Flags: 0x00000009 kDestructible | kInitialized
FormID: 0x000C1403
FormType: Faction (11)
Checking User Data: -----
Object Reference:
File: "Dynamic Things Alternative.esp"
Flags: 0x00000008 kInitialized
Name: "Mead Barrel"
FormID: 0xFE2B082A
FormType: Flora (39)
Checking TESObjectREFR: {}
Object Reference:
File: "Dynamic Things Alternative.esp"
Flags: 0x00000008 kInitialized
Name: "Mead Barrel"
FormID: 0xFE2B082A
FormType: Flora (39)
Checking Parent: 1
Name: "MeadBarrel01"
RTTIName: "BSFadeNode"
ExtraData[0] Name: "INV"
ExtraData[1] Name: "BSX"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Mead Barrel"
File: "Clutter\Meadery\MeadBarrel01.nif"
Checking Owner: -----
File: "Skyrim.esm"
Flags: 0x00000009 kDestructible | kInitialized
FormID: 0x000C1403
FormType: Faction (11)
Checking User Data: -----
Object Reference:
File: "Dynamic Things Alternative.esp"
Flags: 0x00000008 kInitialized
Name: "Mead Barrel"
FormID: 0xFE2B082A
FormType: Flora (39)
Checking TESObjectREFR: {}
Object Reference:
File: "Dynamic Things Alternative.esp"
Flags: 0x00000008 kInitialized
Name: "Mead Barrel"
FormID: 0xFE2B082A
FormType: Flora (39)
Checking Parent: 744
RTTIName: "BSMultiBoundRoom"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 7
RTTIName: "BSMultiBoundNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 2
Name: "ObjectLODRoot"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 3
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Name: "Support02"
R9 0x2046 (size_t) [8262]
R10 0x0 (size_t) [0]
R11 0x245BB63BBA0 (BSUtilityShader*)
fxpFilename: "Utility"
R12 0x245EE01B280 (BSShaderAccumulator*)
R13 0xC (size_t) [12]
R14 0x24C434E9B08 (void*)
R15 0x245F52274B8 (void*)
STACK:
[RSP+0 ] 0x7FF60835B985 (void* -> SkyrimSE.exe+147B985 mov rdi, rax)
[RSP+8 ] 0x1E (size_t) [30]
[RSP+10 ] 0x245BB63BBA0 (BSUtilityShader*)
fxpFilename: "Utility"
[RSP+18 ] 0x24C434E9A80 (BSLightingShaderProperty*)
Flags: 0x802182400301
RTTIName: "BSLightingShaderProperty"
NiPropertyType: kShade (01)
[RSP+20 ] 0x7FF6083D4825 (void* -> SkyrimSE.exe+14F4825 test al, al)
[RSP+28 ] 0x2495EBB8400 (BSBatchRenderer*)
[RSP+30 ] 0x75235FFA18 (void*)
[RSP+38 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+40 ] 0x0 (size_t) [0]
[RSP+48 ] 0x0 (size_t) [0]
[RSP+50 ] 0x0 (size_t) [0]
[RSP+58 ] 0x0 (size_t) [0]
[RSP+60 ] 0x0 (size_t) [0]
[RSP+68 ] 0x0 (size_t) [0]
[RSP+70 ] 0x0 (size_t) [0]
[RSP+78 ] 0x24C434E9B08 (void*)
[RSP+80 ] 0x7FF60838F55C (void* -> SkyrimSE.exe+14AF55C mov rcx, rax)
[RSP+88 ] 0x1E (size_t) [30]
[RSP+90 ] 0x2 (size_t) [2]
[RSP+98 ] 0x24C434E9A80 (BSLightingShaderProperty*)
Flags: 0x802182400301
RTTIName: "BSLightingShaderProperty"
NiPropertyType: kShade (01)
[RSP+A0 ] 0x245EE01B280 (BSShaderAccumulator*)
[RSP+A8 ] 0x24900002046 (void*)
[RSP+B0 ] 0x245A4762500 (void*)
[RSP+B8 ] 0x0 (size_t) [0]
[RSP+C0 ] 0x0 (size_t) [0]
[RSP+C8 ] 0x0 (size_t) [0]
[RSP+D0 ] 0x0 (size_t) [0]
[RSP+D8 ] 0x7FF60A1380C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al)
[RSP+E0 ] 0x245F52274B8 (void*)
[RSP+E8 ] 0x245B58E23C0 (BSGeometryListCullingProcess*)
[RSP+F0 ] 0x24500000002 (size_t) [2495375998978]
