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Reinyn

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11 comments

  1. reinyn
    reinyn
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    Alright everyone, i have a serious question for all of you. About this mod.

    Here goes. Out of all themods that i have released up until now this is the only one that gave me some really bad vibes for some reason and i don't know why really. So my question is: Does everything work as it should? If not, what works and what does not work?

    And any advice as to how to make it work is always welcome.

    With high regards,

    Reinyn
  2. MangoGrits
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    Hey Reinyn, just wanted to give you some feedback on this mod.
    As usual, the health and leveling edits for the Falmer and Charus are perfect, I would not change that.
    About the new spells the falmer have though, here's what I've seen:
    When falmer cast the bound bow spell, they never actually use them. They just stand around and never fire their arrows.
    With multiple high level falmer in one room, you can sometimes get a tide of Frost atronachs, which can be a little annoying.

    Hopefully this helps. Thanks for everything you do!
    1. reinyn
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      Thanks for the feedback on this, i will see what i can do about the bound bow issue. I might just remove that one altogether if it keeps happening. As for the frost atronach i initially limited it to just archers and mages specifically. Archers to give them a bit more backup.

      Would it be better to just limit it to mages?
    2. MangoGrits
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      Yes, I think it would help if the frost atronach spell was only given to mages. As for the bound bow issue, I’ve also noticed certain dragur not using their bows either, so it might be a problem with my load order instead of your mod. Still, it’s probably worth checking.
    3. reinyn
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      I will take a look at it.

      EDIT: I don't think it is your load order. With me regular bows seem to work but the bound bow indeed does not work. Will post a new version without it later.
    4. MangoGrits
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      Thank you for your work Reinyn! It means a lot that you'll take a feedback from individuals.   :)
    5. reinyn
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      No problem. Honestly at this point getting feedback is what keeps me going. I am actually running out of ideas of what to do.
  3. haloufe007
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    I also discovered that "vanila Falmer" do not evolve with our level because of immersive creature (for info)
    1. reinyn
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      Thank you, i guess that would count as an incompatibility then.
  4. haloufe007
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    it's not just an update, it's treasures for me. thanks
  5. Giboss
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    I understand your mod doesn't increase their damage?
    1. reinyn
      reinyn
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      No it does not. At least not in the way by me increasing their damag output. It does however allows them to do more damage because they level with you and their status increasing by leveling.

      For example a normal falmer that has reached level 60 will do a lot more damage to you because 1, their health and other attributes has increased significantly from their starting point and 2, their skill levels have increased significantly as well. So they do more damage in that sense simply by lasting longer and by skill increases.