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Reinyn

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Hey everyone, i finally have another one for you. This one really took it out of me, this time we will be covering falmer and chaurus.

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Falmer and chaurus my way
Hey everyone, i have another mod for you. This time it is all about Falmer and chaurus. This one was a bit
depressing for me because let's be honest can anyone of you guys look
at those faces for a prolonged time without getting sick.

Alright, these guys did need a bit of an overhaul, so i did my best for them. (At least in the skill
department because nothing can be done for those faces. Those are really a lost cause.)

So here are the changes:

Regular falmer: Where at a static level of 9 with their shamans at 5.Changes:
  • Level with you from 5 to 15 each.
  • Regular melee have fast healing spell.
  • Archers have fast healing spell.
  • Shamans already had spells, added 50 extra magicka.
  • Spellswords already had 50 magicka offset. Switched regular healing for fast healing.
  • All have a 20 health malus.

Falmer Skulker: Where at level 15 with their shamans at level 8.Changes:
  • Level with you from 10 to 20 each.
  • Regular melee have fast healing.
  • Archers have fast healing and a magicka offset of 75 instead of 50.
  • Shamans have 100 magicka offset instead of 50 and added fast healing to spell list.
  • Spellswords have 75 magicka offset instead of 50 and switched healing for fast healing.
  • No health bonus or malus either way.

Falmer Gloomlurker: Where at level 22 with their shamans at level 14.Changes:
  • Level with you from 17 to 27 each.
  • Melee have fast healing spell.
  • Archers have a magicka offset of 100 instead of 50. Also fast healing and bound bow spells.
  • Shamans have a magicka offset of 150. Spells where good already so no changes.
  • Spellswords have a magicka offset of 100 instead of 50. Switched healing for fast healing.
  • Health bonus of 20.

Falmer Nightprowler: Where at level 30 with their shamans at level 19.Changes:
  • Level with you from 25 to 35 each.
  • Melee have fast healing spell.
  • Archers have a magicka offest of 125 instead of 0. Also fast healing and bound bow spells.
  • Shamans have a magicka offset of 200. Added the conjure frost atronach spell.
  • Spellswords have a magicka offset of 125 instead of 0. Switched healing with fast healing.
  • Health bonus of 40.

Falmer Shadowmaster: Where at level 38 with their shamans at level 25.Changes:
  • Level with you from 33 to 43 each.
  • Melee have fast healing spell.
  • Archers have a magicka offset of 150 instead of 50. Also fast healing and bound bow spells.
  • Shamans have a magicka offset of 250. Added the conjure frost atronach spell.
  • Spellswords have a magicka offset of 150 instead of 50. Switched healing with fast healing and added
    coniure frost atronach.
  • Health bonus of 60.

Falmer Warmonger: Where at level 48 with their shamans at level 35.Changes:
  • Level with you from 43 to 53 each.
  • Melee have fast healing spell.
  • Archers have a magicka offset of 175 instead of 50. Also fast healing, bound bow and conjure frost
    atronach spell.
  • Shamans have a magicka offset of 300. Added conjure frost atronach spell.
  • Spellswords have a magicka offset of 175 instead of 50. Switched healing with fast healing and added
    conjure frost atronach spell.
  • Health bonus of 80.

Falmer Bosses:
Skulker: Was level 18.Changes:
  • Level with you from 13 to 23. At a rate of 1.1 to your 1.
  • Melee has fast healing instead of healing.
  • Spellsword has fast healing instead of healing.
  • Have a health offset of 20.

Gloomlurker: Was level 26Changes:
  • Level with you from 21 to 31. At a rate of 1.1 to your 1.
  • Melee has fast healing instead of healing.
  • Spellsword has fast healing instead of healing. Magicka offset 125 instead of 100.
  • Health offset of 40.

Nightprowler: Was level 35.Changes:
  • Levels with you from 30 to 40. At a rate of 1.1 to your 1.
  • Melee has fast healing instead of healing.
  • Spellsword have fast healing instead of healing, also added conjure frost atronach. Magicka
    offset of 150 instead of 100.
  • Health offset of 60.

Shadowmaster: Was level 44.Changes:
  • Levels with you from 40 to 50. At a rate of 1.1 to your 1.
  • Melee have fast healing instead of healing.
  • Spellsword have fast healing instead of healing, added conjure frost atronach. Magicka offset of
    175.
  • Health offset of 80.

Warmonger: Was level 54.Changes:
  • Levels with you from 50 to 60. At a rate of 1.1 to your 1.
  • Melee have fast healing instead of healing.
  • Spellsword have fast healing instead of healing, also added frost atronach. Have a magicka offset
    of 200.
  • Have a health offset of 100.

Dawnguard falmer heavy armor variants: Will level with you the same way their respective counterparts do. And now have the fast healing spell.
Frozen falmer: Did edit their template to go from level 1 to 45. I am not sure if it works or not and it has been a while sinds i actually played the dawnguard missions.

Chaurus.
Regular Chaurus: Was level 12
Changes:
  • Levels with you from 12 to 42. At a rate of 1.1 to your 1.
  • Has a health offset of 75 and starts at 328 health

Chaurus Reaper: Was level 20.
Changes:
  • Levels with you from 20 to 50. At a rate of 1.1 to your 1.
  • Has a health offset of 125 and starts at 496 health.

Chaurus Hunter Fledgling: Was level 16
Changes:
  • Levels with you from 16 to 46. At a rate of 1.1 to your 1.
  • Already had a health offset of 75. Changed to 125. Starts at 425 health.

Chaurus Hunter: Was level 32.
Changes:
  • Levels with you from 32 to 62.
  • Already had a health offset of 150. Changed to 200. Now starts at 686 health.

As for the frozen chaurus: I also edited their template so they should go from 1 to 60 at a rate of 1.1 to your 1. Also added a 150 health bonus instead of their 100 health malus. But i am not sure if they will or not.

EDIT: This one was in much need of an update. I did change quite a bit for this one and fixed a few things that i did not like about the first version.
So here are the changes:

1) Every falmer now levels with you to level 60. (Double checked every single one of them so it should be alright.)
2) Every falmer boss now levels with you to 70.
3) Every chaurus now levels to 60.
4) Every chaurus hunter now levels to 65.
5) Both frozen falmer and chaurus now should level to 60.
6) I myself use (SPID) (With Enemy (R)evolution of skyrim) so surprisingly a few of the spells i gave to the falmer were never seen. (Because they never leveled those particular skills. Falmer archers, melee and spellswords share 1 class together. (Enchfalmer combat class) Now that class levels 1handed, archery, block, sneak and destruction at a rate of 2 and conjuration and restoration at a rate of 3.

EDIT: someone noticed a small but serious bug with this mod, namely that falmer using the bound bow only conjure it but cannot use it.
Changes for this version:
1) Removed bound bow altogether. (You most likely need a new game for this, if i missed one please let me know)
2) Removed frost atronach from the archers. (Both higher level spellswords and mages still get it but otherwise there where just to many.)

These are the changes, use either this one or the other one. There is no need to use both.

As for the requirements.
They are:
Skyrim
Update
Dawnguard