[RSP+F8 ] 0x245EDFDA0C0 (BSBatchRenderer*)
[RSP+100] 0x245A4529300 (void*)
[RSP+108] 0x0 (size_t) [0]
[RSP+110] 0x7FF6083D2A8B (void* -> SkyrimSE.exe+14F2A8B mov eax, [rsp+0x60])
[RSP+118] 0x24500000002 (size_t) [2495375998978]
[RSP+120] 0x2 (size_t) [2]
[RSP+128] 0x245F5226D50 (void*)
[RSP+130] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
[RSP+138] 0x7FF60A1380C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al)
[RSP+140] 0x0 (size_t) [0]
[RSP+148] 0x245B58E23C0 (BSGeometryListCullingProcess*)
[RSP+150] 0x245EE01B280 (BSShaderAccumulator*)
[RSP+158] 0x245EE01B280 (BSShaderAccumulator*)
[RSP+160] 0x245EE01B280 (BSShaderAccumulator*)
[RSP+168] 0x0 (size_t) [0]
[RSP+170] 0x7FF608392AE9 (void* -> SkyrimSE.exe+14B2AE9 mov ecx, [0x00007FF60A16CC6C])
[RSP+178] 0xFFFFFFFF00000003 (size_t) [uint: 18446744069414584323 int: -4294967293]
[RSP+180] 0x24C434E9C00 (BSTriShape*)
Name: "Support02"
RTTIName: "BSTriShape"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Mead Barrel"
File: "Clutter\Meadery\MeadBarrel01.nif"
Checking Owner: -----
File: "Skyrim.esm"
Flags: 0x00000009 kDestructible | kInitialized
FormID: 0x000C1403
FormType: Faction (11)
Checking User Data: -----
Object Reference:
File: "Dynamic Things Alternative.esp"
Flags: 0x00000008 kInitialized
Name: "Mead Barrel"
FormID: 0xFE2B082A
FormType: Flora (39)
Checking TESObjectREFR: {}
Object Reference:
File: "Dynamic Things Alternative.esp"
Flags: 0x00000008 kInitialized
Name: "Mead Barrel"
FormID: 0xFE2B082A
FormType: Flora (39)
Checking Parent: 1
Name: "MeadBarrel01"
RTTIName: "BSFadeNode"
ExtraData[0] Name: "INV"
ExtraData[1] Name: "BSX"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Full Name: "Mead Barrel"
File: "Clutter\Meadery\MeadBarrel01.nif"
Checking Owner: -----
File: "Skyrim.esm"
Flags: 0x00000009 kDestructible | kInitialized
FormID: 0x000C1403
FormType: Faction (11)
Checking User Data: -----
Object Reference:
File: "Dynamic Things Alternative.esp"
Flags: 0x00000008 kInitialized
Name: "Mead Barrel"
FormID: 0xFE2B082A
FormType: Flora (39)
Checking TESObjectREFR: {}
Object Reference:
File: "Dynamic Things Alternative.esp"
Flags: 0x00000008 kInitialized
Name: "Mead Barrel"
FormID: 0xFE2B082A
FormType: Flora (39)
Checking Parent: 744
RTTIName: "BSMultiBoundRoom"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 7
RTTIName: "BSMultiBoundNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 2
Name: "ObjectLODRoot"
RTTIName: "NiNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 3
Name: "shadow scene node"
RTTIName: "ShadowSceneNode"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
Checking Parent: 1
Name: "WorldRoot Node"
RTTIName: "SceneGraph"
Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
....
Does this always happen or just that one time.
Please edit your post to use spoiler tags or pastebin
edit: I'm seeing that the Papyrus Extender is not updated for 1170, or possibly the problem is with Base Object Swapper.
edit: You're correct, its fine in a new game. My 1130 save is borked though, guess I'll have to start fresh again.
Thanks for this mod btw, don't wanna play without it!