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Tommas666

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  1. nanashi50
    nanashi50
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    Does this do any harm if we are using FNIS too?
    1. tommas666
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      It could, I don't know if it is FNIS or Nemesis who takes control of the animations for Humanoid NPCs when using both... If its Nemesis, then Styles for NPCs should not work without this patch, if it is FNIS, then Styles for NPCs wont work WITH this patch...
    2. Groovtama
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      No, XPMSE uses the FNIS Alternative Animation prefix by default, this script changes the prefix to the Nemesis one. FNIS does not know anything about those so you will get Animation variable warnings just in reverse if you would only use FNIS, if you are running Nemesis after FNIS then you are using the Nemesis' Animation variables, regardless if you also use FNIS, because Nemesis overwrites the scripts of FNIS.

      Nemesis installs a proxy script that redirects FNIS Alternative Animation changes to Nemesis. Nemesis for some goddamn stupid reason only knows some of the FNIS Alternative Animation variables and not all, which is the reason the warnings come from. The one it does not know ends up in in a Papyrus warning and returns 0 (which is the default alternative animation in XPMSE). For what reason Nemesis doesn't just use a String replace on the prefix in the proxy script, and is in this way backwards compatible with FNIS, I don't f***ing know.

      @tommas666 
      Thanks for the upload to here.
    3. tommas666
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      Thank you Groovtama for all your awesome work, I will sticky this post so it is visible for anyone with this question.

      I really appreciate you taking the time to answer here.
  2. KKSSL
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    Did anyone solve the problem with Nemesis getting stuck at 99% ?
    There's this github but Xpmsse doesn't register the anims like hip dagger, on back anims and stuff. Only the normal draw animation works.
    The guy says everything works but to me everything works but the anims, which makes sense.

    Has anyone been able to solve this ? I've seen 1 or 2 posts about it, can't find any answer anywhere so i'm trying here too since the admin's active.
    Setting the affinity to only 1 core didn't work either.

    Edit: Oh and i must say, in case you didn't read the github the problem seems to be the "FNIS_(modname)_list.txt" or something of some mods. In this instance it's Xpmsse's "meshes\actors\character\animations\XPMSE\FNIS_XPMSE_List" when i delete the file Nemesis completes the loading and not get stuck at 99%. But again it's what i said at the beginning, no anims of Xpmsse but other mods that require the skeleton works.
    1. deleted153858583
      deleted153858583
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      👑
    2. teratism
      teratism
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      god bless you
    3. lemouette2
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      Another solution would be to reinstall XPMSE and chose basic instead of extended, worked for me. 
    4. banegas04
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      https://www.youtube.com/watch?v=lPk_zyRKs1Q
  3. SimpleTharnised
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    Sorry do I still need to install this and optimize script mod if installing Minimal XPMSSE? thank you.
  4. Zyreal
    Zyreal
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    It's tough to choose between the two versions. There is already so much instability in skyrim modding that I try to stick with the stable versions.

    But 4.8.4 has been in testing for over 2 years....is that because it failed testing and so it was left there? Or was it because it succeeded and no one ever marked it stable.
    1. tommas666
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      xD sorry about that, I just never changed the description of the file after testing :) was in testing for like a week, worked just fine, then never changed the text xD

      Although if you use animation replacers, then you wouldn't want the Styles fixed, as they never worked with nemesis (until this) then animation replacers (not DAR, actual replacers) are not prepared to work with the styles, so most people choose the version that fixes the stack, but keeps the broken Styles xD
  5. naimadekar
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    I still need this patch with the latest version of XPMSSE 5.06 ??
    1. WhereDeadAngelsLie
      WhereDeadAngelsLie
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      I was about to post the same question...

      EDIT: and tere is some kind of aswers just below :)
  6. Atroxion
    Atroxion
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    Is this useful at all with the Basic version of the newer versions of XPMSSE?
    1. PhantomKnowledge
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      Don't know about newer versions, but I noticed that the basic version doesn't have any scripts, so probably not needed when using basic
  7. MrNyto
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    does this work with pandora?
    1. abraohader
      abraohader
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      +1
    2. tommas666
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      This is a patch between Nemesis and XPMSSE, if you use those two, then it should apply, if you don't have both Nemesis and XPMSSE, then no
    3. MrNyto
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      alright, thanks for answering 👍
    4. tommas666
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      No problem, sorry I can't be of more help, I've been out of Skyrim for quite a while, so I'm not familiar with the new systems xD
  8. Violentxprophet
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    Unbelievable I just found this mod right now! I could kiss you omg thank you!!!!
  9. Rippar
    Rippar
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    Do I put this before the recommended fix or after?
    1. tommas666
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      After :)
  10. RXMEO
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    omg I'm finally able to play my 400 mod Skyrim without any lags. man thank you!
  11. Citachi0
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    Just ask if this mod could solve papyrus stack with FNIS (NOT USING NEMESIS WITH FNIS,JUST FNIS ONLY)
    1. tommas666
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      nope, on the contrary, this would not be good if used without Nemesis.. sorry :)
    2. Citachi0
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      NVM,after so many days,I have replaced my FNIS with Nemesis(the reason why I didn't use Nemesis was my anti-Virus-application's blocking).Then I found XPMSE lite,it suit me so I turned to use that.