Skyrim Special Edition
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IKE200

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IKE200

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13 comments

  1. KaiserOmega
    KaiserOmega
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    So, I am using Lexy's LOTD mod list, which one of the main files should I use? Her mod list contains Diversity, Bijin, and other NPC overhauls so I'm a little curious
    1. IKE200
      IKE200
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      Hey, sry for the late reply. Depends on which of the mods loads last in your load order. Also does the current version of Lexy's LOTD mix and match for the companions or does it only use one overhaul? In any case, you could just load the respective patch after each overhaul and that should be fine. Alternatively, just use the NPC compatibility version. The Skyforged Shields will not be distributed to the companions, but you can still forge them at the Skyforge and also give them to them when they are your followers.
  2. NunoFencio
    NunoFencio
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    Here the link for the shields: https://www.nexusmods.com/skyrimspecialedition/mods/4008?tab=files&file_id=19731
    1. Adacho1331
      Adacho1331
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      Do you have a link for Skyforge Weapons and Ebonsteel Dragonbone Armor?
    2. NunoFencio
      NunoFencio
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      Weapons:   https://www.nexusmods.com/skyrimspecialedition/mods/5609?tab=files&file_id=12579&nmm=1 
    3. Adacho1331
      Adacho1331
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      Do you have also link for Ebonsteel Dragonbone Armor?
  3. OfficiallyKP
    OfficiallyKP
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    Can you make a NPC compatibility version ESL + USSEP changes version?
    1. IKE200
      IKE200
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      The NPC compatibility version gets rid of everything from the original mod besides the ability to craft new shields at the Skyforge. This means, that no USSEP changes could be forwarded here, as these records are unique to Skyforge Shields SSE. If you want however, tell me which NPC replacers you are using and I could make a patch for you.
    2. OfficiallyKP
      OfficiallyKP
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      Ah thanks I'll keep that in mind!
  4. JunkyardLazyGhoul
    JunkyardLazyGhoul
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    Thanks for sharing this, someone on the original mod page reported that the cubemaps in that mod are breaking the textures on glass gauntlets, could you implement a fix for that?
    1. IKE200
      IKE200
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      I will see what I can do. Whether it is fixable through a secondary mod, depends on what the problem with the cubemaps is. For example, if his cubemaps are broken, but overwrite some existing ones that are shared across multiple assets, that is only truly fixable by deleting them from the original mod.
    2. JunkyardLazyGhoul
      JunkyardLazyGhoul
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      Thanks for explaining, I downloaded one of the cubemaps mod here, hopefully it would help.
    3. IKE200
      IKE200
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      So I uploaded a "fix" but it is as I suspected a file shared across multiple assets. So if you do not want to mess with files yourself use it but the better solution is to delete the /textures/cubemaps folder from the original mod. I explained it in more detail in the mod description.