Skyrim Special Edition

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(the items in [brackets] are the items used in the corresponding Atronach Forge recipe)
Armor:

===Konahrik===

Heavy (default): 24 armor, 7 weight [Iron Helmet]
Light: 22 armor, 3 weight [Leather Helmet]
Cloth: 0 armor, 1.5 weight [Circlet]

===Miraak's Mask (leveled)===

Heavy (default): 23/25/27 armor, 9 weight [Iron Helmet]
Light (default): 23/25/27 armor, 9 weight [Leather Helmet]
Cloth: 0 armor, 2 weight [Circlet]

* Both the light and heavy variants of Miraak's mask exist in the base game; the version that drops from Miraak is dependent on which of the player's armor skills are higher. The clothing variant added by this mod will not drop from Miraak.

* Tempering recipes for both heavy and light version are added by the Unofficial Patch.

===Other Dragon Priest Masks===

Heavy variants: 23 armor, 9 weight [Iron Helmet]
Light variants: 21 armor, 5 weight [Leather Helmet]
Cloth variants: 0 armor, 2 weight [Circlet]

* In vanilla, the mask Morokei is light armor, but with only 5 armor. This mod changes it to be clothing by default, with added light and heavy variants consistant with the above stats. It also integrates the changes made by the Unofficial Patch, giving it a bonus to shout cooldown in addition to magicka regeneration.

===Masque of Clavicus Vile===

Heavy (default): 23 armor, 7 weight [Iron Helmet]
Light: 21 armor, 4 weight [Leather Helmet]
Cloth: 0 armor, 2 weight [Circlet]

===Miraak's Books===

Heavy: 16 armor, 7 weight [Iron Boots]
Light (default): 11 armor, 2 weight [Leather Boots]
Cloth: 0 armor, 1 weight [Circlet]

* The vanilla version of the item has clothing keywords, despite being light armor. This mod changes the record to be more consistent with other light armor boots.

===Miraak's Gloves===

Heavy: 12 armor, 3.5 weight [Iron Gauntlets]
Light (default): 7 armor, 1.5 weight [Leather Bracers]
Cloth: 0 armor, 0.5 weight [Circlet]

* The Unofficial Patch changes this item's keywords to be consistent with the vanilla Miraak's Boots; load this mod after patch to overwrite those changes.

===Targe of the Blooded===

Heavy (default): 20 armor, 8 weight [Iron Shield]
Light: 15 armor, 3 weight [Hide Shield]

===Spellbreaker===

Heavy (default): 38 armor, 12 weight [Iron Shield]
Light: 32 armor, 6 weight [Hide Shield]

* Light version adds the Dwarven material keyword, consistent with the Unofficial Patch.

===Aetherial Shield===

Heavy (default): 26 armor, 12 weight [Iron Shield]
Light: 21 armor, 4 weight [Hide Shield]

===Dawnguard Rune Shield===

Heavy: 32 armor, 14 weight [Iron Shield]
Light (default): 27 armor, 6 weight [Hide Shield]

===Auriel's Shield===

Heavy (default): 32 armor, 14 weight [Iron Shield]
Light: 27 armor, 6 weight [Hide Shield]

===Shield of Ysgramor===

Heavy (default): 30 armor, 12 weight [Iron Shield]
Light: 25 armor, 5 weight [Hide Shield]

* Light vesion adds the Ebony material keyword, consistent with the Unofficial Patch.

* Light version tempered with Ebony ingot, consistent with Unofficial Patch.

Weapons:

===Chillrend (leveled)===

One-Handed (default): 11/12/13/14/15/16 damage, 10/11/12/13/14/15 weight [Iron Sword]
Two-Handed: 20/21/22/23/24/25 damage, 17/18/19/20/21/22 weight [Iron Greatsword]

===Dawnbreaker===

One-Handed (default): 12 damage, 10 weight [Iron Sword]
Two-Handed: 21 damage, 17 weight [Iron Greatsword]

* Two-handed version adds the Daedric material keyword, consistent with the Unofficial Patch.

===Dawnguard Rune Axe===

One-Handed (default): 11 damage, 13 weight [Iron War Axe]
Two-Handed: 20 damage, 22 weight [Iron Battleaxe]

===Dawnguard Rune Hammer===

One-Handed: 12 damage, 15 weight [Iron Mace]
Two-Handed (default): 22 damage, 26 weight [Iron Warhammer]

===Dragonbane (leveled)===

One-Handed (default): 10/11/12/13/14 damage, 10/11/12/13/14 weight [Iron Sword]
Two-Handed: 19/20/21/22/23 damage, 17/18/19/20/21 weight [Iron Greatsword]

* Unlike nearly every other weapon added by this mod, Dragonbane requires new enchantment records in order to make the sparks effect the right size.

===Ebony Blade===

One-Handed: 13 damage, 4 weight [Iron Sword]
Two-Handed (default): 22 damage, 12 weight* [Iron Greatsword]

* One-handed version tempered with Ebony ingot, consistent with Unofficial Patch.

* The Ebony Blade's vanilla stats are consistent with one-handed weapons. This is fixed by the Unofficial Patch; without a patch, the one-handed version added by this weapon will actually have higher base damage than the two-handed version.

* The one-handed version of the Ebony Blade (should) also increment the friend kill counter and kills made by both the one- and two-handed versions (should) improve the enchantment on both versions of the weapon.

===Harkon's Sword===

One-Handed (default): 8 damage, 9 weight [Iron Sword]
Two-Handed: 17 damage, 16 weight [Iron Greatsword]

===Mace of Molag Bal===

One-Handed (default): 16 damage, 18 weight [Iron Mace]
Two-Handed: 26 damage, 29 weight [Iron Warhammer]

* Two-handed version adds the Daedric material keyword, consistent with the Unofficial Patch.

===Mehrune's Razor===

One-Handed (default): 11 damage, 3 weight [Iron Dagger]
Two-Handed: 24 damage, 18 weight [Iron Greatsword]

* Two-handed version adds the Daedric material keyword, consistent with the Unofficial Patch.

===Rueful Axe===

One-Handed: 13 damage, 3 weight [Iron War Axe]
Two-Handed (default): 22 damage, 10 weight [Iron Battleaxe]

* One-handed version adds the Daedric material keyword, consistent with the Unofficial Patch.

* Like the vanilla Rueful Axe, the one-handed version is slower than other weapons of it's type (though still faster than one-handed maces, unlike the vanilla axe which is slower than warhammers).

===Volendrung===

One-Handed: 16 damage, 15 weight [Iron Mace]
Two-Handed (default): 25 damage, 26 weight [Iron Warhammer]

* One-handed version adds the Dwarven material keyword, consistent with the Unofficial Patch.

* Like the vanilla Volendrung, the one-handed version has the swing speed of a sword.

===Wuuthrad===

One-Handed: 15 damage, 16 weight [Iron War Axe]
Two-Handed (default): 25 damage, 25 weight [Iron Battleaxe]

* One-handed version adds the Ebony material keyword, and other missing keywords added by the Unofficial Patch.

* One-handed version tempered with Ebony ingot, consistent with Unofficial Patch.

===Miraak's Sword (leveled)===

One-Handed (default): 12/14/16 damage, 3 weight [Iron Sword]
Two-Handed: 22/24/26 damage, 10 weight [Iron Greatsword]

===Champion's Cudgel===

One-Handed: 14 damage, 16 weight [Iron Mace]
Two-Handed (default): 24 damage, 27 weight [Iron Warhammer]

* One-handed version has Steel material keyword instead of Glass, consistent with the Unofficial Patch

* One-handed version tempered with Steel ingot, consistent with Unofficial Patch.